Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Chandelure States Deck

Status
Not open for further replies.

Darkrai EX

New Member
lol, I know, Chandy's supposed to be dead with all these big basics and EXs now. And I don't have any Mewtwo EXs, I bought an entire box + 10 more boosters and didn't get one, so I'm stuck without one for states. That's why my deck is build specifically to counter him, and actually performs okay versus a lot of basics I've played against.

4 Promo Litwicks
2 Lampent (Luring Light)
4 Chandelure NVs
2 Doduo
2 Dodrio
2 Ralts
1 Kirlia
2 Gardevoir
1 Jirachi

3 Pokemon Collectors
4 Junipers
4 PONTs
4 Rare Candies
4 Pokemon Communication
3 Junk Arms
3 Level Balls
2 Switches
1 Super Rod

8 Psychic Energies
4 Rescue Energies

I'm counting on Promo Litwicks and Pokemon Collector to set me up, as I have two stage 2s to get into play. Level Ball is great since I can search for a Dodrio, Lampent, Kirlia, or any basic. It's basically a free Pokemon incase I need to PC one and get a Stage 2 to evolve with. I use Junipers in addition to Ponts as I want to keep the cards flowing and have a fresh hand every turn, yes, my discard pile gets pretty big, pretty fast, but I have a Super Rod incase I want any Pokes or energies back, and Junk Arm becomes a wild card once I have enough trainers in there. Switches help me out incase I start with a Doduo, someone catchers up Dodrio just to slow me down, or I want to stack an additional Cursed Glow after I've used my retreat that turn.

Gardevoir is a godsend for what I'm trying to do, since his ability means I only need two energies to attack, be it :psychic::psychic: or a :psychic: and a Rescue energy. Before you know it I can have 3 Chandies all set up and ready to attack, and even if you're taking them down, Rescue will send them right back to my hand to fuel even more evolutions. Jirachi is just there incase someone wants to make my day and run some evolutions, I'll strip them down and one-shot them in their basic form. Tynamos and Phanpies beware.

And yes, I'm using Chandy's attack, just hear me out. Confusion and Burn are nothing to sneeze at. Unless my opponent wants to gamble, he'll need to switch out and retreat his attacker back in, which can cost him valuable energies or trainers while he's trying to get that switch. And the extra 50 damage is integral when I'm fighting big basics, 'cuz 60 counters per turn just isn't enough to keep up with EXs. 110 is much nicer, especially when that burn can make it 130, or even 170 if he has a really bad day with flips, not to mention his attack can be stopped or he may avoid attacking altogether to not even risk the 30 damage. Plus, Mewtwo is weak to psychic, and I'm not weak to him, so Eerie Glow deals 100 damage instantly, + the conditions and whatever damage I could do with Cursed. You playing the star card of the current format just means I get 2 prizes next turn. :biggrin:
 
A good play with this deck is Vileplume because it can stop your opponent from using Switches to get out of the Special Conditions.
Vileplume also blocks your Dodrio or Gardevoir from being Catcher bait for easy KOs.

And remember that Gardevoir's power also works against you when you play against Mewtwo,.
It's a good deck, but you might want to rethink your strategy and try to get a Vileplume in here to help the trainer lock.

I would recommend:
-both Gardevoir lines
-1 Level Ball
- Jirachi (This is up to you, it's a good tech in here, but it could bite you in the rear if you start with just him)

+2-1-2 Vileplume
+2 Catcher
 
If you suggest vileplumes why are you adding more trainers into the deck?
Posted with Mobile style...

---------- Post added 03/12/2012 at 10:04 AM ----------

Also what's your answer to free retreats?
Posted with Mobile style...
 
A good play with this deck is Vileplume because it can stop your opponent from using Switches to get out of the Special Conditions.
Vileplume also blocks your Dodrio or Gardevoir from being Catcher bait for easy KOs.

And remember that Gardevoir's power also works against you when you play against Mewtwo,.
It's a good deck, but you might want to rethink your strategy and try to get a Vileplume in here to help the trainer lock.

I would recommend:
-both Gardevoir lines
-1 Level Ball
- Jirachi (This is up to you, it's a good tech in here, but it could bite you in the rear if you start with just him)

+2-1-2 Vileplume
+2 Catcher

I know Vileplume combos great with Chandy, but I don't have him, and setup is hard enough as it is, let alone having three Stage 2s to setup with trainer lock getting in my way. My deck heavily relies on item cards, so I'd need to make some major changes if I wanted to throw in Vileplume. And yes, Gardevoir 'helps' my opponents Mewtwo, but only as much as it would me having enough energies to attack normally. Mewtwo still needs to have at least 4 energies on himself if he wants to one-shot my fully Charged Chandelure.

If you suggest vileplumes why are you adding more trainers into the deck?

Also what's your answer to free retreats?

Aha, retreats could be a problem. Any deck running basics, Skyarrow Bridge, and some switches will probably be unaffected by my status conditions. I mean, I can always use Lampent to luring light up a Pokemon with a chunkier retreat cost, like Regigigas or Terrakion, especially when they're not fully charged, that usually costs my opponent a few turns to recover. What would you suggest?
 
I think you need to have Vileplume in order to run this deck or they'll just keep pokemon catching your dodrio and gardevoir. Trust me I run this deck. Maybe you can trade for the Vileplume before the tourney starts
 
Vileplumes are goign down and down, they are still great cards but shouldnt be hard to find.

as for what I said I would consider loosing the gardy life for sure, as well as possibly a copy of pokegym and or battle city.
 
Status
Not open for further replies.
Back
Top