Pokémon TCG: Sword and Shield—Brilliant Stars

Could Cosmic Power be Reprinted?

Hey now, that's not fair. ^.^ There are plenty of adults who can't adapt, either.

Anyway, I'm hoping there is a card coming out soon that lets us put more cards back in our deck more reliably. I mean, right now we're about stuck with Judge and Night Teleporter. And with the format slowing some, decking out is becoming more of an issue, depending on what deck you play. Other than just straight recovery cards like Palmer's & FSG, it'd be nice to see something like "Return 3 cards from your hand to your deck and search for a...." Like Bebe's but multiplied. :)
 
^You can't hate something that doesn't exist. Claydol didn't exist until it was printed (obvious)
They made it a league promo, to ensure it was accessible for every1, and secured a fair state of game.

@ Happiny. The reason they didn't rotate claydol last time, was that they wanted a format, consisting of 9 sets at the beginning of season, and 13 sets at the end.

//peace
<_< Obviously. That's why your argument doesn't make since. Why would they print a card like that, if they "hated bench sitters"? They knew exactly what Claydol would do to the game. You understand that the cards are looked over before they are printed?
 
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Keep in mind that even if they were to print another card with the Cosmic Power ability, there's no guarantee that it would perform the same effect as Claydol GE.
 
Back before GE ever came out, the game existed without Claydol.

We'll be just fine without it.
 
I think most of the players have simply become too complacent and too reliant on Claydol to support hand filling. Claydol has made an appearance in nearly every deck, obviously because it's a good card, but it's become 'too staple-y'. Since the rotation was announced, a lot of people have been asking 'what Pokemon going to replace Claydol?' instead of 'Oh man any deck I build now has four open slots, I wonder what I can combo with!'

Claydol was only one part of the picture. We still have pretty much all of the same draw cards we've been using before; the only difference is that people can't continually cycle their deck. In my opinion, that's really good for the game and for the players because now, it's going to be more important how you play your deck.

You'll have to play reservedly so that you don't end up with an empty hand and no way to refill it. You have to choose what you use more carefully because you won't be able to put cards back into your deck every turn. You're not able to play so lazily anymore. That Professor Oak's New Theory had better count, because you're not going to get much of a do-over if you don't get what you were hoping for.

Like others in this thread have said, cards will come and cards will go, and Claydol is just another one of those cards. Let it go, and use those four slots to try out something new!
 
^You can't hate something that doesn't exist. Claydol didn't exist until it was printed (obvious)
They made it a league promo, to ensure it was accessible for every1, and secured a fair state of game.

@ Happiny. The reason they didn't rotate claydol last time, was that they wanted a format, consisting of 9 sets at the beginning of season, and 13 sets at the end.

//peace
You're right, you can't hate something that doesn't exist, but he said if they hated it, they wouldn't have printed it. Claydol didn't happen by mistake, it's obvious that it was a very deliberate thing that they printed it. It was not a mistake.
 
I think most of the players have simply become too complacent and too reliant on Claydol to support hand filling. Claydol has made an appearance in nearly every deck, obviously because it's a good card, but it's become 'too staple-y'. Since the rotation was announced, a lot of people have been asking 'what Pokemon going to replace Claydol?' instead of 'Oh man any deck I build now has four open slots, I wonder what I can combo with!'

Claydol was only one part of the picture. We still have pretty much all of the same draw cards we've been using before; the only difference is that people can't continually cycle their deck. In my opinion, that's really good for the game and for the players because now, it's going to be more important how you play your deck.

You'll have to play reservedly so that you don't end up with an empty hand and no way to refill it. You have to choose what you use more carefully because you won't be able to put cards back into your deck every turn. You're not able to play so lazily anymore. That Professor Oak's New Theory had better count, because you're not going to get much of a do-over if you don't get what you were hoping for.

Like others in this thread have said, cards will come and cards will go, and Claydol is just another one of those cards. Let it go, and use those four slots to try out something new!

I'm not so sure about any of this.

It's not "Four open slots," it's "OMG my deck has no consistency now, and to get the same consistency I have to cut about 12-16 other cards, and it still won't work as well! I can't use my deck at all anymore!"

It is good for the game, because people were really lazy with it. It's bad for the game in that all the cards that TPC made to counter it are here to bother us still, so now instead of always having a Luxray target, we now just get to watch as Luxray pulls our things forward to hold us down. In other words, lots of switches or low retreat cost Pokemon.

Nobody will play reservedly. No game is going to take more than 20 minutes. Why? Because Sablelock and SP iare still just as fast and disruptive and nobody has Claydol to counter them. So here come donk decks by the truckload to try to outpace them, which they may or may not be able to do, we'll see.

It's not that we have 4 slots to play with: it's that we now have 60 (okay, more like 40 after staple cards) cards to play with. It's an awesome thing in that those of us that are good at strategizing and like the challenge are gonna be happy to try and find new, exciting draw engines. Bad news is it's gonna be a lot harder to beat Sablelock and LuxChomp, and it might be impossible, we'll just have to see :nonono:

You're right, you can't hate something that doesn't exist, but he said if they hated it, they wouldn't have printed it. Claydol didn't happen by mistake, it's obvious that it was a very deliberate thing that they printed it. It was not a mistake.

You talk like the TPC are world-class strategists and that they have the ability to see how every card will be used down to every play that can be made with it. They're not Omniscient, they're just Japanese. It took an insane mind to come up with Shuppet Donk, and I'm not sure who it was, but I doubt TPC predicted its success.

TPC over-played their hand and unbalanced the game with Claydol. Otherwise every non-SP deck wouldn't rely on it like a baby relies on his mother's milk. Now it's time to wean, and you hear a lot of crying from every corner because real food just isn't as good as mommy's milk.
 
