Pokémon TCG: Sword and Shield—Brilliant Stars

Dialga/Garchomp - My take on it

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Donezator

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Hey guys. Here's my take on Dialga/Garchomp (Perhaps for Cities) :tongue:. As always, any suggestions, criticism and improvements are welcome.

Dialga/Chomp - My take on it:

Pokemon:

2/1 Garchomp C
3/1 Dialga G
1/1 Claydol
1 Uxie
2 Unown G
1 Azelf
1 Skuntank G
1 Toxicroak G (Not Promo)
1 Bronzong G
1 Crobat G
1 PromoCroak G

Trainers/Supporters/Stadiums:

4 Roseanne's Research
2 Bebe's Search
2 Power Spray
4 Poketurn
2 SP Radar
4 Energy Gain
1 Premier Ball
1 Night Maintenance
1 Lucians Assignment
1 Aaron's Collection
4 Cyrus's Conspiracy
2 Expert Belt
2 Galactic HQ

Energies:

3 Call Energy
4 Sp. Metal Energy
2 Warp Energy
2 Metal Energy
1 Psychic Energy

Basic strategy is to tank Dialga and heal with Garchomp when it's damaged. Garchomp is a decent attacker on it's own however, so the decks main attackers are Dialga/Garchomp.

(Underline = Temperary Change)

Donez
 
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Deoxys - This may sound like a dumb question, but how does quagsire help the deck?

NextX - I like the idea, but I don't think it is necessary. However, I will test it with 2 Garchomp X's and tell you how it does ;)

Donz
 
Quagsire helps those pesky Fire typees. Not only that, most Water techs have Thunder Weakness. And because most Fire decks play Luxray with them ( Blazeikin, Infernape etc ) Water techs aren't really that helpfull. But, because of Quagsire is Earth type it has a resistence to thunder. And to add to that it's hit and run attack is sweet. If not Empoleon FB doesn't seem a bad idea. But I like Quagsire more.
 
why would you not run more power sprays?

1 Bebe's is fine, you don't need more than that.
Running Claydol in an SP deck is very inconsistent.
run another Uxie with an Uxie lv X
take out the Lucian's and the warp energies
run at least 3 power sprays
Run the promo croak...it wrecks Luxray...especially when you are running a skunktank G
Chatot is not really useful in this deck...uxie is a much better card
The lack of Crobat G makes this deck :(
Take an Unown G out
 
The promo croak also kills post Jet Shoot Blaziken Lv Xs then Leap Away saves a poketurn. Pretty sweet.

I'd run 22 Dialga and 22 Garchomp if your only running 1 premier ball for consistency and drop the HQs for crobats. The snipes will get you more KOs than your opponent evolving. Also with Toxicroak promo you can drop Quagsire GL for something else, like another power spray. Nothing slows stage two decks down like pokebody pokepower lock.

Dropping a rose for another SP radar wouldnt be a bad idea either. But why use Skuntank G? Poison Structure is great and all but there's other cards you could throw in here for 10 more damage.
 
why would you not run more power sprays?

1 Bebe's is fine, you don't need more than that.
Running Claydol in an SP deck is very inconsistent.
run another Uxie with an Uxie lv X
take out the Lucian's and the warp energies
run at least 3 power sprays
Run the promo croak...it wrecks Luxray...especially when you are running a skunktank G
Chatot is not really useful in this deck...uxie is a much better card
The lack of Crobat G makes this deck :(
Take an Unown G out

Claydol is absolutely necessary for this deck, and it is a staple in most SP builds, aside from Palkia G. How else do you expect to actually tank Dialga G with special Metals, and draw into your Warp energies? Keep it, and keep the 2 Bebe's as well to help increase your ability to get it out.

Power Spray doesn't need to be maxed, or necessarily used at all. This deck is about tanking and disrupting with Deafen; it doesn't have to constantly be stopping Powers too.

Warp Energy is vital to the entire strategy of the deck. You want to play that on Dialga G when its heavily damaged, moving it to the bench and promoting Garchomp C, which you'll level up and activate Healing Breath, restoring your Dialga G entirely. Then you can Galactic Switch the Warp energy over to Garchomp C lv. X, Poketurn it, and then you're ready to do this exact same thing again later on, when Dialga G has once again been heavily damaged.

Chatot is useful in most decks as an insurance card. Uxie and Chatot perform different functions, and Uxie won't do anything at all when it gets Sprayed or if you are stranded early game with nothing but Call energy.

Taking out Unown G is not a good suggestion, as it weakens your Machamp, Gengar, and Flygon match-ups.

