Pokémon TCG: Sword and Shield—Brilliant Stars

dusclops deck!

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Cleric

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4 dunsparse
4 duskull(2 SS haunt 2 dx)
2 DEX(dusclops ex lol)
1 dusclops(DX)
1 dusclops(SS)
3 shuppet(HL)
3 bannette(HL)
2 slugma(which ever one uses colourless nrg)
2 macargo(smooth over)

3 steven
4 celio
4 mary's request
1 copycat
3 Battle frontier
2 cozmo
1 shard
1 atm rock

13 psychic
4 DRE
1 scramble

Strategy-get macargo and 2 dusclops ex out. this protects all my pokemon that are weak to dark. making bannette quite usefull for killing rock lock,dark steelix,dargtrode and other decks that use dark pokemon or steel pokemon.dusclops ex can use its attack to do major damage also. macargo uses smooth over to find the cards i need.
 
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No not really I been thinking for weeks of building this deck. VERY NICE :smile:
 
I think Mary's Request instead of TV, but until then, stick with TVR

Mary's Request
Supporter

Draw two cards. If you have no Stage 2 Evolved Pokemon in play, draw two more cards.
 
mary's request is 1+2. new deck list-

4 dunsparse
4 duskull(2 SS haunt 2 dx)
2 DEX(dusclops ex lol)
1 dusclops(DX)
1 dusclops(SS)
3 shuppet(HL)
3 bannette(HL)
2 slugma(which ever one uses colourless nrg)
2 macargo(smooth over)

3 steven
4 celio
3 TVR
1 copycat
3 Battle frontier
3 mary's request
1 shard
1 atm rock

13 psychic
4 DRE
1 scramble

mary's request will always give u 3 cards in this deck making it a lot better then TVR.also i wanted to have all dusclops it seems it would wor a bit better.
 
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Yeah, probably. But then, you could try a Swoop or two to ensure Dunsparce and power Banette(that's all I think the discarding you will need for Banette)
 
Here's what I recommend:

-2 Cosmo's (you have enough draw as it is, and if you flip heads, you can't draw what you've Smoothed Over)
-1 Psychic Energy

+2 Switch
+1 Pokémon Retriever

I'd also change your Shuppet to the Dragons ones and your two SS Haunt Duskull to the SS Confuse Ray ones. Good luck!

BTW, you know that Mary's Request is not coming out in Emerald (it should be in GS/SS), right?
 
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Hi Cleric,

Nice catch on Dusclop Ex. Consider some modifications to make the deck a little more faster.

POKEMON (20):

3 Dusclop Ex (beatdown)
3 Shuppet (evolution)
3 Banette (beatdown)
3 Duskull (evolution)
2 Magcargo (enable)
2 Slugma (evolution)
4 Dunsparce (draw)

TRAINER (22):

3 Pokémon Rettiever (enable)
3 Swoop! Teleporter (enable)
3 Battle Frontier (disable)
3 Steven's Advice (draw)
3 Celio's Network (draw)
3 Warp Point (disable)
3 Tv Reporter (draw)
3 Copycat (draw)

ENERGY (16):

12 Psychic Energy
4 Boost Energy

Boost would be for Disclop Ex since he benefits from that attachment and it enables him to deal a decent additional amount that turn for a fast knock out.
 
ok i think the list should go like this though-

+1 duskull
+1 dusclops dx
-1 warp
-all copy cat
-1 pokemon retriever
-1 swoop
+1TVR
+1 shard
+1 atm rock
+1 psychic nrg.
i like it like your fix but copycat totally messes up smooth over. pokemon retriever at 3 is too much.same with swoop. and warp point. i like to have 4-4 dusclop line. i like 17 nrg i dont like 18 for this deck and i dont like 16 so 17 is good.
 
Can you combo dusclops ex with electrode ex? KO electrode and you can attach 5 scrambled + boost energy cards in anyway you like to duskull. Then you can evolve duskull into dusclops ex do a lot of damage.
 
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