Melee Mewtwo
Member
So a while ago, back when LuxChomp ruled over all and BW was yet to dawn, I used to play competitively (not successfully). A recent move, though, put an end to my fun and my cards were packed away. However, things are starting to settle now so I may be able to get back in. So in preparation for my eventual return to the competitive play, I have decided to always have a decklist ready so that, when the time comes, I can get the cards I need and start playing again. My problem is that I am completely unfamiliar with this new meta and what a good list should look like. Anyways, I have done some research and have decided to post my decklists here so that it can be fixed by those not as reliant on theorymon and PokeGym articles.
Okay, so I am a big fan of original decks for various reasons that I won't bother you with. As a result my main goal is to find an idea that is fresh while remaining viable. In other words, feel free to completely shoot down whatever deck I build if it's something that is already getting played or is too inconsistent, slow, stupid, etc.
Pokemon: 20
4-3 Cinccino
3-1-2 Samurott
3-2 Ninetales
2 Manaphy
T/S/St: 25
2 Juniper
4 Collector
4 Pokemon Catcher
3 Junk Arm
2 Pluspower
2 E Retrieval
1 Flower Shop Lady
3 Rare Candy
4 Communication
Energy: 15
8 Fire
3 Rescue
4 DCE
Strategy: I started with Samurott as its attack hits just hard enough with its typing to OHKO a large portion of the water weak meta. It also had the benefit of being a pure colorless attack leaving me with a large choice of potential partners. I then decided to add Ninetales as it seems to be the best draw power in the meta, assuming you run fire energy. Lastly, I added Cinccino for something that could hit hard and fast while being able to trade prizes with Bolt Striking Zekroms. I went with Manaphy over Cleffa to avoid Tyrogue donks and Yanmega snipes.
Okay, so I am a big fan of original decks for various reasons that I won't bother you with. As a result my main goal is to find an idea that is fresh while remaining viable. In other words, feel free to completely shoot down whatever deck I build if it's something that is already getting played or is too inconsistent, slow, stupid, etc.
Pokemon: 20
4-3 Cinccino
3-1-2 Samurott
3-2 Ninetales
2 Manaphy
T/S/St: 25
2 Juniper
4 Collector
4 Pokemon Catcher
3 Junk Arm
2 Pluspower
2 E Retrieval
1 Flower Shop Lady
3 Rare Candy
4 Communication
Energy: 15
8 Fire
3 Rescue
4 DCE
Strategy: I started with Samurott as its attack hits just hard enough with its typing to OHKO a large portion of the water weak meta. It also had the benefit of being a pure colorless attack leaving me with a large choice of potential partners. I then decided to add Ninetales as it seems to be the best draw power in the meta, assuming you run fire energy. Lastly, I added Cinccino for something that could hit hard and fast while being able to trade prizes with Bolt Striking Zekroms. I went with Manaphy over Cleffa to avoid Tyrogue donks and Yanmega snipes.
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