Pokémon TCG: Sword and Shield—Brilliant Stars

Chesnaught + rock piece/rocky helmet

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Draaka

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Hey guys, I haven't played pokemon since tea, rocket (the original set) prerelease but am looking to get back into it as m flgs has a small group of players.

Now I don't have many ex's to work with so I decided to go with a fun deck that will hopefully win at least a couple of games.

Here is what I have so far:


3 eevee
2 leafeon (energy refresh 44/111)
1 team plasma leafeon
3 (spike shield) chesnaughts
3 quiladins
3 chespins
1 tropius (return)
3 sableye (junk hunt)


3 ultraballs
1 prof juniper
1 caitlin
1 rare candy
1 shadow circle
1 max revive
1 hypnotoxic laser
2 prof elms training
4 evosoda
1 sacred ash
1 elsa
4 pokemon centre lady
4 rocky helmets
1 rock piece

11 grass
4 dark

Any tips on how to make this better with cheapish cards would be greatly apprecoated. Also I don't know anything about my local meta or any banned or restricted cards. So if anything is amiss please suggest alternatives. I have most staple trainers.

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Oh yeah the whole idea of the deck is that you can get 50-90 damage on the opponents pokemon in their turn and chesnaught keeps healing himself with tougchdown and pokemon centre ladies.

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Other pokemon that can heal or move damage off chesnaught would be useful. I am already trying to trade for a virizion ex.
 
Rock piece? I'm guessing that's either Rock Guard (The ace spec) or eviolite? As a 1-of I think you mean Rock Guard.

Anyway, Elm has rotated, and won't even be legal in the upcoming extended format since it's pre-BW. Probably want to increase the Prof. Juniper count instead.

If you want to move damage around your side, try the flashfire version of Dusknoir. Which can move damage counters to itself from your other pokemon. You could then heal off dusknoir with pokemon center lady, although with sableye involved I'd probably replace her with max potion. You'd probably want to drop leafeon and maybe lighten up the lines of both stage two's to something like 3-1-3 and 2-1-2, increase rare candy (maybe 3-2 RC/eviolite?) and maybe add skyla to help get those candies/eviolites out.

Among all this, I'd find a way to get more draw in... again, with sableye you could look to item-based draw like roller skates for recycling the items throughout the game.

I like the concept, with a bulky, spiky chesnaught sitting up there you pretty much force them to have OHKOs or take too tons of damage themselves. I'd be interested in seeing if a 'I dare you to hit me' approach like this works out. Watch out for counters, of course, like:
* garbodor - will shut off your abilities making dusknoir useless and chesnaught less painful to touch. Solution: increase tool scrapper/startling megaphone.
* opponents' scrappers/megaphones: you have plenty of rocky helms and with sableye can try to get them back. might actually be able to find room for your own by reducing the helms to 3.
* those big bulky EXs - might OHKO your tank and laugh all the way to the win. That's always a problem with stage-2 (especially multi-stage-2 decks). But it doesn't stop me from playing with them. ;) If you can't set up fast enough, maybe you can play conservatively around them.
* Lysandre/pokemon catcher - they'll use these to pull up small sableye and maybe dusknoir to KO them instead of chesnaught. Might be useful to incorporate switch/escape rope/float stone, etc. to help get your tank back in place if they use one and can't KO they new active.

That's all I have for now, hope it's helpful!
 
Thanks for the reply. All great points I will take into consideration and I will post a modified decklist soon.
 
Ok so new and improved decklist

Pokemon 21
3 Chespin
3 quiladin
3 chesnaught
1 snivy
1 servine
1 (promo royal heal) serperior
2 duskul
2 dusklops
2 dusknoir
1 yvetel ex (promo)
2 sableye

Trainers 24
4 evosoda
4 pokemon centre lady
2 super potions
1 shadow circle
4 prof juniper
1 elesa
2 profs letters
4 rocky helmets
1 (ace) rock guard
1 startling megaphone

Energy 15
9 grass energy
3 dark energy
3 psychic energy



Same tactic as before but with more damage sinks and healing.

I also have two of the damage swap reuniclus I might try and include but not sure how I would fit them in. And now we have psychic energy I'm tempted to include my two versatile mew ex as well.

Do you think I could free up card space by using rare candy instead of stage 1 pokemon? If I did this would I need to include more balls perhaps? I want to be sure before I go spend any more money off ebay. I have 1 rare candy, 3 ultraballs and a level ball.

