Hello all,
I just wanted to post the deck that I ran the first week of States. It did exceptionally well. It really took my opponents by surprise. It is another slow to build deck, but when you get the lock on theres no way your opponent can get out of it.
So onto the list....
3 pachirisu
3 duskull (SW)
2 dusclops (CG)
3 dusknoir
2 cresselia
2 cresselia Lv.x
2 feebas (GE)
2 milotic delta
2 shinx
1 luxio
2 luxray
4 celios
4 oaks visit
3 rare candy
3 moonlight stadium
3 super scoop up
2 roseannes
2 copycat
7 psychic
4 dre
3 cyclone
1 scramble (should be 2)
This deck was so amazing.... I lost to a t2 houndoom (expected) and a t2 psychic lock. Again there are many advanced strategies in this deck.
The main idea is to set up a Milotic D as fast as possible. It is a key part in this deck. It not only helps you set up, but it allows you to peek into your opponents hand BEFORE you lay your luxray.
Once you get Milotic going, you ideally want to set up a bench of Cress, dusk, and shinx.... I like to leave the last spot open for a nice alternative mid to late game. use pachi to place counters till they Ko it. When the do, push up cresselia and level up. Moonlight stadium should allow you to free retreat bringing up Dusknoir.
I love this deck cause it forces your opponent to try and keep basics AND trainers from their hand. I use luxray mid game to take control of the board. It allows me to look into my opponents hand and take a basic from there and play it into their active position. Most people will limit their bench to 3 when they know that I am playing Dusknoir. Luxray forces their bench to 4, then I can scoop up their main attacker.
Cresselia lv x allows me to keep pace in the game taking 2-3 prizes in one turn. I did actually take 4 in one turn by moving a damage counter knocking out a benched riolu and killing an EX active.
So as you can see, even though its slow in the beginning, it has GREAT come from behind power.
Cyclone enrgy is SO GROSS here... T1 cyclone really swings the game into your favor. It forces their main starter to the bench and slows their setup.
There is so much you can do with this deck its impossible to list them all....
Have fun and thoughts are appreciated....
Thank you Zach Fisher for the initial concept....
Jimmy
I just wanted to post the deck that I ran the first week of States. It did exceptionally well. It really took my opponents by surprise. It is another slow to build deck, but when you get the lock on theres no way your opponent can get out of it.
So onto the list....
3 pachirisu
3 duskull (SW)
2 dusclops (CG)
3 dusknoir
2 cresselia
2 cresselia Lv.x
2 feebas (GE)
2 milotic delta
2 shinx
1 luxio
2 luxray
4 celios
4 oaks visit
3 rare candy
3 moonlight stadium
3 super scoop up
2 roseannes
2 copycat
7 psychic
4 dre
3 cyclone
1 scramble (should be 2)
This deck was so amazing.... I lost to a t2 houndoom (expected) and a t2 psychic lock. Again there are many advanced strategies in this deck.
The main idea is to set up a Milotic D as fast as possible. It is a key part in this deck. It not only helps you set up, but it allows you to peek into your opponents hand BEFORE you lay your luxray.
Once you get Milotic going, you ideally want to set up a bench of Cress, dusk, and shinx.... I like to leave the last spot open for a nice alternative mid to late game. use pachi to place counters till they Ko it. When the do, push up cresselia and level up. Moonlight stadium should allow you to free retreat bringing up Dusknoir.
I love this deck cause it forces your opponent to try and keep basics AND trainers from their hand. I use luxray mid game to take control of the board. It allows me to look into my opponents hand and take a basic from there and play it into their active position. Most people will limit their bench to 3 when they know that I am playing Dusknoir. Luxray forces their bench to 4, then I can scoop up their main attacker.
Cresselia lv x allows me to keep pace in the game taking 2-3 prizes in one turn. I did actually take 4 in one turn by moving a damage counter knocking out a benched riolu and killing an EX active.
So as you can see, even though its slow in the beginning, it has GREAT come from behind power.
Cyclone enrgy is SO GROSS here... T1 cyclone really swings the game into your favor. It forces their main starter to the bench and slows their setup.
There is so much you can do with this deck its impossible to list them all....
Have fun and thoughts are appreciated....
Thank you Zach Fisher for the initial concept....
Jimmy