Pokémon TCG: Sword and Shield—Brilliant Stars

Cresselia lv. x ?

XankuMuch

New Member
I want to make a deck with 2-2 cresselia lv. x. I'm pretty new at this and have no experience with truly competitive play. I was thinking about playing it with either exploud/lickilicky or gengar. What do you guys think?
 
play
Bannete and gyarados
there is a list of cresselia with other decks
Its called arithmetic.use it.confirm you get top 4.im not joking!!!
 
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I want to make a deck with 2-2 cresselia lv. x. I'm pretty new at this and have no experience with truly competitive play. I was thinking about playing it with either exploud/lickilicky or gengar. What do you guys think?

So Dragon100 reccommends a very complicated deck that was built to counter the metagame.
 
So Dragon100 reccommends a very complicated deck that was built to counter the metagame.

While you recommend nothing. Hard to say which one is better :rolleyes:

Cresselia benefits from KOing stuff with its attack, but it can only do 40 damage so your best bet for starters is to focus on how you could make the most out of that attack.
Try running it with stuff that damages the bench (Magmortar comes to mind, but Prinplup or HP Claydol can be surprisingly effective) or stuff that moves or spreads damage counters around (Absol ex, Skarmory ex)
 
Wailord is quite nice with Cresselia Lv.X.

The deck got 2nd at a competitive Battle Road in my country, losing finals to G/G maybe only because he forgot to add Holon Energy WP.
 
Hey thanks for all the help guys! So after reading these I was wondering if this was a good strategy:


use mothim with cresselia's pokepower to do 2 for 70 and then use mothim's first atk to let cresselia do 80 and sweep. Also to combine this with exploud's first atk to spread dmg around so cresselia will have dmg counters to work with.
 
try it with PK gardevoir, the psy shadow boosts up for the attack of Cresselia. It doesn't matter of you take 20 damage, It's poke-power can remove 1 damage counter.
 
I though of a great stratagy a while ago with this but... It's kinda complicated. I'll post it anyway, but be warned, it is complicated:

Get a SW weavile out using shadow charge to attach TONS of dark energy to a creselia on the bench. After a while send out a darkari, Lv.x it, warp point to creselia, Lv.x it. Then turn it dark with weavile's power, making darkari Lv.x's poer kick in for creselia, making it do a ton, giving it a good chanse of OHKOing them for 2 prizes. Use unkown e to make darkari lv.x not OHKO snike material for Mag Lv.x. Then heal it off with creselias second attack.

Told ya it was complicated. :/
 
I though of a great stratagy a while ago with this but... It's kinda complicated. I'll post it anyway, but be warned, it is complicated:

Get a SW weavile out using shadow charge to attach TONS of dark energy to a creselia on the bench. After a while send out a darkari, Lv.x it, warp point to creselia, Lv.x it. Then turn it dark with weavile's power, making darkari Lv.x's poer kick in for creselia, making it do a ton, giving it a good chanse of OHKOing them for 2 prizes. Use unkown e to make darkari lv.x not OHKO snike material for Mag Lv.x. Then heal it off with creselias second attack.

Told ya it was complicated. :/

Are you getting more then three dark energies onto Cresselia AND having two psychic to provide the attack's energy cost? Otherwise, that set up isn't worth it against Gardevoir (which locks your powers anyways).
Why? Because Psychic type already increases your damage by 30 against Garde and Gallade. Sure, the damage isn't increased against Empoleon or Garchomp. But those are their own problems. Garde's able to go "Hm. Okay. So you have a Cresselia active? Bring up Garde SW, Psychic Lock, OHKO," and would actually receive LESS damage by such a set up unless you poured over three darkness energies onto Cresselia, a feat that won't realisticly happen for a card that'll just get OHKOed back, even with DRE.

Complicated often times makes a card less useful then it would otherwise be. :nonono: If you could find the most advantagous parts of that strategy, focus JUST on those, then you might come up with an interesting deck.
Seems to me that the best advantage you get from Cresselia is that its power is useable for each LV.X you have out. A deck that could easily get those cards out, then switch them away easilly (Hm... Gardevoir SW, anyone?) would likely be the most efficient way to use them. I suppose Empoleon MD COULD work as well, but you'd need a much stronger engine to support such a deck.
 
a Simple setup for Cressy X is Mothim. Silver Wind increases your next attacks damage by 40, making Cresselia hit for 80, which is decent for getting KO's with that double prize attack ^_-
 
i am thinking of playing it with gengar so i can get the opponent down to 10 hp (damage counter placement egnores resistence, take that darkrai). after that, i'll free retreat (i'll try to get a psychic nrgy on gengar with a WP) for cresslia lv.x, knock it out, and then take two prizes. i will also use alakazam with an unknown G iw i have to take down a gallade (with it's attack's effect, gallade with have to flip 2 prizes just to do close to 60, and unknown G will stop sonic play and other damage counter placers, take that dusknoir and bannette's ghost head).
 
i am thinking of playing it with gengar so i can get the opponent down to 10 hp (damage counter placement egnores resistence, take that darkrai). after that, i'll free retreat (i'll try to get a psychic nrgy on gengar with a WP) for cresslia lv.x, knock it out, and then take two prizes. i will also use alakazam with an unknown G iw i have to take down a gallade (with it's attack's effect, gallade with have to flip 2 prizes just to do close to 60, and unknown G will stop sonic play and other damage counter placers, take that dusknoir and bannette's ghost head).

...You have to flip for Gengar's attack...:rolleyes:
 
you do flip (goes to check gengar's attack, one min) oh crap your right. now i have to replace gengar with something, and in only two weeks.
 
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