Well, the deck would prolly look something like this if I ran it:
Palkia G Lv. X 2-2
Lumineon SF 2-2
Honchkrow SV 2-2
Chatot G 2
Then use poketurn and Chatot G to make sure they keep drawing basics. For discard... Hmm... Good question. Early Donk, maybe run Sableye/Expert Belt just to bring down 2-3 in early game, or even Lumineon/Ambipom G (since Lumineon pulls them forward after coming from hand, so they're guaranteed to have no energy)
---------- Post added 07/15/2010 at 10:53 AM ----------
Oh, and a couple of Unown Q since Honchkrow doesn't have free retreat like Lumineon. And for that matter, put in some Switches and Warp Points and Warp Energy, so that way you could use their abilities more than twice per turn.