Pokémon TCG: Sword and Shield—Brilliant Stars

Dusknior SF Potential?

I looked at Dusknoir SF and its second attack says that it cant be hurt by a pokemon that has 2 or less energy on it, so I thought It might have some potential. If it was against jumpluff, it couldnt get hurt, against LuxChomp couldnt get hurt if they have a energy gain, maybe Dialga G LVX could hurt it,but gengars poltergeist, and gyrados, maybe its the energy cost but I like it, Thoughts? :confused:
 
I looked at Dusknoir SF and its second attack says that it cant be hurt by a pokemon that has 2 or less energy on it, so I thought It might have some potential. If it was against jumpluff, it couldnt get hurt, against LuxChomp couldnt get hurt if they have a energy gain, maybe Dialga G LVX could hurt it,but gengars poltergeist, and gyrados, maybe its the energy cost but I like it, Thoughts? :confused:

It's like umbreon UD. It pretty well blocks the same amount of the format as well. However this dusknoir seems to have the same issue as umbreon, it just doesn't hit hard enough. 3 for 50 is even worse than 1 for 30 (not to mention dusknoir is a stage 2). Yeah sure you can belt it, but it'll still take 2 hits to knock out most stuff. Also, all you gotta do it slap on 3 energy on something (dce +1 energy doesn't take long), and that effect of the attack is useless.

Interesting but not competitive.
 
It REALLY depends on your build.

You'll need a way to keep Gdos and Luxchomp at bay long enough to WIN the PRIZE COUNT WAR.

Sure, you may get a lock going somewhere in that 30 mins, but what's the prize count when time is called?
(and how much of your bench is snipable?)
 
The problem is, Dusknoir needs 3 energy for this attack, so you can't just drop it and lock, like with Umbreon. I think it's still a good card, but mainly because of the first attack and the power. I played a Dusknoir deck (4-1 missed top cut by TieBreaker) and rarely came up to use the second attack.
 
Think Dusknoir has huge potential, but still struggling to find it. Without Unown G it's fabulous. With Gengar going nuts, kind of sucks... Best partner I have found is Flygon,because of the stadium thing...
 
My friend took a Dusknoir SF/Flygon deck to cities and went 1-5.
I wouldn't recommend it, even against Gyarados you can still Warp Point around it and Seeker it up.
Edit: That's what I did when I played him w/ my Gyarados.
 
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I built a crazy fun Dusknoir deck and top cut in the Cities I used it going 5-1 , just loosing due to bad draws in top 8 ... I took Luxchomps , Gyarados and T-Tars along the way. 2nd attack is great in many ways.. prevents Shadow Room, so with the right partners and some practice, sure it's competitive , and super fun to play. Lv X can win you games.

My son also used it in another Cities and finished 2nd ( Seniors ) , just loosing in the finals to an undefeated Charizard deck. So make your list , test like crazy vs your metagame to figure out your drills vs specific decks, and play it in your next Cities, you won't regret it.
I'll probably use it again ....
 
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Think Dusknoir has huge potential, but still struggling to find it. Without Unown G it's fabulous. With Gengar going nuts, kind of sucks... Best partner I have found is Flygon,because of the stadium thing...

Are you kidding, this deck owns the Gengar Matchup. I am 7-1 vs Gengar this year with Dusknoir. My only loss was due to a huge missplay I made. I still would have won it if my opponent had not hit a key Fainting spell flip.

One tourney I played 4 gengars in a row and bet each and every one of them on my way to finishing 2nd in the City Championship.

They dont dare snipe you on the bench becuause you just damage even them to death. Vilegar is so slow you can usually snipe the baby ghosts on the bench before they even get the chance to turn into gengars. Plus you have built in Draw advantage over Gengar, and once you start Night Spinning the Gengar usually cant answer for that. This deck does miss Moonlight stadium and Reaper cloth Duskull though. Otherwise it is just as effective a deck as it was two years ago when I went 6-1 with it at Washington States.
 
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I suppose attaching a third energy, Poltergeisting for some, and then KOing you after you either Damage Even (and leave yourself open to a normal Poltergeist/Shadow Room) or Night Spin (failing to KO most likely) is out of the question then?

Sorry, kind of confused about that logic.
 
I suppose attaching a third energy, Poltergeisting for some, and then KOing you after you either Damage Even (and leave yourself open to a normal Poltergeist/Shadow Room) or Night Spin (failing to KO most likely) is out of the question then?

Sorry, kind of confused about that logic.

Gengar usually runs a low energy count, its not that easy for them to equip three energy on a single Ghost, they need to waste one one on the Spirtomb that you will just be shooting over or waste their unown Q on the dark ghosty instead of the Uxie X it was in the deck for, either way its an advantage for you.
 
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Dusknoir got really popular here in New England for a week or two, then died down. The reason being? Everyone started putting in one dce in their gyarados deck so they could trash the dusknoir and keep on going.
Although I like Dusknoir Vileplume, you should really only use it in a complete gyarados meta, and only if you know that the majority of those gyarados players do not run dce
 
Dusknoir got really popular here in New England for a week or two, then died down. The reason being? Everyone started putting in one dce in their gyarados deck so they could trash the dusknoir and keep on going.
Although I like Dusknoir Vileplume, you should really only use it in a complete gyarados meta, and only if you know that the majority of those gyarados players do not run dce

No Dusnoir Vileplume. I really do not see how one Double colorless will win the matrhup vs Gyrados. Smart Dusknoir player will night spin with an undamaged Dusknoir, so they csnt get OHKO's by the Gyrados. Vilplume is a horrible card that makes your deck super slow.
 
