Pokémon TCG: Sword and Shield—Brilliant Stars

Dusk zOmg (tiny article inside :) )

Status
Not open for further replies.

darvor

Member
hello everybody ;D

dusknoir / bronzong :)

Pokemon

4(1dp - 3 sw) - 3( 1 dp - 2sf) - 2 shadow command -1 dark palm -1 lvlx dusknoir
2 (md) - 2 bronzong (md)
1 azelf
2 uxie
2 unown G
and for starter : 4 tomb AR

Trainers :
2 Super Scoop up
2 NM
4 rare candy
2 warp point
2 premier ball
1 luxury ball

Supporters :

4 bebes search
4 ros res
1 palmier con

Stadium :
2 BTS
1 noir lvl x (lol )

Energy :
4 call {C} nrg
2 cyclone {C} nrg
6 psychic {P} nrg

draw engine : uxie , shadow command noir

search engine : tomb , azelf , call nrg
search if trainers locked : ros res, bebes search , tomb, call nrg

Techs : Dark Palm noir . (i've though many different techs to add but the best tech that doesnt reduce my consistency is noir dp )

Set up : hope to start with tomb for a straight shadow commmand dusknoir. If i dont start with tomb i have call nrg , evoluter, reaper cloth duskull or psychic restore of uxie to reduce the chances of a bad start.



Strategy : The strategy of the deck is to heavy spread.
Use dusknoir as main attacker Damage Even the benched pokemon or defence with Night Spin and after noir lvl x is stad heavy spread with bronzong.


Dark Palm : combos with cyclone nrgies / warp points to send their charged attacker into oblivion

Damage calculation : before your turn starts 1 dmg spread with lvl x ,/ during your turn Pain amplifier / at the end of your turn 1 dmg spread with noir 1 dmg spread to every pokemon with powers / at the end of enemy turn if they didnt KO zong or took out noir there is 0-2 dmg spread(depending which the took off )
= 3-6 dmg counter spread at mid game in one whole turn.
otherwise charge with dmg counters shadow command and damage even them.
Noir dp can act as an early (50-70 dmg to a benched basic is prize) or as late game attacker

counters : Power Spray uxie and the whole deck set up shuts down.
glaceon for mid game shut down (played vs this one and lost too )
Unown G to protect froom Damage even / pain amplifier
queen to reduce the dmg spread.
Garchomp SP to heal all the dmg from spread (very annoying ;p )


match ups vs Sp toolbox 90-10 their favor
i urgent need tomb for this one but still.. they have chomp lvl X... luxray ... very hard ;p

vs eeveelution /glaceon deck 80-20 their favor
mid game lock stops even noir lvl x so i cant to the proper spread.(always close one but still too hard ;p )

vs straight gengar 20-80 my favor
i got tomb / night spin / unown g they just cant set up - touch me ;p

vs Speedrill 30-70 my favor
i got tomb noir dp night spin. :) (it just who will set up first ;p )

vs shuppet 50-50
if i dont start with tomb or not be albe to bring it by T2 is almost sure loss :(

vs gyarados 50-50
they are faster but if im able to set up an SF noir with night spin the game is over ;p

vs blaziken 60-40their favor
bold 130 hp combo with SSU and spam bts so no spread from noir = autoloss ;p


thx for reading ^__^
 
Last edited:
why not use the Dusknoir with Spirit Pusle for main attacker to deal damage to pokemon with energy then slap on Dusknoir lv X so when he's Ko'd your still dealing damage consistantly non-stop untill they can counter him.
 
cause i prefer to damage with shadow command and use tech the dp one ;)

and spirit pulse is useless vs gyarados deck and many low nrg based decks ;)
 
just finally updating the list with tomb instead of sab . bye bye evil power sprays > :- D
added some matchups :)
changed -2 evoluter +2 scoop up (its really annoying when enemy takes prizes from benched uxies :( )
-1 moonlight +1 psy nrg ( i have energy issues and 1 moonlight didnt helped me in any match :( )
 
Status
Not open for further replies.
Back
Top