Pokémon TCG: Sword and Shield—Brilliant Stars

catcher = no babies

So after PMing baby mario about this, I think I understand now. If you don't use an opener... you're going to be lucky to set-up. Baby Pokemon are currently the best openers, even if they are practically an autoprize, because in this format so are all the less useful, non-Baby openers. Lastly, if you are the more skilled player you might be able to bluff your opponent into focusing on the wrong target.

I hate being proven wrong, but I'd rather admit it than go on in error.
 
Son of Apollo got it right IMO. The entire point of Cleffa is to refresh your hand and get a brand new 6 cards. The 50% immortality was just a nice thing when it worked, but it wasn't the entire point of the card.

Cleffa and Tyrogue will still see play after Catcher is released
 
I'd rather they catcher up my cleffa and take a free prize then catcher up my Cyndaquil/Vulpix/Tepig/Pachi with energy/phanpy/yanma/magnamite/horsea/Magnazone without energy/oddish/gloom/Zoroark/Zoroa/anything evolved that has no energy/anything I need to set up in order to win with.

If they want to waste their time freeing a space on my bench by killing something that isn't meant to survive being out in the active position for more then 2 or 3 turns anyways, they are welcome to.
 
If they want to waste their time freeing a space on my bench by killing something that isn't meant to survive being out in the active position for more then 2 or 3 turns anyways, they are welcome to.

While I now understand that Pichu and Cleffa will not cease, and especially in the case of Pichu will probably rise, realize that's the exact scenario experienced players are counting on novices making... which is why even though I am not the greatest player, I read it the opposite way.

You want to run Cleffa? If it wakes up I might OHKO it. Asleep or Awake, I'll make sure it isn't more to my advantage to send it to the Bench and take out a more important basic. Then if you burn a Super Scoop Up or a Seeker on Cleffa to get it out of the way, that's still to my advantage. If you leave Cleffa in play, once I take five Prizes, Cleffa will become Prize number six.

Note that I am really warming up to Pichu now and have to admit that Cleffa is still probably best since all the other starters are almost as vulnerable or as vulnerable to popular decks and don't do as good a job of aiding set-up.

Not sure about running Tyrogue anymore. Is it really worth it?
 
Japan seems to get along just fine...

Twins will become pretty big once people grasp that falling behind can be a good thing.
 
Japan seems to get along just fine...

Twins will become pretty big once people grasp that falling behind can be a good thing.

This is true but it's still too luck based because of the going first thing. If you run a slow deck then go for it. Then again, the chances of getting what you need plus a Twins makes it hard if you run 1 or 2 copies in your deck. You'll need to run at least 3 to see it if you don't want to risk 1 or 2.
 
Azelf/Mesprit/Uxie were Luxray/Garchomp fodder, and that didn't stop them from being played.
 
Azelf/Mesprit/Uxie were Luxray/Garchomp fodder, and that didn't stop them from being played.

Or Gengar SF's Shadow Room on the poor little Hoppips, but that didn't stop Jumpluff players from playing the deck.


Right now, we have no good supporter Pokemon and according to the worlds results, these players managed to win with the baby Pokemon in their decks just fine, so nothing will really change.
 
This is true but it's still too luck based because of the going first thing. If you run a slow deck then go for it. Then again, the chances of getting what you need plus a Twins makes it hard if you run 1 or 2 copies in your deck. You'll need to run at least 3 to see it if you don't want to risk 1 or 2.

You know I think I've spoiled this for you on other threads, but in case there is someone who is loathe to find out about cards ahead of time...

Edit: And as I find so easy in these cases, I missed an important clause on the upcoming card, namely that it is coin flip based, dramatically lowering its usefulness. Thanks to untitled for pointing that out. The sad part is that I've probably brought this up close to a dozen times in various threads and this is the first time someone else has corrected me. So either many people don't mind the coin flip (literally just found out about it two minutes ago, so I am undecided yet), other people missed it, or people weren't willing to let me know. :p
 
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x transceiver is worse then pokegear, pokegear hardly sees play.

Look at x-transceiver and look at holon transceiver, so sad
 
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You know I think I've spoiled this for you on other threads, but in case there is someone who is loathe to find out about cards ahead of time...

You seem to have completely missed the "Flip a coin, if heads..." part of that card. When you only have a 50% chance of hitting a Supporter, you might as well add in 4 more Supporters in place of that card instead of a virtual 2. Pokegear will work pretty close to 95% of the time if you have 11 draw supporters. And even that isn't staple.
 
You seem to have completely missed the "Flip a coin, if heads..." part of that card. When you only have a 50% chance of hitting a Supporter, you might as well add in 4 more Supporters in place of that card instead of a virtual 2. Pokegear will work pretty close to 95% of the time if you have 11 draw supporters. And even that isn't staple.

Yes, yes I did miss the coin flip clause. Ouch. Thanks for pointing that out. I edited my previous post since I've build an argument on a faulty foundation... or at least a foundation with a bad corner.
 
Not that It would, but I think people would be more alert to cards with heavy retreat costs, not baby pokemon. Babies are used for early starts, not late game. If late game you get a heavy retreater pulled up, and can't switch it, you'd be under water as they set up. Drowning, if they snipe.
 
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