Other solid options are:
Hypno
Mime Jr (in case of ross decks, gives you that last turn of mill/lost zone)
Driffblim (forces them to leave more than one pokemon on the field, can shuffle in their main attacker)
Roserade (A bit clunky)
Cobalion (To wall and take prizes as they're so low on resources they cannot fight back very well)
Steelix (See Cobalion, but much worse due to retreat cost)
Scizor (See Cobalion, but slightly less good)
Cleffa (In case of horrible hands neededing recovery)
Tyrogue (win on your first turn if they flip over anything like solosis or the 30hp eel
Not sure why you need Tyrogue in a Durant deck.. (No smart player would use the 30HP eel).
Wowwwwwwww...... I love this place.
The 30HP Eel is used as a one-of in Eel decks for the versatility of having a Free Retreater. it is a staple in any Eel deck.
edit: ninja'd
Well, the problem with Durant is it doesn't do much damage! So you should consider Lugia Legend, it does 200 damage so you can kill all your enemies!
Well, the problem with Durant is it doesn't do much damage! So you should consider Lugia Legend, it does 200 damage so you can kill all your enemies!
Most Durant builds are not designed around doing damage; rather, they are designed around milling your opponent's deck. And while some builds do manage to work with damage (mill half of their deck, and then attack), most that I have seen do not.
In any case, OP...test. If you're taking the Durant deck to a Cities, then you should consider the metagame in your area. Are there lots of Stage Two decks? You should run straight Durant Mill. Is Mew a problem? Perhaps you should consider teching in a Cobalion. Do high-energy Pokemon get in your way? Rainbow Energy + Rotom should be considered.
Just be careful- if you overtech, then you won't have room for cards like Crushing Hammer and Lost Remover (as somebody mentioned before), which play a crucial role in energy denial (stalling).
All of this being said, my preferred Durant deck is four Durants and two Rotoms- no more Pokemon, no less Pokemon.
Most Durant builds are not designed around doing damage; rather, they are designed around milling your opponent's deck. And while some builds do manage to work with damage (mill half of their deck, and then attack), most that I have seen do not.
In any case, OP...test. If you're taking the Durant deck to a Cities, then you should consider the metagame in your area. Are there lots of Stage Two decks? You should run straight Durant Mill. Is Mew a problem? Perhaps you should consider teching in a Cobalion. Do high-energy Pokemon get in your way? Rainbow Energy + Rotom should be considered.
Just be careful- if you overtech, then you won't have room for cards like Crushing Hammer and Lost Remover (as somebody mentioned before), which play a crucial role in energy denial (stalling).
All of this being said, my preferred Durant deck is four Durants and two Rotoms- no more Pokemon, no less Pokemon.