Pokémon TCG: Sword and Shield—Brilliant Stars

dark tyraniter deck

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maikeru

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please help my dark tyranitar deck
here's the list

pokemon
4 larvitar (aq)
2 dark pupitar (destiny)
3 dark tyranitar (destiny)
3 cleffa
2 tyrogue
1 magby

trainers

2 plus power
2 comp search
2 item finder
3 gold berry
3 SER
2 ER
1 fisherman
2 switch
3 gust of wind
2 breeder
2 oak
1 elm
1 energy stadium
1 healing field

energy

4 recycle
14 fighting

I appreciate any of your suggestion
 
The Evolutions in this deck can use Darkness Energy -- drop 4 Fighting Energy for Darkness Energies to take advantage of that. Playing a Stage 2 in Unlimited is usually difficult, unless the Stage 2 is Blastoise and you use Breeders, but go ahead and try. You might just surprise yourself.
 
maikeru said:
please help my dark tyranitar deck
here's the list

pokemon
4 larvitar (aq)
2 dark pupitar (destiny)
3 dark tyranitar (destiny)
3 cleffa
2 tyrogue
1 magby

trainers

2 plus power
2 comp search
2 item finder
3 gold berry
3 SER
2 ER
1 fisherman
2 switch
3 gust of wind
2 breeder
2 oak
1 elm
1 energy stadium
1 healing field

energy

4 recycle
14 fighting

I appreciate any of your suggestion
Too many trainer cards!!!
 
No offense, lugia, but I'm guessing you have had little experience playing against well-constructed decks. It is normal for decks to have 12-18 Pokemon, 13-18 Energy, and 25+ Trainers. If Trainers weren't so important, nobody would have made a big deal about Slowking. To keep from hijacking the topic, I'll make more suggestions for this deck. I noticed you have some single Trainers. Usually, you want 2-3 of a Trainer unless it's Town Volunteers (1 is okay), a Stadium card (no more than 2 of any particular one), or a Trainer that is extremely important to your deck (3-4).
 
Last edited:
This is unlimited? It might work, since dk ttar can work with 1 energy and you can work on the fact that players tend to deck themselves in this format.

I don't know the play environment in Indonesia, but I'm guessing that with cards like breeder, etc. there is also Scyther who has TTars weakness and is resistant. Your Dark Tyranitar is going to want someone else to speak to Mr. Scyther when he comes calling. I'd say dump Tyrogue for a couple of fire type attackers with colorless energy requirements. Ponyta and Blaine's Ponyta used to be the common pokemon for this use.
 
Fossil Magmar's a good, cheap Fire Basic, but needs Fire Energies. You could also use Expedition Cyndaquil for Quick Attack or Skyridge Growlithe for Double Kick, if you're not willing to put in Fire or Rainbow Energies.
 
I'd look for some trainers that help discard the oponents energies for syther. I also like switch and gust of wind, add another of those.
 
here's my version of this

pokemon 15

4 larvitar (mountain eater)
2 dark pupitar (destiny)
3 dark tyranitar (destiny)
2 cleffa (Help search in unlimited)
2 tyrogue
2 elekid (nasty against them water decks)

trainers 29

4 focus band (Keep babies alive while building D-Tar)
2 item finder
3 gold berry
2 SER
2 fisherman (Get energy back)
3 switch
3 gust of wind
3 breeder
4 elm
3 Bill

energy 16

4 recycle
12 fighting

Still could need some tweeking :)
 
Boost Energy might not be a bad idea -- use it on Dark Pupitar for Explosive Evolution, and you can end turn 2 with an active Dark T'Tar. No more than 2, though.
 
Each Murkrow only needs one Darkness Energy for its attacks, which is why it works well if you also use Darkness Energy. Also, since you already have bench attacks, Murkrow adds to that sub-theme.
 
Erm...

Okay... My 2 Cents.

1.) This deck is made for (and ONLY for) Modified.

2.) When the deck IS made, it requires aty least 15 fighting energy, and works best with the new clefable, IMO.
 
This time, I would have to agree with Fuji. Modified is the only way this deck could be played. Decks like this would only work in Modified. There's just too much to get out, too fast in Unlimited. It would be nearly impossible to get things out quickly. Even Slowking is hard to pull off against people I know, let alone a Stage 2! And I noticed you couldn't fit any Lass in. That's to be expected if you try to play this kind of deck in Unlimited. There's just too much to fit in to support D. Tyranitar in this format! There's more reasons you can't play D. Tyranitar or almost ANY Stage 2 in Unlimited, but I won't list them all.
 
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