Dark Sleep

Discussion in 'Deck Help and Strategy' started by Pokeplayer, Feb 8, 2008.

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  1. Pokeplayer

    Pokeplayer New Member

    Dark Sleep..

    Pokemon 18

    3 Darkrai 80hp GE
    1 Darkrai Lv X GE
    3 Sneasel DP
    3 Weaville SW
    2 Jigglypuff GE
    2 Wigglytuff GE
    1 Mawhile GE
    2 Stantler SW
    1 Tauros CG

    Trainers 25

    2 Roseannes Research
    2 Prof Rowen
    2 TV Reporters
    2 Team Galactic Wager
    2 Copycat
    2 Holon Mentor
    3 Windstorm
    2 Night Maintenance
    2 Premier Ball
    2 Switch
    2Double full heal
    2 Sidneys Stadium

    Energies 17
    11 dark basic
    4 special dark
    2 Heal Energy

    Strategy...Use Wigglytuff to put defending pokemon and your pokemon asleep. Wake up your pokemon with swith, or full heal, evolve.....sidneys...

    Use Weaville to have all pokemon become dark type and look for energies and attach to pokemon....

    Use Darkrai Lv X to have basic dark energies become +10 affect

    Use Darkrai GE to do 40 + 40 + 30 = 110 damage

    Mawhile is for Gardy/Galade decks.

    Suggestions welcome...to improve...
  2. greenzangoose

    greenzangoose New Member

    Hello, I was looking at playing a deck close to this. Heres a few ideas. :biggrin:

    1. Get rid of the heal energies, there are better choices to let Wiggly retreat.

    2. Get rid of the stray starters. (With 8 non starter basics you won't start with them enough.) and add in two Igglybuff so you could do 80 w/ Wiggly if needed.

    3. Switch most of the supporter stuff and the double full heals for the "Fishing engine" Something like this,

    -2 Double full heal
    -2 TV Reporter
    -2 Prof. Rowan
    +4 Great ball
    +4 Quick ball
    +2 Scott

    That should make it faster and let you start cranking out 110 per turn earlier. :thumb:
  3. tyranitarpownzor

    tyranitarpownzor New Member

    take out mawhile stanler or tauros for hypno and use 2 moonlight for basically free retreat
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