Darkrai EX
New Member
lol, I know, Chandy's supposed to be dead with all these big basics and EXs now. And I don't have any Mewtwo EXs, I bought an entire box + 10 more boosters and didn't get one, so I'm stuck without one for states. That's why my deck is build specifically to counter him, and actually performs okay versus a lot of basics I've played against.
4 Promo Litwicks
2 Lampent (Luring Light)
4 Chandelure NVs
2 Doduo
2 Dodrio
2 Ralts
1 Kirlia
2 Gardevoir
1 Jirachi
3 Pokemon Collectors
4 Junipers
4 PONTs
4 Rare Candies
4 Pokemon Communication
3 Junk Arms
3 Level Balls
2 Switches
1 Super Rod
8 Psychic Energies
4 Rescue Energies
I'm counting on Promo Litwicks and Pokemon Collector to set me up, as I have two stage 2s to get into play. Level Ball is great since I can search for a Dodrio, Lampent, Kirlia, or any basic. It's basically a free Pokemon incase I need to PC one and get a Stage 2 to evolve with. I use Junipers in addition to Ponts as I want to keep the cards flowing and have a fresh hand every turn, yes, my discard pile gets pretty big, pretty fast, but I have a Super Rod incase I want any Pokes or energies back, and Junk Arm becomes a wild card once I have enough trainers in there. Switches help me out incase I start with a Doduo, someone catchers up Dodrio just to slow me down, or I want to stack an additional Cursed Glow after I've used my retreat that turn.
Gardevoir is a godsend for what I'm trying to do, since his ability means I only need two energies to attack, be it sychic:sychic: or a sychic: and a Rescue energy. Before you know it I can have 3 Chandies all set up and ready to attack, and even if you're taking them down, Rescue will send them right back to my hand to fuel even more evolutions. Jirachi is just there incase someone wants to make my day and run some evolutions, I'll strip them down and one-shot them in their basic form. Tynamos and Phanpies beware.
And yes, I'm using Chandy's attack, just hear me out. Confusion and Burn are nothing to sneeze at. Unless my opponent wants to gamble, he'll need to switch out and retreat his attacker back in, which can cost him valuable energies or trainers while he's trying to get that switch. And the extra 50 damage is integral when I'm fighting big basics, 'cuz 60 counters per turn just isn't enough to keep up with EXs. 110 is much nicer, especially when that burn can make it 130, or even 170 if he has a really bad day with flips, not to mention his attack can be stopped or he may avoid attacking altogether to not even risk the 30 damage. Plus, Mewtwo is weak to psychic, and I'm not weak to him, so Eerie Glow deals 100 damage instantly, + the conditions and whatever damage I could do with Cursed. You playing the star card of the current format just means I get 2 prizes next turn. :biggrin:
4 Promo Litwicks
2 Lampent (Luring Light)
4 Chandelure NVs
2 Doduo
2 Dodrio
2 Ralts
1 Kirlia
2 Gardevoir
1 Jirachi
3 Pokemon Collectors
4 Junipers
4 PONTs
4 Rare Candies
4 Pokemon Communication
3 Junk Arms
3 Level Balls
2 Switches
1 Super Rod
8 Psychic Energies
4 Rescue Energies
I'm counting on Promo Litwicks and Pokemon Collector to set me up, as I have two stage 2s to get into play. Level Ball is great since I can search for a Dodrio, Lampent, Kirlia, or any basic. It's basically a free Pokemon incase I need to PC one and get a Stage 2 to evolve with. I use Junipers in addition to Ponts as I want to keep the cards flowing and have a fresh hand every turn, yes, my discard pile gets pretty big, pretty fast, but I have a Super Rod incase I want any Pokes or energies back, and Junk Arm becomes a wild card once I have enough trainers in there. Switches help me out incase I start with a Doduo, someone catchers up Dodrio just to slow me down, or I want to stack an additional Cursed Glow after I've used my retreat that turn.
Gardevoir is a godsend for what I'm trying to do, since his ability means I only need two energies to attack, be it sychic:sychic: or a sychic: and a Rescue energy. Before you know it I can have 3 Chandies all set up and ready to attack, and even if you're taking them down, Rescue will send them right back to my hand to fuel even more evolutions. Jirachi is just there incase someone wants to make my day and run some evolutions, I'll strip them down and one-shot them in their basic form. Tynamos and Phanpies beware.
And yes, I'm using Chandy's attack, just hear me out. Confusion and Burn are nothing to sneeze at. Unless my opponent wants to gamble, he'll need to switch out and retreat his attacker back in, which can cost him valuable energies or trainers while he's trying to get that switch. And the extra 50 damage is integral when I'm fighting big basics, 'cuz 60 counters per turn just isn't enough to keep up with EXs. 110 is much nicer, especially when that burn can make it 130, or even 170 if he has a really bad day with flips, not to mention his attack can be stopped or he may avoid attacking altogether to not even risk the 30 damage. Plus, Mewtwo is weak to psychic, and I'm not weak to him, so Eerie Glow deals 100 damage instantly, + the conditions and whatever damage I could do with Cursed. You playing the star card of the current format just means I get 2 prizes next turn. :biggrin: