Pokémon TCG: Sword and Shield—Brilliant Stars

Darkrai Lazer

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Dood u shood play plasma klinklang. It protects against EXs!!!!! id recomend a 1-1-1 line. I almost always get it out aganst my mom wen i play her. also id recomend some leafons and glaceons and umbreons cuz there realy good. also crobatz cool. it gives u like 4 poisons!!!!!!!!!!! id also put in a 1-1-1 line

hope i helped

"facepalm" These cards do nothing for what the deck is doing. First, none of those cards (except for maybe Umbreon) will do anything for what Darkrai is made to do. I'll counter every flaw each card has.

Plasma Klingklang- This card only works for :metal: type Pokemon. Darkrai will not get any benefit from this card at all. Useless.

Eeveelutions- All of them do with Plasma, but none of them work in Speed Darkrai. This isn't a Plasma Toolbox.

Crobat Plasma- No! No! No! NEVER use a Stage 2 that does nothing for a deck's core. Crobat is not good as a tech card and is only good in its own deck. So, get that self centered bat away from Speed Darkrai and all other decks except for its own.

Anyway, I think that Bicycle is better for this deck than Bianca because Bicycle is essentially a better Bianca. You get 2 less cards, but at the same time, you also get a chance to use a supporter as well like Skyla or Cheren.

@AzUK: I like the concept of Speed Darkrai and I think your list is solid. There is really no advice I can give. Good job making this deck. :thumb:
 
A switch in a free retreat deck?
Yes. Hypnotoxic Laser will be used in a variety of decks and when the player flips heads, his/her opponent's active Poké is Asleep. And the opponent's active Poké can not retreat if Asleep.

Another reason why some players are using Keldeo EX in their decks...
 
Yes. Hypnotoxic Laser will be used in a variety of decks and when the player flips heads, his/her opponent's active Poké is Asleep. And the opponent's active Poké can not retreat if Asleep.

Another reason why some players are using Keldeo EX in their decks...

But isn't sleep an unreliable and weak special condition even in the best of circumstances (which these are not)? If you need to flip to even get the sleep to start with, then flip between turns right away to see if it stays on long enough to actually affect the game state, you've got a condition that has a 75% chance of doing absolutely nothing. Is it really that important to tech in a switch for it?
 
Not quite.

Turn 1: Hypnotoxic laser. Flip to for sleep.
Between turns: Flip for sleep again.
Turn 2: Switch, maybe, if sleep succeeded on both flips. Otherwise, go ahead and attack as normal, seeing as you're no longer asleep.
 
But isn't sleep an unreliable and weak special condition even in the best of circumstances (which these are not)? If you need to flip to even get the sleep to start with, then flip between turns right away to see if it stays on long enough to actually affect the game state, you've got a condition that has a 75% chance of doing absolutely nothing. Is it really that important to tech in a switch for it?
Switch also makes it much easier to hit the T1 attack.
 
Sleep is by no means weak. Sleep is important, with a speed deck you want to be attacking 100% of the time.
 
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