So I'm not able to go to any State Championships this year, but I just wanted to share the deck I had painstakingly created for the event. It's not the strongest, the sturdiest, or fastest deck out there. No, I went more with a tricky, complex strategy. Something very unique that wouldn't have had my opponent saying 'Oh, a mirror match again!' or 'Wow, this is the third time I've faced this today!'.
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'Destructure'
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Pokemon (22)
[3] Mudkip Lv.7------(Great Encounters: 080/106)
[1] Marshtomp-------(Great Encounters: 046/106)
[3] Swampert Lv.53--(Great Encounters: 009/106)
[2] Mantyke Lv.6-----(Diamond & Pearl: 055/130)
[2] Mantine Lv.25----(Mysterious Treasures: 029/123)
[2] Palkia Lv.67-----(Great Encounters: 026/106)
[2] Palkia Lv. X------(Great Encounters: 106/106)
[4] Lapras Lv.47-----(Great Encounters: 021/106)
[2] Suicune Lv.44----(Secret Wonders: 019/132)
Trainers (25)
[4] Rare Candy
[4] Celio's Network
[2] Holon Mentor
[2] Professor Oak's Visit
[2] Lake Boundary
[1] Glacia's Stadium
[1] Amulet Coin
[3] Pokedex Handy
[1] Night Maintenance
[2] Switch
[4] Super Scoop Up
Energy (13)
[11] Water Energy
[02] Scramble Energy
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Pokemon Analysis:
1) Swampert Lv.53 (GE) - The backbone of the deck and the main attacker. Its Power, 'Wash Out', can bring all energy in play out to my active Pokemon. Basically, this combos well with Palkia Lv. X's 'Restructure', which has your opponent switch your active with 1 of your benched Pokemon of his/her choice in exchange for doing the same to him/her. So, for whatever Pokemon is brought out, you can ensure it has the necessary energy to attack. The switches are here to switch out Pokemon if you don't like the situation. Use Wash Out for the new one. 'Hammer Arm' is a strong enough attack, and in this deck it has almost the same effect as the new Blaziken: Hit any Pokemon in play for 80. You also get to discard the top card of your opponent's deck instead of two energies. Also, the main point is to play weakness on Blaziken, Typhlosion, Magmortar, Infernape, Houndoom, etc. Lake Boundary also helps making 80 damage just a little more in these situations.
2) Palkia Lv.67 (GE) - Use to get Palkia Lv. X. Really no other purpose than to search for a Stadium should the need arise.
3) Palkia Lv. X (GE) - The main point of the deck. Its Power, 'Restructure', allows you a free Gust of Wind effect, for the expense of allowing your opponent the same. The best part about it, is that your opponent must choose first, allowing you to pick which of his/her Pokemon to beat on. The 4 Switch cards allow you to switch out your active if your opponent chooses one of your Pokemon which you don't want out. If he/she brings out an energy-less Pokemon, Swampert's 'Wash Out' allows you to quickly power up your active. Hydro Reflect is not a bad attack, because it allows you to protect energies for the next turn.
4) Lapras Lv.47 (GE) - In my opinion, Lapras is the best option to be the starter for this deck. It's first attack, 'Carry In', is essentially a Castaway for one water energy. On your first turn, you can guarantee yourself a Holon Mentor by at least Turn 2. Lapras also fetches energy, to allow you an attachment every turn. It can get the Buffer Piece to allow it maybe another turn if you still need to setup. 80 HP will allow it at least 3 turns of 'Carry In', even with a Pachirisu doing Smash Short every turn.
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There really isn't anything special about the trainers, just the switches for Restructure. Lake Boundary takes advantage of weaknesses of Blaziken, Magmortar, Typhlosion, etc. Glacia's Stadium helps if I am having trouble with weakness.
And that is my deck. Any comments or suggestions? Thanks in advance!
EDIT: I changed it up a bit, and added Mantine, Suicune, Amulet Coin, a few Pokedex Handy, and Super Scoop UP. I also took out the Swampert CG, DRE, the fighting energy, and added a few more water and scramble energy. It should be a little more consistent, and now both Holon Mentor will probably be used to get the Mantine stuff and others. Suicune is much better than TSD (and less expensive) and can be recycled (Super Scoop Up, other Suicune, Night Maintenance). It was pretty good before, and now it should be more consistent, as long as I can get a few heads on SSU (not likely...).
