Pokémon TCG: Sword and Shield—Brilliant Stars

DialgaChomp

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Pyrocitor

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Hey y'all, Pyrocitor here, this is my build of the popular metagame archetype that is DialgaChomp. I would appreciate any advice on the list, Alright thanks guys. Lets get to it:

Draconial Dimension

3-1 Dialga G Lv.X
2-2 Garchomp C Lv.X
2-1 Uxie Lv.X
1 Bronzong G
1 Toxicroak G (Pt.)
1 Skuntank G
1 Promocroak
1 Azelf
1 Crobat G
1 Ambipom G

4 Cyrus Conspiracy
1 Luxury Ball
2 Bebes Search
1 Aaron's Collection
3 Power Spray
2 SP Radar
2 Pokemon Collector
3 Energy Gain
4 Poke Turn
2 Energy Exchanger
2 Conductive Quarry

4 Special Metal
4 Double Colourless
3 Call
2 Warp
2 Basic Metal
1 Psychic
Strategy Dialga G Lv. X to tank with special metal and high HP, Garchomp C Lv. X for healing purposes, Uxie is the primary draw engine. Is that enough of a stategy for you mods
So yeah there is the decklist, fairly standard, though there may be consistency issues with seven lone Pokemon. If anyone thinks I should remove a tech and in its place add another tech please make it known.
Pyrocitor, Peace
 
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Thanks to both of you I appreciate the advice, any more changes please let me know, testing with Dragonite FB currently
 
Go 3-1 on the DGX to increase your chances of T1 Deafen.

Definitely swap the POV for Bebe or Trainer Lock will hurt.
 
Thanks for the advice guys, 3-1 Dialga G sounds better, but if youre wanting to increase the chance of a T1 deafen surely I should max out the Energy Gain.
Regarding POV guys I am sorry, I meant PONT, should I still replace it though? Appreciated,
Peace
 
Anyone see an space for 2/3 Expert Belt cos I think Dialga G Lv.X would benefit greatly from it. Also I think SP Energy is a good idea, but it creates an auto loss to Scizor Prime if it wasnt for Dialga Gs PokeBody lock. More help please guys,
Pyrocitor
Im thinking the Energy Exchanger and Conductie Quarry might not be needed
 
Hey Blitzer thank you for the compliment, I will have to test with and without it to find out, but haing just traded two of my Call I am a little short on them now.
Does anyone agree with my suggested change:
- 2 Energy Exchanger
+ 2 Expert Belt
Pyrocitor.
 
3-1 Dialga G Lv.X
2-2 Garchomp C Lv.X
2-1 Uxie Lv.X
1 Bronzong G
1 Toxicroak G (Pt.)
1 Skuntank G
1 Promocroak
1 Crobat G
1 Dragonite FB
1 Lucario GL

4 Cyrus Conspiracy
1 Luxury Ball
2 Bebes Search
1 Aaron's Collection
3 Power Spray
2 SP Radar
2 Pokemon Collector
3 Energy Gain
4 Poke Turn
2 Energy Exchanger
2 Conductive Quarry

4 Special Metal
4 Double Colourless
2 Warp
3 Basic Metal
2 Psychic

Does this look better or worse than the original decklist guys? Im not keen on Call Energy because they end the turn. Im considering going with Snowpoint Temple rather than Conductive Quarry/ What do you guys think about this? Any more advice is appreciated.
Pyrocitor
 
I like the second list better. My suggestion would be to take out a luxury ball in favor of a drifblim fb since you are already running lucario gl and psychic energy and drifblim fb is a pixie killing machine. Plus with all the vilegar hype there is a chance you may not be able to play your luxury ball. and depending on how much machamp there is in your area I would drop the toxitank line for another aarons and an expert belt.
 
Hey there King Of Japan. I really appreciate the deck advice, I was really thinking about Drifblim FB, but without your suggestion of removing Luxury Ball, I couldnt find space. I am very keen on the idea of fitting in 2 Expert Belt to improve Dialgas tanking ability and damage output, does anyone see anything I can remove for them. I dont think I can remove the Toxitank techs because they are a counter aimed squarely at Machamp. I also dont like running 1 of so many Pokemon, do you guys think I should increase maybe Crobat G to two. If so what should I take out?
Im grateful for all the tips guys,
Pyrocitor
 
It seems a bad ply with the option of Call Energy but I am thinking about fitting a Weavile G in there and also 2 Expert Belt, Do you guys agree, and If so what should I remove
Pyrocitor
 
Call Energy > Weavile G.
I prefer first list.
But only for Call energy because the other things are the same.
 
3-1 Dialga G Lv.X
2-2 Garchomp C Lv.X
2-1 Uxie Lv.X
1 Bronzong G
1 Toxicroak G (Pt.)
1 Skuntank G
1 Promocroak
1 Ambipom G/Dragonite FB
1 Crobat G

4 Cyrus Conspiracy
3 Bebes Search
2 Aaron's Collection
3 Power Spray
2 SP Radar
3 Pokemon Collector
3 Energy Gain
4 Poke Turn
2 Conductive Quarry/Snowpoint Temple
2 Expert Belt

4 Special Metal
4 Double Colourless
2 Call
2 Warp
2 Basic Metal
2 Psychic

That is 61 cards, but with advice from both of you I think it is the most solid list yet. Do you agree? Firstly which card would you remove, Im thinking maybe a Crobat G, and are there any further cahnges you would make guys cos Im thinking of running this at Battle Roads. Please LMK. Thanks
Pyrocitor
Actually Im thinking the Energy Gain needs to be maxed out as well. Drifblim FB and Lucario GL seem quite unecessary I know they are a Pixie counter but I have Garchomp C Lv.X who can already snipe so Im thinking of removing them both for a Expert Belt and another Collector. Now I just need space for 1 more Expert Belt, 1 Basic Metal. Help me out here guys please, and its still 61 cards

And the eternal question - Ambipom G or Dragonite FB? I still think Ambipom G because it has cheaper attacks and also has an energy disrupting attack that really hurts Jumpluff for example, low energy decks

---------- Post added 09/15/2010 at 08:48 PM ----------

More deck advice is appreciated guys because I am taking this to Battle Roads soon
 
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