Deoxysmatter
New Member
It's been obvious since the release of Cold Flare/ Freeze Bolt that Dusknoir had an amazing ability just waiting for the right deck to abuse it. For those who are unaware of the card of which I speak of, here is the details:
Dusknoir – Psychic – HP130
Stage 2 – Evolves from Dusclops
Ability: Dark Hand
As often as you like during your turn, you may move 1 damage counter on 1 of your opponent’s Pokemon to another one of his or her Pokemon.
[P][C][C][C] Shadow Punch: 60 damage. This attack isn’t affected by Resistance.
Weakness: Darkness (x2)
Resistance: none
Retreat: 3
The appeal is in the reverse-reuniclus-in-an-ability. Moving any damage counter your opponent has at whim is appealing no matter who you are. Theorydecking has been rampant, pairing Dusknoir with spread damagers with Dusknoir to concentrate that damage onto one target, taking powerful knockouts with otherwise thinspread attacks...
What if I told you that's not the only way to think about Dusknoir?
The idea occurred to me while I was editing my Vilebox deck, looking at Stunfisk DRX's Rumble attack, which does 40 and prevents retreat. I thought "Wouldn't it be amazing if we could continue to keep the opponent stuck in the active and instead damage the bench...!" If you haven't reached the conclusion yet, it's merely use a locking move with one pokemon (Stunfisk DRX, Druddigon NVI, Pinsir NXD, etc) locking pokemon who can't really damage you or otherwise doesn't want to be in the active position (Eelektrik, for example), move the damage off of the pokemon using Dusknoir's ability (So you don't knock them out and let the opponent promote their preferred pokemon), then once the damage is spread around all the opponents' benched pokemon, send up a spread damager (Registeel, Kyurem NVI, etc) to knock out the opponents (It might also be worth it to knock out support pokemon like Hydreigon if it helps you more).
The main issues I can see with this type of strategy is that the matchups against Hydreigon/Darkrai and Keldeo/Blastoise would be an uphill battle (Hydreigon for having few, if any, suitable locking target, Keldeo/Blastoise because of Keldeo's Ability overwriting the locking effect).
I'd love to hear other people's opinions, and proposed decklists to see a strategy would be nice to analyze. I'm sure others would like to hear what you have to say as well.
Dusknoir – Psychic – HP130
Stage 2 – Evolves from Dusclops
Ability: Dark Hand
As often as you like during your turn, you may move 1 damage counter on 1 of your opponent’s Pokemon to another one of his or her Pokemon.
[P][C][C][C] Shadow Punch: 60 damage. This attack isn’t affected by Resistance.
Weakness: Darkness (x2)
Resistance: none
Retreat: 3
The appeal is in the reverse-reuniclus-in-an-ability. Moving any damage counter your opponent has at whim is appealing no matter who you are. Theorydecking has been rampant, pairing Dusknoir with spread damagers with Dusknoir to concentrate that damage onto one target, taking powerful knockouts with otherwise thinspread attacks...
What if I told you that's not the only way to think about Dusknoir?
The idea occurred to me while I was editing my Vilebox deck, looking at Stunfisk DRX's Rumble attack, which does 40 and prevents retreat. I thought "Wouldn't it be amazing if we could continue to keep the opponent stuck in the active and instead damage the bench...!" If you haven't reached the conclusion yet, it's merely use a locking move with one pokemon (Stunfisk DRX, Druddigon NVI, Pinsir NXD, etc) locking pokemon who can't really damage you or otherwise doesn't want to be in the active position (Eelektrik, for example), move the damage off of the pokemon using Dusknoir's ability (So you don't knock them out and let the opponent promote their preferred pokemon), then once the damage is spread around all the opponents' benched pokemon, send up a spread damager (Registeel, Kyurem NVI, etc) to knock out the opponents (It might also be worth it to knock out support pokemon like Hydreigon if it helps you more).
The main issues I can see with this type of strategy is that the matchups against Hydreigon/Darkrai and Keldeo/Blastoise would be an uphill battle (Hydreigon for having few, if any, suitable locking target, Keldeo/Blastoise because of Keldeo's Ability overwriting the locking effect).
I'd love to hear other people's opinions, and proposed decklists to see a strategy would be nice to analyze. I'm sure others would like to hear what you have to say as well.