Pokémon TCG: Sword and Shield—Brilliant Stars

Chandelure Advice

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Phyria

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Decklist
4-3-4 Chandelure
2-1-2 Vileplume (Allergy Flower.. Probably goes without saying)
2-2 Dodrio
2-2 Blissey Prime
2 Jirachi
1 Cleffa
1 Pichu
(28)

4 Twins
4 PONT
4 Rare candy
3 Pokemon Communication
2 Sages Training
2 Pokemon Collector
2 N
1 Flower Shop Lady
1 Switch ***
(23)

8 Psychic
1 Rescue (Its all I have ; ; )
(9)

Okay, so the general idea is rotating Chandelure and placing damage counters. Item lock once everything is set up to foil my opponent (Though it foils everyone! D: ) I feel like I should take something out, and I also feel like it needs something. A single switch in a deck where pokemon are rotated around as much as they are feels.. off. I almost want to add Super scoop up for Blissey (I would put in Seeker, but that would sort of defeat this deck by allowing my opponent to lift pokemon that are heavily damaged.)

I feel also that if I were to put in more items, then vileplume would become irrelevant. Or vice versa.
I am really mostly looking for input, advice, and helpful suggestions. Should I just totally get rid of something, add something totally new, or just change the amounts of something.

Another thing, one of my friends really likes to play a Kyurem / Blastoise deck that I helped him make. If anyone has any idea how I can deal with this (With this deck, or another), I would greatly appreciate it x_x But I more just want to know how I can improve this deck.

My card selection is limited, so even if I don't have the cards, it would be nice to know what to aim for. One thing though , is that Tropical Beach is pretty much out of my range. I just can't afford it, and no one will even trade me a Rare Candy or Professor oak, much less something like Tropical Beach xD
 
- 1 Rare Candy (too many in a trainer lock deck)
- 1 Switch (you are playing trainer lock)

+ 1 N (you could really use 4 of these)
+ 1 Pokemon Collector (3 is the least you should play)
 
i run a chandyplume deck too but slightly different. you defo wanna go 4-4-4 chandy line, 3 oddish 1 vile (no gloom needed). You need 4 sages and prob about 2 PONT. energy line looks cool. switch is nice. i don't run any blissy as I've never needed to use it cus I run 4 rescue energy so i can normally just get another chancy up and running really quick if i have benched litwicks or lampents. jirachi has saved me sooo many times especially late game. I've taken 4 prizes in a single turn with that little nugget. anyways thats my 2 cents. have fun!
 
That makes absolutely no sense. (unless you are being sarcastic) Here's how the game. Your opponent gets the first KO, then you proceed to twins for a candy, next you ponder why you have 3 extra candies in your deck.

Unless your opponent doesn't take a prize turn 2 which can happen and you are forced to manually set one up.
Posted with Mobile style...
 
4 pokemon comms? Yes i agree with because they help early game so much. 4 Candy? >.> I agree with what has been said, it's a no no
 
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