Magic_Umbreon
Researching Tower Scientist, Retired
There's a collision between idealism and practicalities here. I think where that exists, Spirit of the Game comes in.
Arguing a perfect shuffle is impossible would be like saying if someone is a perfect cheat there's nothing we can do about it. The principles stand, and it is the responsibility of a player to respect those principles for a greater good. Regardless of how enforceable those are.
A shuffle is a shuffle is a shuffle, a complete randomisation of the deck leaving the player with ZERO knowledge of the position of any card in the deck (only its contents). If that's not practically possible, fine. (it obviously isn't). But that doesn't mean players are somehow justified in exploiting those limits.
It's in the spirit of the game to reach as close to those ideals as possible, and that means working as hard as possible for a shuffle to be a perfect shuffle. This means you shouldn't even NOTICE the position of cards in your deck! The deck's about to be totally randomised, it's not relevant! Your play should be equivalent to seeing your deck ordered alphabetically for the purposes of Spirit of the Game.
Another analogy about what you're supposed to know in an ideal game and what you might find out:
Say you see your opponent's hand because they hold it too low. You shouldn't use that information in making your play decisions! Of course this is not enforceable as no formal rule was violated, but it's not in the spirit of the game.
So which rule is violated? Fairness of spirit of the game. The game is defined formally using rules about information as much as rules about legitimate uses of the cards, you don't violate either!
Arguing a perfect shuffle is impossible would be like saying if someone is a perfect cheat there's nothing we can do about it. The principles stand, and it is the responsibility of a player to respect those principles for a greater good. Regardless of how enforceable those are.
A shuffle is a shuffle is a shuffle, a complete randomisation of the deck leaving the player with ZERO knowledge of the position of any card in the deck (only its contents). If that's not practically possible, fine. (it obviously isn't). But that doesn't mean players are somehow justified in exploiting those limits.
It's in the spirit of the game to reach as close to those ideals as possible, and that means working as hard as possible for a shuffle to be a perfect shuffle. This means you shouldn't even NOTICE the position of cards in your deck! The deck's about to be totally randomised, it's not relevant! Your play should be equivalent to seeing your deck ordered alphabetically for the purposes of Spirit of the Game.
Another analogy about what you're supposed to know in an ideal game and what you might find out:
Say you see your opponent's hand because they hold it too low. You shouldn't use that information in making your play decisions! Of course this is not enforceable as no formal rule was violated, but it's not in the spirit of the game.
So which rule is violated? Fairness of spirit of the game. The game is defined formally using rules about information as much as rules about legitimate uses of the cards, you don't violate either!
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