I also have two pokemon fan clubs which could be useful if I do include more ex or go for rare candies.

Oh and is one megaphone enough do you think?

Also I have a couple of the item lock trevenent. Not sure if he is worth playin?
 
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woah, woah, slow down with the stage 2s lol.
You shouldn't run chesnaught, dusknoir, and serperior in the same deck with Juniper as your only real draw resource.
21 Pokemon to me is a bit excessive, here's what i'd say:

Pokemon 21
-1 quiladin
-1 snivy
-1 servine
-1 (promo royal heal) serperior
-2 duskul
-2 dusklops
-2 dusknoir
+1 yvetel ex (promo)
+2 Flabebe (Flashfire)
+2 Floette (Flashfire)
+2 Virizion EX
+2 Miltank Flashfire

I understand you wanna control damage counters and have huge heals for our chesnaught, but the heal is too time consuming to bring out.
If you're going up against some meta decks then you won't really have the time to set up 3 stage 2s without some insane luck.
In your case, you want a tanky Chesnaught so consider adding some flashfire Floette which gives +20 health to your grass Pokemon.
I would also consider Virizion-EX to stop status from shutting down chesnaught. Hypnotoxic lasers can whittle down your health relatively quickly, and sleep can become annoying depending on your luck.
I like running 3-2-3 Lines of stage 2s, personally. You won't be needing 2 Quilladins because you'll mostly be wanting to candy your Chespins given the chance.
You can consider running Miltank, 1 energy for 80 damage. It's up to you though, I usually pair my miltank with a band to output 100 damage with 1 energy.
The ylveltal seem a little stuck in, you don't necessarily have to run an EX Pokemon.

Trainers
-2 evosoda
-2 pokemon centre lady
-2 super potions
-1 shadow circle
-1 elesa
-2 profs letters
-2 rocky helmets
+3 Rare Candy
+4 N
+2 Muscle Band
+2 Bianca
+3 Ultra Balls

While I understand you want to be healing as much as possible, you shouldn't be wasting a lot of your resources on healing trainers.
The cost of all these healing items can set you back with the super potion requirements, and wasting your supporter on a Poke center lady.
Also Rare Candy is much better than evosoda even though candy requires you to have both in your hand, you can easily manipulate your hand to have both and have a stage 2 in 1 turn, rather than wasting two turns and hoping to get lucky to draw 2 sodas or a stage 2. You also need more draw power so add some Ns and Bianca. You can opt out bianca for something you prefer but she's a solid choice imho.

Energy 15
-1 grass energy
-3 dark energy
-3 psychic energy
+3 Prism Energy
+4 Double Colorless Energy

If your dark energies are there for the dark types consider switching them out for prism energies.
Yveltal doesn't need any dark energies to function so your prisms will be solely in there for your sableye.
You need double colorless energies to setup your Chesnaughts and maybe to power up your Yveltal.

modified decklist:
Pokemon 18
3 Chespin
2 quiladin
3 chesnaught
2 Virizion-EX
2 Flabebe (Flashfire)
2 Floette (flashfire)
2 yvetel ex (promo) / 2 Miltank (flashfire)
2 sableye

Trainers 25
3 Rare Candy
2 evosoda/2 Enhanced Hammer
2 pokemon centre lady/2 Skyla
4 prof juniper
4 N
2 Bianca
2 rocky helmets
1 (ace) rock guard
2 startling megaphone
2 heavy Balls / 2 Muscle Band
3 Ultra Balls

