deck advise

Discussion in 'Deck Help and Strategy' started by drebird, Dec 31, 2007.

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  1. drebird

    drebird New Member

    I'd like opions, thoughts,advise for the following deck. thanks, drebird

    Pokemn 23

    3 Dusknoir-Dp
    3 Dusclops-(2Dp,1PK)
    4 Duskull-DP
    1 Gardevoir lvx-SW
    2 Gardevoir-SW
    3 Kirlia-SW
    4 Ralts-(3PK,1SW)
    2 Stantler-SW
    1 Chimecho-MT

    21 Trainers

    2 Professor Elm's
    2 Rare Candy
    2 Holon Mentor
    1 Scott
    3 Professor Cozmo
    1 Steven's Advise
    2 Team Galactic's Mars
    2 Celio's network
    2 Potion
    1 Night Maintenance
    1 Copycat
    1 Roseanne's Research
    1 Switch

    16 Energy

    13 Psychic
    1 Heal
    2 Multi
     
  2. gallade

    gallade New Member

    you need a strategy, or else this might get locked
     
  3. Sandslash7

    Sandslash7 <a href="http://pokegym.net/forums/showpost.php?p=

    My Thoughts:

    First, you should put up a strategy so that a Mod doesn’t lock this thread.

    Second, while I don’t think that Dusknoir and Gardevoir have much synergy, I’ll try to strengthen the deck as much as I can.

    Pokemon: 22
    4 Stantler (or 3 Chingling and 1 Chimecho)
    4 Ralts (SW, better weakness, not double, just +10)
    3 Kirlia (SW)
    2 Gardevoir (SW)
    1 Gardevoir (PK, it helps with Energy(NRG) Acceleration, but your choice, if you want, put in a third SW one)
    2 Gallade (SW. It’s just soo good, and it helps vs. Blissey)
    1 Gardevoir LV X
    2 Duskull (any set DP-on will do)
    1 Dusclops. (I actually think that CG is a pretty good one against ex’s, so do either that, or 1 DP)
    2 Dusknoir (DP)


    Now, my thoughts on the changes:

    I upped your starter to 4, so that gives you a much greater chance of starting with it. (about 50% of having one in your opening hand)

    I increased your main Pokemon line to the max of the final evolution. Now, I also added 2 Gallade, so it’ll take a bit of resource managing to get the right pokemon you want out, but it’s a good trade off.
    Your line looks like this : 4 Ralts, 3 Kirlia, 3 Garde (either PK or SW) 2 Gallade, 1 Garde Level X.
    That’ll give you: 2 Gallade, 2 Garde with the possibility to go Lv X. It’ll be up to in-game occurrences to see which way you want to go, but that’s fine.

    I reduced your Dusknoir line a bit, so it’ll play a more supportive, late-game role. Your strategy should probably be early game sweep with Gallade/LvX, and then clean up with Dusknoir.



    Energy (henceforth called NRG): 14
    4 DRE (Double Rainbow NRG)
    6 Psychic
    3 Fighting
    1 Scramble NRG

    I added some Double Rainbows to speed up the deck. It also helps Dusknoir, as it doesn’t affect his attack. I also put in a tech Scramble to help in a pinch.



    Trainers: 24
    2 Roseanne’s Research
    4 Celio’s Network
    3 Steven’s Advice
    1 Professor Birch
    2 Copycat
    1 Team Galactic’s Wager
    1 Scott
    3 Rare Candy
    3 Windstorm
    2 Lake Boundary
    1 Warp Point
    1 Night Maintenance


    Thoughts:

    2 Roseanne’s and 4 Celio’s for Pokemon searching. That should be plenty.

    3 Steven’s and 1 Birch for Straight draw. This will give you cards you need mid-game, as well as the Birch will protect you from Absol hand-decimation.

    2 Copycat for Shuffle draw. Sometimes a hand is just nasty, and a new one will help out.

    1 Team Galactic’s Wager for disruption. It really helps to mess up the opponent.

    3 Rare Candy for Evolving. (possibly move it up to 4, and drop a Kirlia, your choice)

    3 Windstorm for anti Cessation Crystal.

    2 Lake Boundary to take advantage of weakness.

    The others are pretty self explanitary.



    Well, here’s the finished list:

    Pokemon: 22
    4 Stantler (or 3 Chingling and 1 Chimecho)
    4 Ralts (SW)
    3 Kirlia (SW)
    2 Gardevoir (SW)
    1 Gardevoir (PK)
    2 Gallade
    1 Gardevoir LV X
    2 Duskull
    1 Dusclops (CG or DP)
    2 Dusknoir

    Energy: 14
    4 DRE
    6 Psychic
    3 Fighting
    1 Scramble NRG

    Trainers: 24
    2 Roseanne’s Research
    4 Celio’s Network
    3 Steven’s Advice
    1 Professor Birch
    2 Copycat
    1 Team Galactic’s Wager
    1 Scott
    3 Rare Candy
    3 Windstorm
    2 Lake Boundary
    1 Warp Point
    1 Night Maintenance


    There you go, I hope that helps!

    Good luck!
     
  4. drebird

    drebird New Member

    I guess stategy is what we need help with. This is my son's deck and we are new to the game(have collected cards for a long time before playing) Didn't realize you could get locked out of a thread for not listing a strategy, if that is the case how do you learn about stategies? Don't really understand how to statergize, other than obviously trying to evolve your pokemon.
     
  5. Sandslash7

    Sandslash7 <a href="http://pokegym.net/forums/showpost.php?p=

    Your strategy could be as simple as:

    Evolve and swarm early game with Gallade/Gardevoir, then take the end-game with a powered up Dusknoir, because his attack is more powerful late game.

    Or it could be complex, it's all up to you.

    :)
     
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