At a first glance, I like that Dusknoir has its own draw power, sniping ability, and the Lv. X, which can cause a lot of damage to your opponent over a period of time. However, it takes three energy to use Night Spin. That will take a lot of time to set up, and it only does 50 damage. Luxray will Bright Look around it, Garchomp will snipe around it, Gengar will snipe around it, and there are other Pokemon (Dialga G Lv. X, for example) that can wait until they have three energy on them to attack your Dusknoir. So while Dusknoir can do a lot of damage once it is set up, I think that it takes too long to set up for it to be worth it.
 
No Dusnoir Vileplume. I really do not see how one Double colorless will win the matrhup vs Gyrados. Smart Dusknoir player will night spin with an undamaged Dusknoir, so they csnt get OHKO's by the Gyrados. Vilplume is a horrible card that makes your deck super slow.

Read my post again ;)
Btw, before you read it again, realize I meant Dusknoir Vileplume was popular in our meta.
And I said that double colorless helps gyarados win against dusknoir. I don't even think that their's a dusknoir that uses dce :O

---------- Post added 01/04/2011 at 08:56 PM ----------

And tbh, Dusknoir is already a super slow deck.
Imo, it needs vileplume to even be semi competitive
 
Read my post again ;)
Btw, before you read it again, realize I meant Dusknoir Vileplume was popular in our meta.
And I said that double colorless helps gyarados win against dusknoir. I don't even think that their's a dusknoir that uses dce :O

---------- Post added 01/04/2011 at 08:56 PM ----------

And tbh, Dusknoir is already a super slow deck.
Imo, it needs vileplume to even be semi competitive

It is slower now that reapercloth is gone. but except for SP's that outspeed evertything Dusknoir is not that slow compared to the other decks that are out there. It is the best sniper in the game for two energy. It is extreamly unforgiving if your opponent had a les then optimal start. You have to run Bench shiled in it to handle the SP match up, Once you level up you want to get KO'd so you can turn into a stadium. Dusknoir owns Gyrados and Gengar Matchups and is very strong sgainst the random decks.
The only problems are against SP's and you can Tech against them.

No Double colorless in Dusknoir unkless you run the bad one with the Pokebody that puts one damage on all of your opponets pokemon with enerrgy when its active. I dont like that one. two Stormfront Nightspin and one Promo and the X are the way to go.
 
Read my post again ;)
Btw, before you read it again, realize I meant Dusknoir Vileplume was popular in our meta.
And I said that double colorless helps gyarados win against dusknoir. I don't even think that their's a dusknoir that uses dce :O

---------- Post added 01/04/2011 at 08:56 PM ----------

And tbh, Dusknoir is already a super slow deck.
Imo, it needs vileplume to even be semi competitive

Like Rogue Archetype stated , it is really about the build and the list. SPs and others will set up faster, only if you let them.

Plume is the perfect card for Noir. In the right build you can be attacking in turn 3 most of the time ( you only need 2 energies to start attacking ) , just like Vilegar and many others around. It's not winning more because it's not being played more. You can beat SPs with the right cards and the right drill. As stated before, Gyarados ( even with DCE , imo ) is not much trouble and Vilegar is hard but winnable with the right mix of Night Spins and Damage Evens.

Like any other card, it's a matter of whether you like the card enough to make a deck around it and you will enjoy playing with it. Bottom line, for the question that started this thread, is that it can indeed work and be competitive if you do the right things with it , which may not be the case for many other cards, no matter how hard you try.

Just my 2 cents, out of personal experience.
 
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Like Rogue Archetype stated , it is really about the build and the list. SPs and others will set up faster, only if you let them.

Plume is the perfect card for Noir. In the right build you can be attacking in turn 3 most of the time ( you only need 2 energies to start attacking ) , just like Vilegar and many others around. It's not winning more because it's not being played more. You can beat SPs with the right cards and the right drill. As stated before, Gyarados ( even with DCE , imo ) is not much trouble and Vilegar is hard but winnable with the right mix of Night Spins and Damage Evens.

Like any other card, it's a matter of whether you like the card enough to make a deck around it and you will enjoy playing with it. Bottom line, for the question that started this thread, is that it can indeed work and be competitive if you do the right things with it , which may not be the case for many other cards, no matter how hard you try.

Just my 2 cents, out of personal experience.

Plume just slows you down, and it rarely is in play T1, I would much rather T1 defen lock with my Dialga G until I have my Dusnoirs set up and ready to go. This way all my evolution resources are used to build dusknoirs that can attack instead of Vileplumes that just sit on your bench until the get bright looked up by a luxray and then you have to waste reven more resources getting it back to the bench. And unlike Vileplume you can actually use Dialga for KO's if you run short of Dusknoirs. Few things are more fun in a game then turning Your Dusknoir X into a Stadium when it is KO'd and then following that with an endless stream of Defans from your Dialgas.
 
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