Energy 15
8 grass energy
3 Prism
4 Double Colorless

Your deck still lacks some search power. Maybe opt out the muscle bands for some heavy balls to get out your chesnaughts. You can also opt out your Pokemon Center Ladies for 2 Skylas. It's completely up to you on these last 2 options. You also might wanna run some enhanced hammers in place of evo soda, or the ladies/muscle bands to get rid of annoying energy if you see it. I've never played soda so I may just be a bit misinformed here but seriously consider removing your sodas, if you do you can use some enhanced hammers or maybe even play a few level balls. These are all things I would use, but I want to leave some decision making up to you depending on what you truly wanna do with the deck. Junk hunt is good to get back heavy balls, ultra balls, and candies to try and setup some more chesnaughts. Virizion is in the deck as a bench sitter, or as a setup depending if you get her early in the game or feel the need to sacrifice her late game. If you decide to play miltank over yveltal you can cleanup what chesnaught couldn't depending on the situation with a single energy, whereas yveltal is reliant on heavy energy costs. Floette will be another sitter, while it may seem like you've got too many sitters it's not always bad since they're all supporting your chesnaught, if the opponent decides to catcher/lysandre one of them up for a free prize, pummel them in the face with your new-active tank chesnaught for a good prize exchange. 8 Grass energy may seem too low and it may seem like you will never draw an energy but you will. I run most of my decks with a max of 12 energies and never have any energy issues playing my cards at the right time. That's my overall opinion on the deck, good luck and post any questions or what you think about my additions.
 
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Ok so I like some of your advice but not all of it.

I don't have the candys or heavy balls. So I'm sticking woth evo sodas for now. I will try and trade for some at some point but for now evos are the best I can muster. I've put two fan clubs in to help get the basic forms out then evo up.

Pokemon 19
3 Chespin
3 quiladin
3 chesnaught
1 miltank
2 duskul
2 dusklops
2 dusknoir
1 yvetel ex (promo)
2 sableye

Trainers 26
4 evosoda
4 pokemon centre lady
1 n
1 shadow circle
4 prof juniper
1 elesa
2 profs letters
3 rocky helmets
1 (ace) rock guard
2 startling megaphone
2 pokemon fan clubs
1 max potion

Energy 15
8 grass
2 double colourless
2 rainbow
3 dark


I'm keeping the dark energy and shadow circle in as a lot of people around my area are running pyroar and that messes up chesnaught real bad without it. I would love to use some virizion ex but they are expensive to get hold of. I might think about fitting a band in for the miltank but I think a lot of the time it might be superfluous. I will try and trade for a flabele too as I agree that would be awesome in this deck.
 
Yeah virizion is very annoying to get, but it's a pretty solid card in its respects.
Shadow circle will definitely help with your pyroar weakness, but shouldn't be too big of a problem since you're spreading damage so rapidly.
Muscle band is so clutch. The extra damage isn't superfluous most of the time, you'd be surprised by how many kills a miltank with a band can secure than a miltank without a band. I used to think the same about the extra damage being just that, but it's proven to be quite useful in competitive play.

Good luck getting your cards, and feel free to report back after your play-testing to see how well your deck is running~
 
Don't forget that soon Sableye, & Heavy Ball are going away.
Interesting concept!
I really like people who come up with interesting deck ideas.
Deck ideas that don't follow the "big basic" bandwagon.
 
Thanks man. I don't like using cookie cutter net deck lists just for the sake of winning.

So I played a dozen or so games with this and it does really well as long as you can set up. If your opponent has a slow start then this deck really is hard to beat but it did stall out against people who can justthrow out a ton of lugia ex and similar. I have a slightly modified decklist I will post up soon.

I'm waiting for that stadium from furious fists that gives all stage 1 and 2 30hp extra. That will really boost this kind of deck I think.
 
Thanks man. I don't like using cookie cutter net deck lists just for the sake of winning.

So I played a dozen or so games with this and it does really well as long as you can set up. If your opponent has a slow start then this deck really is hard to beat but it did stall out against people who can justthrow out a ton of lugia ex and similar. I have a slightly modified decklist I will post up soon.

I'm waiting for that stadium from furious fists that gives all stage 1 and 2 30hp extra. That will really boost this kind of deck I think.

I have to say I like the deck concept, and props for coming up with an original deck! That being said I'd be wary of that stadium because if your pokemon have equal to or more damage than their base HP, and someone plays their own stadium and removes yours, they're taking at least one prize without even attacking.
 
I think that's still too much energy you can add in something like super rod where you can get up to 3 energies on 1 turn back into your deck from the discard pile, so I'd say 6 grass energy and no dark energies because you have the rainbow energies, maybe add 1 more rainbows, and take out the dusclops and 2 quilladins and add 3 or 4 rare candies
 
Again if he/she is making the deck for eventual "modified" play, then Super Rod would go away (Boundaries Crossed on).
Is Rainbow Energy even really needed?
Heck you could probably get rid of all the energy except Grass.
Since Dusknoir is not going to attack if possible (unless it's the new one).
Plus Yvetal seems a bit out of place here IMO.
 
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