Pokémon TCG: Sword and Shield—Brilliant Stars

CHEESE IT!! - Sableye + Garbodor

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koolkidkaz

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Hi guys and gals, I'm back for more pokemon. After a hiatus since last regionals, I'd like some advice from you out there that Are experienced with the current meta. The premise of this deck is to shut down most blastoise, keldeo, eels, darkrai, and other decks that are around right now that rely of abilities, and simply stall while hammering away. Thanks for the advice!

10 pokemon
4 sableye
2 garbodor
2 trubbish
1 drifblim
1 drifloon

41Tss
4 skyla
4 n
4 juniper

4 crushing
3 enhanced
4 catcher
3 switch*
3 revive
3 pokemon comm
2 great ball
2 random rec
1 super rod

2 eviolite
2 giant cape

9 Energy*
9 dark

Edit: As a strategy, I simply aim to stall into deck-out. The drifblim servs as a secondary potential win fondition, if I can get 4 special in their discard, then i can catcher around with their EXs, 2 prizes per turn.
 
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How do you expect to win the game? Are you trying to deck them? Are you going to do damage with sableye and drifblim? You need a better way to win. Plus, what about other non ability decks?
 
its basically like my build of quad sableye he wins by decking the opponent but not enpugh garbodor and tools
 
If you're gonna try and deck them, you should play some Hugh.
 
+ 1 garbodor( no trubbish, can revive them)
+ 1 giant cape( im scared of tool scrapper, but i can just use sableye to retrieve these)
- 1 pkmn comm
- ?
Conistancy is an issue, because garbodor is necessary against keldeo and eels, but im not sure what to remove for hugh and the 3rd giant cape.

Also, this isn't aiming for top cut(although that'd be nice). I'd just like a non-meta deck that is able to "shenanigan" a few wins. The way this deck aims to win is by forcing the opponen to slow down to a crawl by removing their energy, and catchering their support pokemon.
 
legit deck w/ a good amount of play in my area at times(it's been on and off) yes you do deck people sometimes to win but most games aren't finished in swiss, especially darkrai mirrors but to discount this deck is a bad idea. you probably want a 3-3 or 4-3 garbodor line, NO DRIFBLIM, no revive, no poke comm, and then add in some tools, dark patch and darkrai ex. basically start w/ a standard hammatime list(which shouldn't be too hard to find nowadays) cut some of the energy, change some of the four-ofs to three-ofs to fit in the garbodor line and tools, add in a m2(b/c if they don't play tool scrapper they try to m2 u to death) and ur good.
 
14 pokemon
3 trubbish
3 garbodor
3 darkrai ex
4 sableye
1 mewtwo ex

36 tss
4 catcher*
4 crushing hammer
3 enhanced hammer
2 ultra ball
2 giant cape
3 dark patch
2 random reciever
2 dark claw
2 eviolite
4 skyla
4 juniper
4 n

10 energy
10 dark

This is a decklist that i've been working with, but it has lacked potency in the hammer department. The energy discard i get from this list rarely is disruptive enough. Garbodor really does help against blastoise variants.

But why no drifblim tech? It seems viable enough with enhanced hammer.
 
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b/c it's bad and takes up space, trust me, i'd cut the random reciever(you almost always would rather get comp search anyways) and maybe cut 1 enhanced hammer for some more tools and switches.
 
well, without the money for computer search, ill probably take random reciever out to add a giant cape and super rod

14 pokemon
3 trubbish
3 garbodor
3 darkrai ex
4 sableye
1 mewtwo ex

36 tss
4 catcher*
4 crushing hammer
3 enhanced hammer
2 ultra ball
3 giant cape
3 dark patch
2 dark claw
2 eviolite
1 Super Rod
4 skyla
4 juniper
4 n

10 energy
10 dark
 
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