Thank you for saving my fingers effort :biggrin:
YW
seventeeeeeeeeeen
//peace
Thank you for saving my fingers effort :biggrin:
<_< Obviously. That's why your argument doesn't make since. Why would they print a card like that, if they "hated bench sitters"? They knew exactly what Claydol would do to the game. You understand that the cards are looked over before they are printed?^You can't hate something that doesn't exist. Claydol didn't exist until it was printed (obvious)
They made it a league promo, to ensure it was accessible for every1, and secured a fair state of game.
@ Happiny. The reason they didn't rotate claydol last time, was that they wanted a format, consisting of 9 sets at the beginning of season, and 13 sets at the end.
//peace
You're right, you can't hate something that doesn't exist, but he said if they hated it, they wouldn't have printed it. Claydol didn't happen by mistake, it's obvious that it was a very deliberate thing that they printed it. It was not a mistake.^You can't hate something that doesn't exist. Claydol didn't exist until it was printed (obvious)
They made it a league promo, to ensure it was accessible for every1, and secured a fair state of game.
@ Happiny. The reason they didn't rotate claydol last time, was that they wanted a format, consisting of 9 sets at the beginning of season, and 13 sets at the end.
//peace
I think most of the players have simply become too complacent and too reliant on Claydol to support hand filling. Claydol has made an appearance in nearly every deck, obviously because it's a good card, but it's become 'too staple-y'. Since the rotation was announced, a lot of people have been asking 'what Pokemon going to replace Claydol?' instead of 'Oh man any deck I build now has four open slots, I wonder what I can combo with!'
Claydol was only one part of the picture. We still have pretty much all of the same draw cards we've been using before; the only difference is that people can't continually cycle their deck. In my opinion, that's really good for the game and for the players because now, it's going to be more important how you play your deck.
You'll have to play reservedly so that you don't end up with an empty hand and no way to refill it. You have to choose what you use more carefully because you won't be able to put cards back into your deck every turn. You're not able to play so lazily anymore. That Professor Oak's New Theory had better count, because you're not going to get much of a do-over if you don't get what you were hoping for.
Like others in this thread have said, cards will come and cards will go, and Claydol is just another one of those cards. Let it go, and use those four slots to try out something new!
You're right, you can't hate something that doesn't exist, but he said if they hated it, they wouldn't have printed it. Claydol didn't happen by mistake, it's obvious that it was a very deliberate thing that they printed it. It was not a mistake.
Poor Claydol.
Such a misunderstood card, and soon it will be gone :frown:
Having Claydol meant that certain deck types and strategies were viable that wouldn't be without it. When it goes, players wil have to adjust and not play those kind of decks.
No, I talk like TPC design the game, because they do. And while they might not be the end all master minds of the game, of the cards they design, like claydol, seems to have a very obvious intention with it. Also, I have no idea why you're comparing one card to an entire archetype, even if they didn't see shuppet donk coming, that wouldn't have anything to do with whether or not they would understand the impact that claydol would make to the format. It doesn't take a genius by any means to see what claydol would do, there was no mistake made in printing it.You talk like the TPC are world-class strategists and that they have the ability to see how every card will be used down to every play that can be made with it. They're not Omniscient, they're just Japanese. It took an insane mind to come up with Shuppet Donk, and I'm not sure who it was, but I doubt TPC predicted its success.
Back before GE ever came out, the game existed without Claydol.
We'll be just fine without it.
I'm not so sure about any of this.
It's not "Four open slots," it's "OMG my deck has no consistency now, and to get the same consistency I have to cut about 12-16 other cards, and it still won't work as well! I can't use my deck at all anymore!"
It is good for the game, because people were really lazy with it. It's bad for the game in that all the cards that TPC made to counter it are here to bother us still, so now instead of always having a Luxray target, we now just get to watch as Luxray pulls our things forward to hold us down. In other words, lots of switches or low retreat cost Pokemon.
Nobody will play reservedly. No game is going to take more than 20 minutes. Why? Because Sablelock and SP iare still just as fast and disruptive and nobody has Claydol to counter them. So here come donk decks by the truckload to try to outpace them, which they may or may not be able to do, we'll see.
It's not that we have 4 slots to play with: it's that we now have 60 (okay, more like 40 after staple cards) cards to play with. It's an awesome thing in that those of us that are good at strategizing and like the challenge are gonna be happy to try and find new, exciting draw engines. Bad news is it's gonna be a lot harder to beat Sablelock and LuxChomp, and it might be impossible, we'll just have to see :nonono:
You talk like the TPC are world-class strategists and that they have the ability to see how every card will be used down to every play that can be made with it. They're not Omniscient, they're just Japanese. It took an insane mind to come up with Shuppet Donk, and I'm not sure who it was, but I doubt TPC predicted its success.
TPC over-played their hand and unbalanced the game with Claydol. Otherwise every non-SP deck wouldn't rely on it like a baby relies on his mother's milk. Now it's time to wean, and you hear a lot of crying from every corner because real food just isn't as good as mommy's milk.
Jumpluff will have 20% and everything else will cover that last 10%.
Back before GE ever came out, the game existed without Claydol.
We'll be just fine without it.