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Poor Claydol.

Such a misunderstood card, and soon it will be gone :frown:

Having Claydol meant that certain deck types and strategies were viable that wouldn't be without it. When it goes, players wil have to adjust and not play those kind of decks.
 
What losing Claydol really means is that you can't tech your deck out as much. Consistent, structured decks are going to be more important.
 
Poor Claydol.

Such a misunderstood card, and soon it will be gone :frown:

Having Claydol meant that certain deck types and strategies were viable that wouldn't be without it. When it goes, players wil have to adjust and not play those kind of decks.

^ This.

It was the same with the Holon Engine, Pidgeot, etc.
 
You talk like the TPC are world-class strategists and that they have the ability to see how every card will be used down to every play that can be made with it. They're not Omniscient, they're just Japanese. It took an insane mind to come up with Shuppet Donk, and I'm not sure who it was, but I doubt TPC predicted its success.
No, I talk like TPC design the game, because they do. And while they might not be the end all master minds of the game, of the cards they design, like claydol, seems to have a very obvious intention with it. Also, I have no idea why you're comparing one card to an entire archetype, even if they didn't see shuppet donk coming, that wouldn't have anything to do with whether or not they would understand the impact that claydol would make to the format. It doesn't take a genius by any means to see what claydol would do, there was no mistake made in printing it.
 
I'm not complaining about Claydol. I'm completely fine with it being gone. I just wanted to specualte about the possibility of a Pokemon being printed with it. And I didn't mean only Jirachi. They could print a Clefable with it, for instance.
 
Back before GE ever came out, the game existed without Claydol.

We'll be just fine without it.

That was then. This is now. I don't know what decks were like in the ex series but they were probably different than the ones now.

Claydol is used to get decks with stage 2's out faster like machamp and gengar. But...once claydol is used and you have everything set up, it just a lone card sitting on the bench. The only deck that'll need claydol every turn is blastgatr to get as many energies as possible. Nobody noticed uxie draw power card with SSU.(if you flip heads) 70% of the format will be luxchomp, dialgachomp, or anything with the word 'lux' or 'chomp'. Jumpluff will have 20% and everything else will cover that last 10%. So this card has pros and cons and we'll just have to live with it being gone. And, it dosen't look like magnezone prime will be in undaunted(but it can always be in the next set). So we say good bye to the old things and say hello to the new things.
 
I'm not so sure about any of this.

It's not "Four open slots," it's "OMG my deck has no consistency now, and to get the same consistency I have to cut about 12-16 other cards, and it still won't work as well! I can't use my deck at all anymore!"

It is good for the game, because people were really lazy with it. It's bad for the game in that all the cards that TPC made to counter it are here to bother us still, so now instead of always having a Luxray target, we now just get to watch as Luxray pulls our things forward to hold us down. In other words, lots of switches or low retreat cost Pokemon.

Nobody will play reservedly. No game is going to take more than 20 minutes. Why? Because Sablelock and SP iare still just as fast and disruptive and nobody has Claydol to counter them. So here come donk decks by the truckload to try to outpace them, which they may or may not be able to do, we'll see.

It's not that we have 4 slots to play with: it's that we now have 60 (okay, more like 40 after staple cards) cards to play with. It's an awesome thing in that those of us that are good at strategizing and like the challenge are gonna be happy to try and find new, exciting draw engines. Bad news is it's gonna be a lot harder to beat Sablelock and LuxChomp, and it might be impossible, we'll just have to see :nonono:



You talk like the TPC are world-class strategists and that they have the ability to see how every card will be used down to every play that can be made with it. They're not Omniscient, they're just Japanese. It took an insane mind to come up with Shuppet Donk, and I'm not sure who it was, but I doubt TPC predicted its success.

TPC over-played their hand and unbalanced the game with Claydol. Otherwise every non-SP deck wouldn't rely on it like a baby relies on his mother's milk. Now it's time to wean, and you hear a lot of crying from every corner because real food just isn't as good as mommy's milk.

Shuppet donk is not any great discovery. A pokemon that can do 30 damage for one energy and the nrund back to it s owners hand... screamed out for plus powers, and now Exepert belt. It a glaringly obious donk deck. But its not a great deck. It donks or it looses its simple as that.
 
What were some of the good decks in the ex series before diamond and pearl? What engines did they use? I know that Celio's network(a better version of Bebe's) and Steven's Advice(a good straight draw card) were much used, and that delta was pretty big. They also had Double rainbow energy and scramble for expensive attacks, which allowed the use of cheap and expensive attacks, without restricting expensive attacks too much.

But my question is, Sp seems a lot more powerful than what delta was, so there seems to be a great unbalance of decks, but was delta just as powerful?
Trying to look at the history of the game might help with coming up with new strategies so that decks other than SP can actually work.
What if Steven's was reprinted? What if it was errata'd so that it ca only be played when you don't have any SP's in play?
 
Jumpluff will have 20% and everything else will cover that last 10%.


Jumpluff will lose claydol aswell, an therefore not be 20%.

SP is going to dominate until it gets cycled out. Thats how it has been, and that is how it will be.

Saying someone made a card to counter Claydol is stupid, since Bright Look is used for more than claydol and Dragon Rush can snipe more than just a claydol. If the wanted to make a counter, have an attck that instant kills Claydol, then you can say it was made to be a counter to a specific card.

Shuppet donk will be terrible, it loses Mime MT, and Judge is ran in many decks which will ruin a shuppet after their first turn.
 
Back before GE ever came out, the game existed without Claydol.

We'll be just fine without it.

well... kind of. We had nidoqueen in some cases, and we had the holon engine, and we had ludicargo, and we had pidgeot. At one time or another, there was always an engine.
 
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