Decent Metagame Counter

Discussion in 'Deck Help and Strategy' started by HornetsBasketballFan, Feb 18, 2008.

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  1. Pokemon:21
    3 Baltoy
    3 Claydol
    4 Slowpoke
    3 Slowbro
    2 Slowking
    3 Misdreveous
    3 Mismagmius

    4 Quick Ball
    4 Prof Rown
    4 Team Mars
    4 TGW
    3 Mentor
    4 Buffer Peice

    5 Psychic
    5 Water
    4 WP
    2 DRE

    The Pokemon

    Main Attacker. I can stop Gallade complelty wiith Amnesia+WP. Yes, I know they can just retreat. And that fine. It's weak to Lighting, so with Amnesia+WP nothing in GG can ohko it(Yes, I know they can retreat to another Gallade and you just assume it GG nub) Its second attack is great for Magmotar, 3 for 90 is good. I might *TRY* to add in Lake Boundry+Scott so OHKOs come easy, but I'm really not sure yet.

    Great support and decent attack. I can lay a DRE+Buffer to ALMOST garentee the extra damage next turn. Which is good because 30-10(DRE)+30(Weakness(GG's)=50. Then if they dont kill me 60-10(DRE)+30(Weakness(GG)+50(Dmg done last turn)=130 Exact KO. But its mostly used for support for when I get KO'd.

    Great attack against the feild. My MAIN number one attacker. Does wonders against all 3 big decks played. It counts DRE's as 2 energy so a Gallade with a DRE and one energy is 30+20+20+20+30(Weakness)=120. Which is sad because that SO close to a OHKO. And its only 110 if I have a dre. Which sucks. This is where Lake Boundry+Scott would work wonders. But I'm not sure about it.

    Matchups(Note:Done by logic. Not tested. This is if the deck goes as planned. I believe that it *may* be to late for states, but I do want to test this some and see how it works!)

    Amnesia on Slowbro kills this. Being able to stop that Happy Chance is quite crucial, but what makes this Matchup SO loopsided is Mismagius. I can do ALOT becase they *WILL* have alot of energy attached.

    First, Remember I'm doing this complelty by though. This is ONLY if this deck does how I plan, and it works the way I'm thinking it SCHOULD. Here we go.
    Claydol is alwaya going to get me good, consistant, fast games. So I'm not worried with being out speeded, but thats what wins this matchup. An early Amnesia can stop their starter, but it can also Destroy their attacker. I have t abuse Migmagius at the right times to give me an advantage. If it plays out as I'm imaginaning, great matchup!

    Fire TRUK: 60-40
    Amneisa again kills this while I'm going 50 for 2 AND stopping Fire Blast. Thats just good. But then again, when they get that HUGE Magmortar up(you know they willl) I can again abuse Mismagius to OHKO the Magmortar.

    Give me all the feedback you can. I'm serious about this deck and it can go places if its the way I think. If you can find a way to fit in 4 Lake Boundry and 2-3 Scott, LMK!
  2. master of puppets

    master of puppets New Member

    i really like this idea.
    i would deffenatly play a couple of scrambles.
    strength charm and/or plus power would be really good as well.
    this looks really good.
    i might have to give it a try.
  3. Yes, I also feel that this really Needs Scarmbles, SC/PP, etc, but I really like the list now. And I know this is a super consistant, super disruptive trainer engine. I just dont know how to change it.
  4. TavishReppinUtah

    TavishReppinUtah New Member

    i like this
  5. I'm glad. Could you maybe provide some insight on how to maybe make this work?
  6. master of puppets

    master of puppets New Member

    i think that you could lose the two DRE for scrambles.
    and myble take out 1 rowan and 1 buffer for SC/PP?
  7. yuki_potsd

    yuki_potsd New Member


    i likey... but this is kinda only blocking 3 or 4 decks
  8. Name any deck that this has an AUTOLOSS to on paper. Do it, please.
  9. master of puppets

    master of puppets New Member

    i cant think of one.
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