Pokémon TCG: Sword and Shield—Brilliant Stars

Durant Milling

Play Durant with Weavile and Slowking....
Gonna like it.^^

Example list:

4 Durant
4-4 Weavile
4-4 Slowking
=20

4 Collector
4 Communication
4 PONT
3 Juniper
4 Revive
3 Junk Arm
3 Switch
3 SSU
=28

4 Metal SP
8 Metal
=12
 
Play Durant with Weavile and Slowking....
Gonna like it.^^

Example list:

4 Durant
4-4 Weavile
4-4 Slowking
=20

4 Collector
4 Communication
4 PONT
3 Juniper
4 Revive
3 Junk Arm
3 Switch
3 SSU
=28

4 Metal SP
8 Metal
=12

Take out a 2-2 slowking for rotom, alph lithograph (prize one), and two evolite. take out a switch and the ssu for defender. Maybe take out a 1-1 weavile for 2 more evolite, or flowershop and an evolite.
 
Play Durant with Weavile and Slowking....
Gonna like it.^^

Example list:

4 Durant
4-4 Weavile
4-4 Slowking
=20

4 Collector
4 Communication
4 PONT
3 Juniper
4 Revive
3 Junk Arm
3 Switch
3 SSU
=28

4 Metal SP
8 Metal
=12

Why are you running it with slowking? You rearrange their top three and then discard all 3+1 giving them access to a card you never got to see.
 
Honestly, I don't see the deck working with other Pokemon. Perhaps a tech mime. jr or something but you want to maximize the chances of starting with durant and a collector (or dual ball). Weavile doesn't help either because it's discarding cards from their hand, not their deck.
 
Yeah Darkmot; I have a fun deck that's just Slowking, Weavile and Mime Jr with 4 Switch. The idea is obviously to deprive them of resources so they can't even attack or retreat something I reversal. It only works like 15% of the time and Tyrogue sort of ruins it (by donking; I can kill the Tyrogue with my own Tyrogue) but it's sooo much fun to play. I also put 2 Lost World in there just cos.

The only thing about replacing Mime with Durant is that you're discarding 3+ cards so it leaves them open to topdeck. I'd image you'd run that by only having two Durants in play at a time. Because Durant is clearly superior as it can't get donked and discards more cards.
 
Doesn't Flower Shop also kind of ruin this deck for a turn or two? And N will hurt it even more late game by putting all your cards in hand back into the deck. So by dropping a Flower Shop Lady one turn then an N the next, you've effectively bought yourself anywhere from 2-4 turns to take prizes in.
 
^Well N is basically an Oak's for the deck because it doesn't take prizes. Flower Shop Lady, Super Rod, etc do hurt. The good news is that hardly any competitive decks run those cards.
 
I beg to differ. N helps you in the short run by giving you an Oak's, but hinders you in the long run by putting all but 1-2 cards in their hand back into their deck. And Flower Shop Lady and Super Rod are the only forms of recovery, so I think most competitive decks will play them. N will be just a 1-of pretty much, though.
 
Yeah my Durant list runs 2 N in the hope they lose PlusPower or other resources to the deck then I discard them.

And Rikko, think about some of the competitive decks out there:
Yanmega/Zoroark/Donphan runs at least 9 attackers that take 0-1 energy to attack; it doesn't really need to bother with recovery.

Reshiram/Typhlosion would be running Revives if anything because it gets energy back easily and Reshiram is the only thing you really care about recovering.

Yanmega/Magnezone has 7-8 attackers and sometimes runs Rescue Energy.

Yanmega/Kingdra might run Super Rod if they opt to run only Psychic and no Rescue.

Zekrom doesn't have room for recovery cards and they would hurt the deck's speed. If for some reason they decided to include some it's a safe bet they would be Energy Retrieval/Revives.

I'm not saying that no players will opt to run recovery cards, I'm just saying that I don't think Flower Shop Lady or Super Rod will be in the decks at the top tables. Recovery is good in some formats, but this doesn't look like one of them right now.
 
Not to necro a vaguely old thread, but...

