Could really use some input on this, plan to use for Battle Roads, perhaps beyond. It's built to try and counter ZekEels, Darkrai and CMT - as I expect those to be the regulars locally. This is my first deck posting so keep that in mind please, but I have tested the deck the last few weeks so i wasn't just wasting your time.
The strategy here is Eletrik combined with easy to retreat attackers (mewtwo, raikou ex) doing damage while avoiding the knockout, and then sniping/catchering the opponent. So Rakou & Catcher disrupt the bench to prevent Mewtwo & others setup. Using Seeker and SSU to get rid of damage and restart when necessary. Tornados EX is just for fighting matchup.
I also included Elextross DEX as a hail mary when things have gone south, which will seem odd to everyone, except it has saved me in two games so far so I'm probably going to continue experimenting with it.
All suggestions welcome!
Pokemon (15)
2 Raikou ex
3 Zekrom
1 Mewtwo ex
4-3 Electrik (tynamo nv 38)
1 Electross (dex 47)
1 Tornados ex
S/T/S (31)
4 N
2 PONT
1 Juniper
1 Engineers adjustments
1 Seeker
2 Great ball
2 Ultra ball
3 Dual ball
4 Pokemon communication
2 Pokemon catcher
2 Eviolite
1 Revive
2 Switch
1 Super rod
1 Junk arm
1 Plus power
1 Super scoop up
Energy (14)
11 electric energy
3 dce
The strategy here is Eletrik combined with easy to retreat attackers (mewtwo, raikou ex) doing damage while avoiding the knockout, and then sniping/catchering the opponent. So Rakou & Catcher disrupt the bench to prevent Mewtwo & others setup. Using Seeker and SSU to get rid of damage and restart when necessary. Tornados EX is just for fighting matchup.
I also included Elextross DEX as a hail mary when things have gone south, which will seem odd to everyone, except it has saved me in two games so far so I'm probably going to continue experimenting with it.
All suggestions welcome!
Pokemon (15)
2 Raikou ex
3 Zekrom
1 Mewtwo ex
4-3 Electrik (tynamo nv 38)
1 Electross (dex 47)
1 Tornados ex
S/T/S (31)
4 N
2 PONT
1 Juniper
1 Engineers adjustments
1 Seeker
2 Great ball
2 Ultra ball
3 Dual ball
4 Pokemon communication
2 Pokemon catcher
2 Eviolite
1 Revive
2 Switch
1 Super rod
1 Junk arm
1 Plus power
1 Super scoop up
Energy (14)
11 electric energy
3 dce