To the OP: Max your Call energies, always-- 4 or 0 policy. Drop the Lucian's, change the NM to another Aaron's. Run another Expert Belt-- this card is essential here. Possibly drop the lone Spray for a 2nd Garchomp C lv. X. You can get 6 Healing Breaths off that way, not even factoring in Aaron's/Premier Ball. I also like 3 Galactic HQ over 2, and you should try Toxicroak G promo over Quagsire GL, since it essentially performs the same function but is more flexible (it handles a lot of things, whereas Quagsire GL just deals with fire).
 
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While I do enjoy a good claydol, most SP decks can run without them. SP Radar and Cyrus's Conspiracy usually get all the cards you need asap. Claydol means youll need either Roseanne's or Call Energy to get the Baltoy out, and Bebe's or Azelf to get the Claydol. Then there's his retreat cost and the fact that he cant attack. I mean his drawing power is the best but it's not suited to run in an SP deck.
 
The promo croak also kills post Jet Shoot Blaziken Lv Xs then Leap Away saves a poketurn. Pretty sweet.

I'd run 22 Dialga and 22 Garchomp if your only running 1 premier ball for consistency and drop the HQs for crobats. The snipes will get you more KOs than your opponent evolving. Also with Toxicroak promo you can drop Quagsire GL for something else, like another power spray. Nothing slows stage two decks down like pokebody pokepower lock.

Dropping a rose for another SP radar wouldnt be a bad idea either. But why use Skuntank G? Poison Structure is great and all but there's other cards you could throw in here for 10 more damage.

Skuntank G and Galactic HQ allow Deafen to devastate a fair number of decks. With Expert Belt, Deafen does 30, and then you also will be factoring in 10 damage from Poison between each turn, giving you a total of 50 damage on anything that stays active during a full round of turns. If it evolves, it takes even more damage.

Doing essentially 50 damage while preventing all trainers and stadiums from being played cripples a lot of decks, and those that feature evolutions are significantly handicapped with Galactic HQ in play over their own Broken Time Space. They can't Rare Candy and they can't skip right into their stage 2, so they'll be taking 40 damage before Dialga G ever has to take a swing at them. Galactic HQ sets up Second Strike and Remove Lost KOs on everything your opponent evolves.

The point: Skuntank G and Galactic HQ are vital to this deck and should remain in it.

Back to back posts merged. The following information has been added:

While I do enjoy a good claydol, most SP decks can run without them. SP Radar and Cyrus's Conspiracy usually get all the cards you need asap. Claydol means youll need either Roseanne's or Call Energy to get the Baltoy out, and Bebe's or Azelf to get the Claydol. Then there's his retreat cost and the fact that he cant attack. I mean his drawing power is the best but it's not suited to run in an SP deck.

This is not true. Claydol is used in many winning SP lists. It isn't hard to get out-- Roseanne's or Call, then later on, grab a Bebe's with a Cyrus and you'll be in business.

It doesn't have to come out immediately, but its presence will be invaluable once it does come out. In this deck, it is especially needed because you have to draw into your Special Metals and Warp energies, as well as Expert Belts, in order to optimally function, and top decking will not do the trick.
 
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Alot of bad suggestions done without testing, but Bulter has answered them well.

Donez *pats head* I would take out the Premier, Croak G, a Basic Metal, either Uxie or Chatot, The Premier Ball and add Croak G Promo, 2 GHQ and a Belt.
 
LOL . . . and all the UK players will end up running identical DialgaChomp lists (or BlazeRay).

Lucian's is nice but it's not ESSENTIAL in a tight deck like this. I would definitely play another Belt instead.

Disagree with Nathan about dropping a Metal. if one is prized you have no searchable Energy for Dialga.

I would drop the Quagsire for a PromoCroak. I like Quagsire, but PromoCroak can do the same job and more besides.
 
Disagree with Nathan about dropping a Metal. if one is prized you have no searchable Energy for Dialga.

Hmmm, I agree 2 basic metal is better in some circumstances but -

You have a 1/10 chance of it being prized. You have about a 1/2 chance of drawing into a spec metal in your starting hand anyway. Your main use with it will be to hit a T1 Deafen, getting that and a E-Gain with Cyrus. So you'd need to be going second to hit that, meaing you can drop Uxe etc to draw more cards. Once all of that is worked out a 1/20 or even more unlikely chance of that happening imo means it can be dropped.
 
I think u should take out skuntank and toxi for 1-1 Mewtwo and do wat u can to add 2 psy energy for basicly an autowin for SP decks not using dialga g

So just for Blazeray basicly? Any other SP deck is bad. And Blazeray plays Ninetails. ( A good list anyways )

Back to back posts merged. The following information has been added:

-1 Rosy's
-1 Special :metal: energy

+2 Bebe's

And maybe add a Lux ball?

4 Bebe's in this deck??? It only needs 1-2.
 
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