darvor
Member
hello everybody ;D
dusknoir / bronzong
Pokemon
4(1dp - 3 sw) - 3( 1 dp - 2sf) - 2 shadow command -1 dark palm -1 lvlx dusknoir
2 (md) - 2 bronzong (md)
1 azelf
2 uxie
2 unown G
and for starter : 4 tomb AR
Trainers :
2 Super Scoop up
2 NM
4 rare candy
2 warp point
2 premier ball
1 luxury ball
Supporters :
4 bebes search
4 ros res
1 palmier con
Stadium :
2 BTS
1 noir lvl x (lol )
Energy :
4 call {C} nrg
2 cyclone {C} nrg
6 psychic {P} nrg
draw engine : uxie , shadow command noir
search engine : tomb , azelf , call nrg
search if trainers locked : ros res, bebes search , tomb, call nrg
Techs : Dark Palm noir . (i've though many different techs to add but the best tech that doesnt reduce my consistency is noir dp )
Set up : hope to start with tomb for a straight shadow commmand dusknoir. If i dont start with tomb i have call nrg , evoluter, reaper cloth duskull or psychic restore of uxie to reduce the chances of a bad start.
Strategy : The strategy of the deck is to heavy spread.
Use dusknoir as main attacker Damage Even the benched pokemon or defence with Night Spin and after noir lvl x is stad heavy spread with bronzong.
Dark Palm : combos with cyclone nrgies / warp points to send their charged attacker into oblivion
Damage calculation : before your turn starts 1 dmg spread with lvl x ,/ during your turn Pain amplifier / at the end of your turn 1 dmg spread with noir 1 dmg spread to every pokemon with powers / at the end of enemy turn if they didnt KO zong or took out noir there is 0-2 dmg spread(depending which the took off )
= 3-6 dmg counter spread at mid game in one whole turn.
otherwise charge with dmg counters shadow command and damage even them.
Noir dp can act as an early (50-70 dmg to a benched basic is prize) or as late game attacker
counters : Power Spray uxie and the whole deck set up shuts down.
glaceon for mid game shut down (played vs this one and lost too )
Unown G to protect froom Damage even / pain amplifier
queen to reduce the dmg spread.
Garchomp SP to heal all the dmg from spread (very annoying ;p )
match ups vs Sp toolbox 90-10 their favor
i urgent need tomb for this one but still.. they have chomp lvl X... luxray ... very hard ;p
vs eeveelution /glaceon deck 80-20 their favor
mid game lock stops even noir lvl x so i cant to the proper spread.(always close one but still too hard ;p )
vs straight gengar 20-80 my favor
i got tomb / night spin / unown g they just cant set up - touch me ;p
vs Speedrill 30-70 my favor
i got tomb noir dp night spin. (it just who will set up first ;p )
vs shuppet 50-50
if i dont start with tomb or not be albe to bring it by T2 is almost sure loss
vs gyarados 50-50
they are faster but if im able to set up an SF noir with night spin the game is over ;p
vs blaziken 60-40their favor
bold 130 hp combo with SSU and spam bts so no spread from noir = autoloss ;p
thx for reading ^__^
dusknoir / bronzong
Pokemon
4(1dp - 3 sw) - 3( 1 dp - 2sf) - 2 shadow command -1 dark palm -1 lvlx dusknoir
2 (md) - 2 bronzong (md)
1 azelf
2 uxie
2 unown G
and for starter : 4 tomb AR
Trainers :
2 Super Scoop up
2 NM
4 rare candy
2 warp point
2 premier ball
1 luxury ball
Supporters :
4 bebes search
4 ros res
1 palmier con
Stadium :
2 BTS
1 noir lvl x (lol )
Energy :
4 call {C} nrg
2 cyclone {C} nrg
6 psychic {P} nrg
draw engine : uxie , shadow command noir
search engine : tomb , azelf , call nrg
search if trainers locked : ros res, bebes search , tomb, call nrg
Techs : Dark Palm noir . (i've though many different techs to add but the best tech that doesnt reduce my consistency is noir dp )
Set up : hope to start with tomb for a straight shadow commmand dusknoir. If i dont start with tomb i have call nrg , evoluter, reaper cloth duskull or psychic restore of uxie to reduce the chances of a bad start.
Strategy : The strategy of the deck is to heavy spread.
Use dusknoir as main attacker Damage Even the benched pokemon or defence with Night Spin and after noir lvl x is stad heavy spread with bronzong.
Dark Palm : combos with cyclone nrgies / warp points to send their charged attacker into oblivion
Damage calculation : before your turn starts 1 dmg spread with lvl x ,/ during your turn Pain amplifier / at the end of your turn 1 dmg spread with noir 1 dmg spread to every pokemon with powers / at the end of enemy turn if they didnt KO zong or took out noir there is 0-2 dmg spread(depending which the took off )
= 3-6 dmg counter spread at mid game in one whole turn.
otherwise charge with dmg counters shadow command and damage even them.
Noir dp can act as an early (50-70 dmg to a benched basic is prize) or as late game attacker
counters : Power Spray uxie and the whole deck set up shuts down.
glaceon for mid game shut down (played vs this one and lost too )
Unown G to protect froom Damage even / pain amplifier
queen to reduce the dmg spread.
Garchomp SP to heal all the dmg from spread (very annoying ;p )
match ups vs Sp toolbox 90-10 their favor
i urgent need tomb for this one but still.. they have chomp lvl X... luxray ... very hard ;p
vs eeveelution /glaceon deck 80-20 their favor
mid game lock stops even noir lvl x so i cant to the proper spread.(always close one but still too hard ;p )
vs straight gengar 20-80 my favor
i got tomb / night spin / unown g they just cant set up - touch me ;p
vs Speedrill 30-70 my favor
i got tomb noir dp night spin. (it just who will set up first ;p )
vs shuppet 50-50
if i dont start with tomb or not be albe to bring it by T2 is almost sure loss
vs gyarados 50-50
they are faster but if im able to set up an SF noir with night spin the game is over ;p
vs blaziken 60-40their favor
bold 130 hp combo with SSU and spam bts so no spread from noir = autoloss ;p
thx for reading ^__^
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