--------------------------------------------------
'Destructure'
--------------------------------------------------
Pokemon (22)
[3] Mudkip Lv.7------(Great Encounters: 080/106)
[1] Marshtomp-------(Great Encounters: 046/106)
[3] Swampert Lv.53--(Great Encounters: 009/106)
[2] Mantyke Lv.6-----(Diamond & Pearl: 055/130)
[2] Mantine Lv.25----(Mysterious Treasures: 029/123)
[2] Palkia Lv.67-----(Great Encounters: 026/106)
[2] Palkia Lv. X------(Great Encounters: 106/106)
[4] Lapras Lv.47-----(Great Encounters: 021/106)
[2] Suicune Lv.44----(Secret Wonders: 019/132)
Trainers (25)
[4] Rare Candy
[4] Celio's Network
[2] Holon Mentor
[2] Professor Oak's Visit
[2] Lake Boundary
[1] Glacia's Stadium
[1] Amulet Coin
[3] Pokedex Handy
[1] Night Maintenance
[2] Switch
[4] Super Scoop Up
Energy (13)
[11] Water Energy
[02] Scramble Energy
--------------------------------------------------
Pokemon Analysis:
1) Swampert Lv.53 (GE) - The backbone of the deck and the main attacker. Its Power, 'Wash Out', can bring all energy in play out to my active Pokemon. Basically, this combos well with Palkia Lv. X's 'Restructure', which has your opponent switch your active with 1 of your benched Pokemon of his/her choice in exchange for doing the same to him/her. So, for whatever Pokemon is brought out, you can ensure it has the necessary energy to attack. The switches are here to switch out Pokemon if you don't like the situation. Use Wash Out for the new one. 'Hammer Arm' is a strong enough attack, and in this deck it has almost the same effect as the new Blaziken: Hit any Pokemon in play for 80. You also get to discard the top card of your opponent's deck instead of two energies. Also, the main point is to play weakness on Blaziken, Typhlosion, Magmortar, Infernape, Houndoom, etc. Lake Boundary also helps making 80 damage just a little more in these situations.
2) Palkia Lv.67 (GE) - Use to get Palkia Lv. X. Really no other purpose than to search for a Stadium should the need arise.
3) Palkia Lv. X (GE) - The main point of the deck. Its Power, 'Restructure', allows you a free Gust of Wind effect, for the expense of allowing your opponent the same. The best part about it, is that your opponent must choose first, allowing you to pick which of his/her Pokemon to beat on. The 4 Switch cards allow you to switch out your active if your opponent chooses one of your Pokemon which you don't want out. If he/she brings out an energy-less Pokemon, Swampert's 'Wash Out' allows you to quickly power up your active. Hydro Reflect is not a bad attack, because it allows you to protect energies for the next turn.
4) Lapras Lv.47 (GE) - In my opinion, Lapras is the best option to be the starter for this deck. It's first attack, 'Carry In', is essentially a Castaway for one water energy. On your first turn, you can guarantee yourself a Holon Mentor by at least Turn 2. Lapras also fetches energy, to allow you an attachment every turn. It can get the Buffer Piece to allow it maybe another turn if you still need to setup. 80 HP will allow it at least 3 turns of 'Carry In', even with a Pachirisu doing Smash Short every turn.
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There really isn't anything special about the trainers, just the switches for Restructure. Lake Boundary takes advantage of weaknesses of Blaziken, Magmortar, Typhlosion, etc. Glacia's Stadium helps if I am having trouble with weakness.
And that is my deck. Any comments or suggestions? Thanks in advance!
EDIT: I changed it up a bit, and added Mantine, Suicune, Amulet Coin, a few Pokedex Handy, and Super Scoop UP. I also took out the Swampert CG, DRE, the fighting energy, and added a few more water and scramble energy. It should be a little more consistent, and now both Holon Mentor will probably be used to get the Mantine stuff and others. Suicune is much better than TSD (and less expensive) and can be recycled (Super Scoop Up, other Suicune, Night Maintenance). It was pretty good before, and now it should be more consistent, as long as I can get a few heads on SSU (not likely...).
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