Pokémon TCG: Sword and Shield—Brilliant Stars

Easy ways to charge up Tyranitar SF?

Tyranitar is anything but a tech contender. Everything about the card, from the Body to the energy-intensive attacks to the fact that it is a stage 2, scream "Play this as the center of a deck or don't bother playing it at all!"

This doesn't have anything to do with accelerating energy onto Tyranitar, but since we're talking about partners for the card in general now I have to say I like the idea of using Omastar after 2 or 3 Spinning Tails followed of course by a Wager. That will end games. In fact, even one Spinning Tail followed by an Omastar drop and another Spinning Tail immediately after that would usually net a series of KOs, if not their entire bench.
 
Lunatone does not work (yah he may get one energy in the discard,,,)
The reasoning behind Lunatone not working at all is because it lasts one turn with Gengars running amuk.

butlerforhire- Have you play tested omastar?. (just wondering) I was also about to say I dont see wager working in this deck ....then I was like wait! that FORCES your opponent to have to use their claydol,uxie,ect.. essentially getting to use darkness drive! (I should be smacked for not seeing that)

And the fastest way to power up your Ttars is to place an energy on them once per turn :thumb:
 
Lunatone does not work (yah he may get one energy in the discard,,,)
The reasoning behind Lunatone not working at all is because it lasts one turn with Gengars running amuk.

butlerforhire- Have you play tested omastar?. (just wondering) I was also about to say I dont see wager working in this deck ....then I was like wait! that FORCES your opponent to have to use their claydol,uxie,ect.. essentially getting to use darkness drive! (I should be smacked for not seeing that)

And the fastest way to power up your Ttars is to place an energy on them once per turn :thumb:

Yes I have playtested Omastar a bit. It isn't always the easiest card to get into play, but when it does, it is usually devastating as long as you had gotten a few Spinning Tails off earlier.

Wager is also good with it because you put all the evolutions you just devolved back into the deck so even if something on their bench does survive another round of Spinning Tail or isn't immediately KOed, re-evolving becomes more difficult especially if they lose the Wager.
 
Lunatone does not work (yah he may get one energy in the discard,,,)
The reasoning behind Lunatone not working at all is because it lasts one turn with Gengars running amuk.

Unown G
Not to mention if they go for Lunatone, you laugh because Claydol remains perfectly safe.

But the best way to win vs Gengar is to win your round one match, the odds of you facing Gengar after that decrease dramatically (unless you live in an area full of bad decks).
 
Throw a die off the table and make the opponent get it. While they are not looking, get 4 energy and attach them to t-tar. All done.

Sigg'd.

Weavile is easy peasy, but I don't think Zam will work. Any smart player would pretty clearly see what you are doing and not use Powers. Plus, a lot of decks are faster than Tyranitar without powers anyways.
 
Sigg'd.

Weavile is easy peasy, but I don't think Zam will work. Any smart player would pretty clearly see what you are doing and not use Powers. Plus, a lot of decks are faster than Tyranitar without powers anyways.

Your opponent would stop using powers.
...this is a bad thing?

Sure they can keep it up for a turn, maybe two, but after a while they WILL use their powers.
If not, drop a wager and laugh. Trying to get around T Tar by purely not using powers is foolish, a smart player will simply conserve and use powers only when needed.
 
Energy pickup seems like a must for this deck, espically on t-tar number 1. I really want to test him but I have too many decks built (and the t-tar list I have now would require 20+ proxys. :/).
 
I play Tyranitar / Dusknoir X / Water Weavile

First thing i do is get that Dusknoir X out there, I use the stormfront dusknoir with the pokebody that does damage to all the opponent's pokemon between turns, because it really helps my spinning tail. While he's out there annoying them, i'm powering up T-tar.

Once the dusknoir X dies and becomes that helpful little stadium, I usually throw in Weavile if I need to, and charge him up with special dark energy because he can search those out no problem. Weavile's got a free retreat cost so at this point in the game neither dusknoir, nor weavile, have touched an energy.