*necro*

I recently had a playset of an interesting card drop into my lap, and I got the strangest feeling I might want to use it in this deck. Figured I would bounce it off you all.

Tropical Beach.

Yup, I said it. My thought is thus - I want to get cards out of my opponents deck, and I want to prevent my opponent from KO'ing my Durants. This card seems to fit both those goals. *I* would never use it, as I need to be milling every single turn. But what's the thought about slipping one in, trying to bait your opponent into using it? Sure, a smart player probably would avoid it, but even if they needed to do it in a crunch time, it might be useful, and it's not like this deck is hurting for space.
 
I don't think you should put cards in your deck that only work when your opponent misplays or they truly desperately need to use it to the point where it actually benefits them.
 
I do think Catcher would be a good tech in the deck for the times when you can Gust up a high retreat Pokemon and get 1-2 turns without getting KO'd. Like a unpowered Emboar or Beartic, etc.

Maybe even the Hammer trainer, to slow down their setup.
 
I do think Catcher would be a good tech in the deck for the times when you can Gust up a high retreat Pokemon and get 1-2 turns without getting KO'd. Like a unpowered Emboar or Beartic, etc.

Maybe even the Hammer trainer, to slow down their setup.

I'm planning to run 4 Hammer and a couple lost remover too, anything to slow them down.
 
^Just make sure it isn't at the expense of slowing yourself down: Durant-Durant's a pretty simple deck, but it can definitely falter if inconsistent.

That said, I do like Crushing Hammer here.
 
how about add 2-3 Pichu instead of mime jr, to reduce dual ball and great ball , for nastier stuff like hammer & lost remover.
 
Oka... You guys really make me giggle. If I ran durant (which I am really most likely) I would have a deck like this.

4 Durant
4 Cobalion Since one has an attack that has the effect that prevents defending from attacking next turn
2-2 Scizor prime Scizor is shield for rare situations, also is metal and could be a cool attacker if needed.
~12

4 Dual Balls
3 Energy Exchanger
3 Eviolite
1 Catcher
2 Defender
4 Professor Juniper
3 Pokemon Communication
4 Junk Arm
3 PONT
4 Twins
2 Switch
2 Revive
~32

13 :metal: energy (4 being special)


I'm not saying it's the best, but I do like it.
 
Oka... You guys really make me giggle. If I ran durant (which I am really most likely) I would have a deck like this.

4 Durant
4 Cobalion Since one has an attack that has the effect that prevents defending from attacking next turn
2-2 Scizor prime Scizor is shield for rare situations, also is metal and could be a cool attacker if needed.
~12

4 Dual Balls
3 Energy Exchanger
3 Eviolite
1 Catcher
2 Defender
4 Professor Juniper
3 Pokemon Communication
4 Junk Arm
3 PONT
4 Twins
2 Switch
2 Revive
~32

13 :metal: energy (4 being special)

I'm not saying it's the best, but I do like it.
You've got it wrong - first of all PONT is plain bad in here; N should be run over it any day. If you're playing the deck right it should always be an Oak's for you. But mid-game it's like a guaranteed win on Team Galactic's Wager and late-game you can leave them stranded with 1 card. Some counting cards and smart playing should let you know when it's not a good decision to play it. The deck is basically auto-pilot other than something simple like that.

Next, why in the world do you want to take prizes with this deck? I simply can't find any justification for it. So I won't even argue the point. Do you want to clarify that a little?

Only 2 revive? Why?

how about add 2-3 Pichu instead of mime jr, to reduce dual ball and great ball , for nastier stuff like hammer & lost remover.

Ugh I think this is like my 3rd time saying this, but any basics you add past Durant will increase the chance a Durant ends up prized. So it's not justifiable to add anything other than a Rotom - Rotom helps get a Durant out of the prizes so it replaces its own spot as a basic in the deck. Pichu, while a cool idea (and it thins your opponent's deck out as good as Durant lol) but if the only basics you have in the deck are 4 Durant and 1 Rotom, unless you open the Rotom you should just have 3 basics in the deck you need - either the 3 Durant or just 2 Durant and a Rotom to get the 3rd one. So Collector is just as good as Pichu in this deck.
 
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