This deck is based around Scizor and Weaville. This deck can be very quick and has many options to do lots of damage fast. This deck has not yet been played against matchups and I will not post them until later. So here is the list.
Pokemon: (17)
3-3 Scizor MD
3-3 Weaville SW
2 Darkrai MD
2 Darkrai Lv. X
1 Chatot
Trainers/Supporters: (26)
4 Poke-radar
3 Dusk Ball
4 Buck’s Training
2 Quick Ball
2 Bebe’s Search
2 Roseanne's research
2 Professor Oak’s Visit
2 Plus Power
2 Premier Ball
2 Night Maintenance
1 Technical Machine TS-1
Energy: (17)
4 Special Darkness Energy
4 Special Metal Energy
2 Call Energy
7 Basic Dark Energy
Strategy: Get Weaville out as fast as possible for energy acceleration. Load energies onto Scizor right away and keep a Darkrai in the shadows for extra damage. Wanted starter Pokémon are Sneasel, Chatot or Scyther. Abuse Weaville’s Power when another Pokémon is active. When there are Special Energies on the field use Scizor a lot and combine him with Dark Engage and a few Darkness Energy. Let Darkrai be your back up Pokémon.
Pokemon Analysis: Card images can be seen at PokeBeach.com
Weaville is used a lot in this deck. He is the main setup for charging up energy onto Scizor and when needed Darkrai. To do this you need to abuse Shadow Charge early in the game which allows you to search for basics and Special Dark energies. With the help of his Dark Engage Poke-Power you can attach these energies from Shadow Charge to Scizor and Dialga then use Dark Engage to change them to Dark Pokemon and to abuse the effect of the Special Darkness Energy. This allows the addition of extra damage to the already beefy attacks of Scizor.
Scizor’s first attack, Special Blow, he is a fast and efficient Pokemon. With the format changing and the new Call Energy and the use of Multi Energy this attack can deal 80 damage for 1 Metal Energy, most basic Pokemon cannot endure a hit of this magnitude this early in the game. Not to mention with the help of Weaville and the roll of a heads and a couple of Special Darkness Energies Scizor’s X-Scissor attack can do 110 damage which is great for 3 Energy.
Darkrai is here because of its synergy, plus he is only used in this deck to counter Dusknoir and Banette when encountered and as another good attacker. The Poke-Power can be used to slow your opponent down and both attacks work well together.
Darkrai Lv.X is here because of his great Poke-Body Dark Shadow which is very effective for every Pokemon that has Dark Energy and is dark from Dark Engage from Weaville. This is a very effective combination. The attack Endless Darkness is very disruptive with sleep and the ability to knock out the opposing pokemon in between turns.
Chatot is used for the Mimic effect either mid or early game.
Mentionable Trainers/Supporters:
Poke-radar: Look at the top 5 cards of your deck and choose as many Pokémon as you like from those cards and show them to your opponent and put them in your hand. Put the rest on top of your deck and shuffle your deck afterwards.
This card in my opinion is way better than Dusk Ball and Quick Ball because of its ability to draw multiples. This card is widely abused in this deck.
Buck’s Training: Draw 2 cards. If this card is next to your Active Pokémon when it attacks that Pokémon’s attack does an additional 10 damage.
This supporter is great, too many times you need just a little extra damage and this is the key plus it adds draw power to the deck.
Pokemon: (17)
3-3 Scizor MD
3-3 Weaville SW
2 Darkrai MD
2 Darkrai Lv. X
1 Chatot
Trainers/Supporters: (26)
4 Poke-radar
3 Dusk Ball
4 Buck’s Training
2 Quick Ball
2 Bebe’s Search
2 Roseanne's research
2 Professor Oak’s Visit
2 Plus Power
2 Premier Ball
2 Night Maintenance
1 Technical Machine TS-1
Energy: (17)
4 Special Darkness Energy
4 Special Metal Energy
2 Call Energy
7 Basic Dark Energy
Strategy: Get Weaville out as fast as possible for energy acceleration. Load energies onto Scizor right away and keep a Darkrai in the shadows for extra damage. Wanted starter Pokémon are Sneasel, Chatot or Scyther. Abuse Weaville’s Power when another Pokémon is active. When there are Special Energies on the field use Scizor a lot and combine him with Dark Engage and a few Darkness Energy. Let Darkrai be your back up Pokémon.
Pokemon Analysis: Card images can be seen at PokeBeach.com
Weaville is used a lot in this deck. He is the main setup for charging up energy onto Scizor and when needed Darkrai. To do this you need to abuse Shadow Charge early in the game which allows you to search for basics and Special Dark energies. With the help of his Dark Engage Poke-Power you can attach these energies from Shadow Charge to Scizor and Dialga then use Dark Engage to change them to Dark Pokemon and to abuse the effect of the Special Darkness Energy. This allows the addition of extra damage to the already beefy attacks of Scizor.
Scizor’s first attack, Special Blow, he is a fast and efficient Pokemon. With the format changing and the new Call Energy and the use of Multi Energy this attack can deal 80 damage for 1 Metal Energy, most basic Pokemon cannot endure a hit of this magnitude this early in the game. Not to mention with the help of Weaville and the roll of a heads and a couple of Special Darkness Energies Scizor’s X-Scissor attack can do 110 damage which is great for 3 Energy.
Darkrai is here because of its synergy, plus he is only used in this deck to counter Dusknoir and Banette when encountered and as another good attacker. The Poke-Power can be used to slow your opponent down and both attacks work well together.
Darkrai Lv.X is here because of his great Poke-Body Dark Shadow which is very effective for every Pokemon that has Dark Energy and is dark from Dark Engage from Weaville. This is a very effective combination. The attack Endless Darkness is very disruptive with sleep and the ability to knock out the opposing pokemon in between turns.
Chatot is used for the Mimic effect either mid or early game.
Mentionable Trainers/Supporters:
Poke-radar: Look at the top 5 cards of your deck and choose as many Pokémon as you like from those cards and show them to your opponent and put them in your hand. Put the rest on top of your deck and shuffle your deck afterwards.
This card in my opinion is way better than Dusk Ball and Quick Ball because of its ability to draw multiples. This card is widely abused in this deck.
Buck’s Training: Draw 2 cards. If this card is next to your Active Pokémon when it attacks that Pokémon’s attack does an additional 10 damage.
This supporter is great, too many times you need just a little extra damage and this is the key plus it adds draw power to the deck.
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