Shadow Zangoose
New Member
Dark Salamence (D) 120HP
Stage 2: Evolves from Dark Shelgon
Poké-Power : Surge of Darkness
Once during your turn (Before your attack), you may attach a Special Energy card from your discard pile to 1 of your Benched Pokémon.
This power can't be used if Dark Salamence is affected by a Special Condition.
(D)(R) Hellfire 20+
You may discard a (D) Energy or (R) attached to Dark Salamence. If you do, this attack does 20 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokémon.
(D)(W)(C) Dark Arrows 10
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness : (C)
Resistance : (R)(F)
Retreat Cost : (C)(C)
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Dark Shelgon (D) 80HP
Stage 1: Evolves from Bagon
Poké-Body: Dark Mist : Any damage done to Dark Shelgon by your opponent's attacks is reduced by 10 for each (W) Energy attached to Dark Shelgon (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way.
Rocket Tackle (D)(R)(C) 40
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Dark Shelgon during your opponent's next turn. If tails, Dark shelgon does 10 damage to itself.
Weakness : (C)
Resistance : (R)(F)
Retreat Cost : (C)(C)
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Bagon (C) 50HP
Basic Pokémon
Poké-Body: Corrupt : As long as Bagon has any (D) Energy cards attached to it, Treat Bagon as if it were (D) type
Tight Jaw (C) 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Bullrush (C)(C) 20
Weakness : (C)
Resistance : (R)(F)
Retreat Cost : (C)(C)
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Hope i worded all of that right ^_^
~Shadow
Stage 2: Evolves from Dark Shelgon
Poké-Power : Surge of Darkness
Once during your turn (Before your attack), you may attach a Special Energy card from your discard pile to 1 of your Benched Pokémon.
This power can't be used if Dark Salamence is affected by a Special Condition.
(D)(R) Hellfire 20+
You may discard a (D) Energy or (R) attached to Dark Salamence. If you do, this attack does 20 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokémon.
(D)(W)(C) Dark Arrows 10
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness : (C)
Resistance : (R)(F)
Retreat Cost : (C)(C)
_____________________
Dark Shelgon (D) 80HP
Stage 1: Evolves from Bagon
Poké-Body: Dark Mist : Any damage done to Dark Shelgon by your opponent's attacks is reduced by 10 for each (W) Energy attached to Dark Shelgon (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way.
Rocket Tackle (D)(R)(C) 40
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Dark Shelgon during your opponent's next turn. If tails, Dark shelgon does 10 damage to itself.
Weakness : (C)
Resistance : (R)(F)
Retreat Cost : (C)(C)
_____________________
Bagon (C) 50HP
Basic Pokémon
Poké-Body: Corrupt : As long as Bagon has any (D) Energy cards attached to it, Treat Bagon as if it were (D) type
Tight Jaw (C) 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Bullrush (C)(C) 20
Weakness : (C)
Resistance : (R)(F)
Retreat Cost : (C)(C)
_____________________
Hope i worded all of that right ^_^
~Shadow