PKMN
1 dusknoir lv x
3-3-3 Dusknoir SF 1/100
3-3-3 Crobat PRIME
3 Mesprit UL
2 Uxie UL
T/S/S
1 BTS
3 Rare Candy
2 PKMN COMM
2 Poke Radar
1 luxury ball
1 ex belt
1 life herb
1 moomoo milk
2 twins
3 bebe's search
2 pkmn collector
1 palmers contribution
1 copycat
1 lookers invest..
1 prof oaks new thery
ENERGY
2 rainbow energy
11 Psychic
well the main point here is to get dusknoir lv x as stadium which as we all know will be doing 50 dmg per turn alongside Crobat PRIME's severe poison(4coutners in between turns)
im not going to always have dusknoir lv x out, but dusknoir SF(1/100)
is still a good hitter with damage even and night spin, i have the mesprit to stop such things as healing breath or bright look or any other pokepowers i dont want to occur, any suggestions will be thanked.
oh yeah rainbow energy to place extra counters on dusknoir SF(1/100) thus giving damage even that extra 10
1 dusknoir lv x
3-3-3 Dusknoir SF 1/100
3-3-3 Crobat PRIME
3 Mesprit UL
2 Uxie UL
T/S/S
1 BTS
3 Rare Candy
2 PKMN COMM
2 Poke Radar
1 luxury ball
1 ex belt
1 life herb
1 moomoo milk
2 twins
3 bebe's search
2 pkmn collector
1 palmers contribution
1 copycat
1 lookers invest..
1 prof oaks new thery
ENERGY
2 rainbow energy
11 Psychic
well the main point here is to get dusknoir lv x as stadium which as we all know will be doing 50 dmg per turn alongside Crobat PRIME's severe poison(4coutners in between turns)
im not going to always have dusknoir lv x out, but dusknoir SF(1/100)
is still a good hitter with damage even and night spin, i have the mesprit to stop such things as healing breath or bright look or any other pokepowers i dont want to occur, any suggestions will be thanked.
oh yeah rainbow energy to place extra counters on dusknoir SF(1/100) thus giving damage even that extra 10