Pokémon TCG: Sword and Shield—Brilliant Stars

Eclipse - Lunarock/Cresselia tech

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Magic_Umbreon

Researching Tower Scientist, Retired
Eclipse

Penumbral Eclipses said:
A lunar eclipse occurs at least two times a year, whenever some portion of the Earth's shadow falls upon the Moon. The shadow of the Earth can be divided into two distinctive parts: the umbra and penumbra. Within the umbra, there is no direct solar radiation. However, as a result of the Sun's large angular size, solar illumination is only partially blocked in the outer portion of the Earth's shadow, which is given the name penumbra.

A penumbral eclipse occurs when the Moon passes through the Earth's penumbra. The penumbra does not cause any noticeable darkening of the Moon's surface, though some may argue it turns a little yellow.

This is not just a penumbral eclipse though, this is Magic Umbreon's Eclipse of moonlight mayhem :lol:

Pokémon

Eclipse is an all-basic deck (apart from Cresselia LvX). Heavy Roseanne's Research and Holon Mentor are played so that you can get everything you need for a Turn 2 Lunarock setup and remain useful supporters for later game.

Lunatone's poké-power can discard cards from your hand then you can use Solrock to attach them to your benched pokémon. Together with mentor, getting energy in the discard should not be a problem. Each Lunatone in play can use its poké-power to discard/draw each turn so if you have three out, you can start going through your deck fast. The deck is packed with discard fodder - cards crucial for setup and in certain matchups but useless later game so can be discarded.

Solrock has its great Sol Rock attack that can KO Pachirisu in two attacks and can be performed from the first turn of the game. Its poké-body is also helpful early on. If you draw into or search out Solrock while a psychic or fighting type is active, playing Solrock means it can "leap in" by retreating the active pokémon for free.

Holon's Castform can be searched with any of the supporter card that pull basic pokémon from your deck into your hand. When it returns an energy card attached to the pokémon you attach it to, that energy can be discarded with Lunatone or a supporter and then attached with Sol Charge. Castform can pay for the energy costs without needing the correct basic energy attached and can suprise an opponent by making a pokémon they thought couldn't attack able to attack.

Cresellia is needed to level up. It has poor attacks but can retreat for free while moonlight stadium is in effect.

Cresselia LvX can be energised with Sol Charge. Each Cresselia you have in play can use its poké-power to move a damage counter - healing one of your pokémon and damaging one of your opponent's. This makes it easier to use its Moon Skip attack. Lots of cards in the deck help to soften opponent's pokémon (such as Sol Charge) so hopefully you can claim those crucial two prizes. Unfortunately, Cresselia LvX cannot be pulled with roseanne's or mentor.

Mew ex can be energised with Sol Charge to devolve your opponent's pokémon. With its poké-power, not only do you know whether your opponent has the general resources to pose a threat, you also know if they can evolve the pokémon next turn or not. Mew ex can flee from the active position with moonlight stadium and keep a close watch on your opponent's hand thereafter.

Absol ex is mainly here for is poké-power which can setup a critical Moon Skip. Absol ex can retreat for free with moonlight stadium. Psychic pulse has potential use because Cresselia LvX can place counters on different pokémon so it deals decent damage as a last resort.

Sableye is a useful tech against setup pokémon such as Pachirisu or Phione if you start with it and can also help against cards with one attack but a high retreat cost such as Blissey and Wailord. Unfortunately an attached Unown G will remove the effect from Disable. Excavate is a useful poké-power in combination with Lunatone because you can see what you will draw before you draw. With lots of disposable mentors, extra Solrocks and such, Lunatone's efficency is heavily increased. Of course, Sableye can also flee for free with Moonlight stadium.

Decklist

Pokémon: 17
4 Solrock
4 Lunatone
2 Holon's Castform
2 Cresselia
2 Cresselia LvX
1 Mew ex
1 Absol ex
1 Sableye

Trainers: 28
4 Roseanne's Research
4 Holon Mentor
2 Team Galactic's Wager
4 Felicity's Drawing
2 Scott
1 Professor Birch
4 Moonlight Stadium
1 Pluspower
1 Strength Charm
3 Premier Ball
2 Timespace Distortion

Energy: 15
4 Multi Energy
8 Fighting Energy
3 Psychic Energy


Help Me!

Does anyone think this could work? Does it need a big hitter like Groudon ex or Latios? Are my ratios off? Please help :D
 
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You dont need 3 premier Ball, go to 2. You dont need 4 mentor AND Roseannes, id say go to 3 of each. go to 2 Moonlight Stadium and put in 2 Battle Frontier.
add in a Scott instead of the 3rd Premier Ball
go 10 fight and 5 psychic
 
Play Energy Search. It's deck thinning, and gets that crucial energy either in the discard or on Solrock to get the energy back.