By this time you're sending out tyranitar, and you're spinning tailing like mad, probably charging another t-tar on the bench, as well as working your way up to another dusknoir so you can repeat the process if nessisary.

I also run Cynthias, and just hold onto it until Dusknoir X dies so I can grab a nice fresh hand.

So basically, I stall with Dusknoir til my T-tar is ready.

Hope this helps.
 
[R]Visitor;1262134 said:
I play Tyranitar / Dusknoir X / Water Weavile

First thing i do is get that Dusknoir X out there, I use the stormfront dusknoir with the pokebody that does damage to all the opponent's pokemon between turns, because it really helps my spinning tail. While he's out there annoying them, i'm powering up T-tar.

Once the dusknoir X dies and becomes that helpful little stadium, I usually throw in Weavile if I need to, and charge him up with special dark energy because he can search those out no problem. Weavile's got a free retreat cost so at this point in the game neither dusknoir, nor weavile, have touched an energy.

By this time you're sending out tyranitar, and you're spinning tailing like mad, probably charging another t-tar on the bench, as well as working your way up to another dusknoir so you can repeat the process if nessisary.

I also run Cynthias, and just hold onto it until Dusknoir X dies so I can grab a nice fresh hand.

So basically, I stall with Dusknoir til my T-tar is ready.

Hope this helps.

interesting. But is it 'that' fast? u need to search for lots of stuffs everyturn. Did u include claydol?
 
I dunno, TTar is one of those cards that I see so much potential, it's just hard to play.

I tried it with Togekiss, and aside from consuming bench space it worked out well. I almost always got 3-5 energy with every Togekiss.

One of my friends at our league, is playing a sorta speed version with just Claydol and a tech line of Darkrai Lv. X which also seems to work well. He max'd Felicitys so that he'd almost always have a dark in the discard whenever id use Claydol. And Darkrai makes Grind an extremely viable attack.

I dunno though, thats a tricky card as is a lot of stuff in Stormfront
 
interesting. But is it 'that' fast? u need to search for lots of stuffs everyturn. Did u include claydol?

It's fast enough for me. Look, even if T-tar isn't fully charged, Grind is a fantastic attack. As long as you're using special dark energy, it's a great attack even with 2 or 3 energy, early in the game. I don't run claydol.
 
No Alakazam

I gave up on Alakazam, the basic cant attack and for the record the Stage 2 cant either!!

I tell you not being able to OHKO an undamaged Machoke for 3 energy is just plain awful.
An no one was using powers when I had it in play much so I gave up. I still think you need a decent Psychic pokemon to help out with T-tar's weakness.
 
Unown G
Not to mention if they go for Lunatone, you laugh because Claydol remains perfectly safe.

But the best way to win vs Gengar is to win your round one match, the odds of you facing Gengar after that decrease dramatically (unless you live in an area full of bad decks).

What if two Gengars go against eachother in the first round?
 
I don't think there are any easy ways to charge it up via the discard pile. If there was then the combo would be broken in the heavy POKEpower based environment we currently have. Tyranitar is not supposed to be easy to power up.

Weavile is rather obvious so maybe a less obvious Swarm with 4x Energy Link? Your opponent would be able to use powers early game when the discard would have no energy to absorb, but would suffer a rapid loss mid to late game if they continued to use powers and were unable to exchange prizes with the Ttar player.

To get energy in the discard RegiIce or RegiSteel? you could even use registeel as a wall as long as the opponent can't hunt whilst you power up ttar.
 
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At our league, Tyranitar is the metagame. They are playing it with Darkrai Lv.X and some with Weavile.
I don't think it's good.
 
You dont need to charge it with 5 darkness to do anything. Darkrai LV. X lets you deal 30 damage pr. dark energy using grind. And with all those claydols you will charge fast. Getting the dark energy into the discard pile is easy. Just use Sableye and Felicity Drawing.
 
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