darkrai lv.X deck (modifed format)

Discussion in 'Deck Help and Strategy' started by armaldo_delta, Aug 20, 2007.

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  1. armaldo_delta

    armaldo_delta New Member

    This is the deck I will be making when DP3 comes out

    I think this is a good decklist. I know I got the main idea

    22 pokemon
    2-2 darkrai lv.X (DP3)
    4-4 weavile (DP)
    4 sableye (CG)
    2 absol EX (PK)
    2-2 honchkrow (MT)

    21 trainers
    2 night maintenance (MT)
    2 mr. stones project (DF)
    3 scott (PK)
    2 profeser rowan (DP1)
    3 windstorm (CG)
    4 celio's network (CG)
    2 sidney's stadium (PK)
    3 profeser oak's vist (DP3)

    17 energy
    4 special darkness energy
    13 basic darkness energy

    darkrai lv.x makes oppents pokemon become asleep and gives darkness energy boost.

    sableye is a starter.

    absol ex will move damage counters.

    honchkrow works pretty good in here

    And weavile is a strong attacker.

    here is darkrai lv.X card data

    and the other darkrai's card data

    Professor Oak’s Visit card data
  2. Jayson

    Jayson Active Member

    Darkrai looks like a good reason to start running Holon GL or Heal energy again. But then again, he's an easy one hit ko for Lucario with a pluspower or a revenging machamp or just about any other decent fighting type pokemon in the format, and so are your Weaviles and Absols. You might want to run some double rainbow or scramble energy because it looks like all of your main attackers are going to take you three turns to power up, and that's going to be way too long with your opponents' pokemon one-hitting you every turn. Also, take advantage of Honchkrow's pokebody by running a couple extra Murkrow. Their fighting resistance will help balance the fighting weakness on your other attackers.

    -6 Basic Dark
    +2 Scramble
    +4 Double Rainbow

    -1 Sneasel
    -1 Weavile
    +2 Murkrow
  3. fragnito

    fragnito New Member

    absol does not help the deck at all
    take them out for 2 murkrow
  4. kaworu

    kaworu New Member

    Murkrows with no energy on them dont benefit from darkrai lvl x's poke-body.

    I was thinking Shiftry ex CG/Darkrai lvl.x

    Shiftry ex doing 10 more for each basic dark on it just seems too good.

    Or some kind of energy acceleration with weavile and darkrai lvlx would = stupid damage.
  5. PSYCO829

    PSYCO829 New Member

    lol, use charizard *
  6. fragnito

    fragnito New Member

    no b/c murkrow without energy means 50 damage, or attach one basic to it and do 60 for one energy, and so on, and so forth
  7. Blassari

    Blassari New Member

    Basic :dark: with Darkrai Lv. X is SO good!
    And for the deck, I think you don't need those Mr. Stone's Project's!

    - 2x Professor Rowan
    + 2x Castaway
    - 2x Mr. Stone's Project
    + 2x Strenght Charm or Buffer Piece
  8. Skarmbliss

    Skarmbliss New Member

    the trainer line should go like this imo

    4- Castaway
    4- Strength Charm
    4- Celios
    3- Mentor
    3- Windstorm
    2- Professor Rowan
    2- Time Space Distortion
  9. fieryseraph

    fieryseraph New Member

    I was thinking today... wouldn't Umbreon* be the bee's knees in this deck? It snipes for 30 damage for 2 dark energy... but between special darks, and Darkrai's power, that could quite easily turn into 'snipe whoever you want for 70 dmg, thanks and have a nice day'.

    I just looked at Darkrai lv X/special dark again, and this combo only works if you are attacking the active pokemon. So I guess it would really be 'bash the active for 70, snipe for 30'. Hrmm... I guess that moves this combo from 'sweeeet' to 'hrmm... not bad'.

    Last edited: Aug 22, 2007
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