But overall I like the concept of the deck. I would definitely consider a bigger hitter like Groudon because it can get charged so fast by Solrock.
 
Thanks!

Thanks so much for the comments, it's been really helpful.

Only 3 psychic energy? I can tell you now that you'll need more psychic energy for success with Cresselia.

I agree, I think I exaggerated on the basic fighting energy. I wanted to make sure Sol Charge could be used as soon and as often as possible but I thought of a way to fix the problem without harming Solrock: Multi energy. While lots of basic energy is good for Sol Charge and Roseanne's, each turn I'm attaching one energy from my hand and the other from the discard with Sol Charge. The one from my hand doesn't need to be basic, so 4 multi energy shouldn't do any harm. The original plan was to use castform(s) to pay for the costs and I wouldn't need to do anything else.

You dont need 3 premier Ball, go to 2. You dont need 4 mentor AND Roseannes, id say go to 3 of each. go to 2 Moonlight Stadium and put in 2 Battle Frontier.
add in a Scott instead of the 3rd Premier Ball
go 10 fight and 5 psychic

Remember that EVERY turn I'm discarding a card for every Lunatone in play, so really there's no problem in overkill because I need things to discard. It's my only way of getting Cresselia LvX apart from drawing it and 2 seems like cutting it close. I will make sure to try out your suggestion. BTW what is battle frontier for?

Play Energy Search. It's deck thinning, and gets that crucial energy either in the discard or on Solrock to get the energy back.

I'm all for deck thinning and I consider energy search as the most underplayed card atm but for a couple of reasons I don't have faith in it here. With castforms and multi, the color of the basic energy isn't crucial apart from turn one where Energy search couldn't be played if you go first anyway. There's enough roseanne's for choice.

But overall I like the concept of the deck. I would definitely consider a bigger hitter like Groudon because it can get charged so fast by Solrock.

At the moment it's more like a list of pros and cons in my head. A poké with a retreat cost of two makes a terrible starter as I can't Sol Charge until like turn three and that's if it hasn't been knocked out. I'd have to remove some of the techs whch still need testing to see what works and what doesn't.

I don't get how this deck works.

Solrock charges things up, Lunatone is draw power and puts stuff in the discard. That in itself is a great combo: energy acceleration and draw power. With 4 roseanne's and 4 mentor the deck is based around getting that going asap. Techs and attackers are added that make use of the mentor/roseanne's. Disrupt things and try and get prizes with Cresselia or keep it as a deterrent. In a way it's sort of anti-Pachirisu because both Lunatone and Solrock can KO it with two attacks.

Back to back posts merged. The following information has been added:

Maybe you should consider useing Pachirisu for a starter.

Takes up valuable bench space and it can't achieve the T2 against enemy Pachirisu. It's always been a consideration.
 
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How do you expect to beat magmortar and GaG

Magmortar: Anything that has been attacked by Sol Charge can be KOed by Mew ex's Devo Crush but I've never played Magmortar so I don't know how it works.

GaG: Absol and Sentret are both KOed by two attacks from either Lunatone or Solrock similar to Pachirisu and Stantler. Mew ex's devo crush KOs rare candied pokés and things evolved from Kirlia after small damage. Gallade line also takes extra damage from weakness to Cresselia.

Tech ideas for these matchups

Mewtwo* and Mew SW might help against Gallade. Mew SW could copy Psychic Cut or sonic blade into cresselia's range. Mewtwo* could also KO with castform attached. They get free retreat with moonlight stadium too.

Mew* could copy flame blast with castform attached to do 70 to Magmortar - enough to KO after two sol charges or just put it in cresselia range. Pesky poké-body makes that tricky but two full moon dances would counteract that.

Lake boundary might be better with these to do more damage. Hmmm.
 
ching/chime isn't afraid of your starter, it may not be played much but searching a supporter then drawing or confusing is nasty, a couple people here use it

lunasol is pretty good but i liked your idea of togekiss with cresselia and mew ex fits nicely in there as well, same goes for alakazam* you can tech in 1 gallade,
 
-Moonlight
+Lake Boundary

cut the mentors and roseanne and add in more PP so cresselia can KO things with Boundary and PPs which would do great against GG.
 
i think groudon here would be amazing but if you need retreat i would use kyroge
i would say
- 1 premeir ball
+ 1 groudon/kyoge

and plz consider dual ball it is amazing in basic deck ( i know i tryed)
 
Thanks again for the suggestions. I hope to play this or something similar at my next CC if I can get the resources. I'll tell you all about it and the actual decklist I end up using.
 
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