This list looks better, with explanations:
Pokémon: 12
3 Honchkrow MT (Trust me. You need 3-1 Honch-X line. You'll run into having at least one Honch in the prize far too many times.)
1 Honchkrow X SW
4 Murkrow MT
4 Absol SW
Trainers: 31
4 Team Galactic’s Mars
3 Team Galactic’s Wager (You need to abuse your hand and play this as quickly as possible to use Absol to its fullest.)
1 Windstorm
1 Cessation Crystal (Rarely will you play this since Absol won't be living very long if there is something with a strong poke power out there...)
2 Castaway
1 Strength Charm
2 Switch (Switch owns Warp Point every which way in this deck. Use it.)
2 Steven's Advice (Much better than TV Reporter. Let's not discard anything we don't have to.)
1 Copycat (Excellent for mirror matches if they get the better discarding start.)
3 Celio’s Network
2 Dual Ball (3 of any Ball in this decks seemed to be too much when I played it. It was usually dead.)
3 PlusPower
2 Night Maintenence
4 Energy Removal 2
Energies: 17
9 Dark Energy (Ba.) (You need to have an energy with your Absol starter. You HAVE to!)
2 Double Rainbow Energy (I've found that unless you get it within your first two turns, you don't really use it, so 2 is enough. If you get it, great, if you don't, no sweat.)
4 Dark (Sp.)
2 Scramble Energy (It is very likely you will fall behind if you start with Murkrow as a starter, so 2 of these are needed.)
Good luck.