Charizardian
New Member
This is somewhat of a long term project, as Bonds to the End of Time won't be coming out in english for somewhile, but this could be potentially very nasty when it's released.
Pokémon: 21
2 Flygon (Bonds)
1 Flygon LV.X (Bonds)
1 Vibrava (Bonds)
2 Trapinch (Bonds)
3 Eevee (Bonds)
1 Umbreon (MD)
1 Glaceon (MD)
1 Leafeon (MD)
1 Glaceon LV.X (MD)
1 Leafeon LV.X (MD)
2 Baltoy (GE)
2 Claydol (GE)
2 Unown G (GE)
1 Azelf (LA)
Trainers: 23
4 Bebe's Search
4 Rare Candy
4 Felicity's Drawing
3 Handsome's Investigation (PL)
3 Time-Space Tear (PL)
2 Cynthia's Feelings
2 Roseanne's Research
1 Luxury Ball
Energy: 16
4 Call Energy
3 Fighting Energy
3 Water Energy
3 Grass Energy
3 Rainbow Energy (PL)
Spoilers:
Trapinch LV.14 - Fighting - HP50
Basic Pokemon
Poke-Power: Wear Sand
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Attach 1 Basic Fighting Energy card from your discard pile to this Pokemon.
[C] Grind: Does 10 damage times the number of Energy attached to Trapinch.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
Vibrava LV.36 - Colorless - HP70
Stage 1 – Evolves from Trapinch
[C]Energy Typhoon: Does 20 damage times the number of Energy in your opponent's discard pile. Then, return all of those Energy to your opponent's deck and shuffle it.
[C][C] Quick Attack: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Colorless (+20)
Resistance: Lightning (-20)
Retreat: 1
Flygon LV.65 - Colorless - HP120
Stage 2 - Evolves from Vibrava
Poke-Body: Rainbow Float
Each of your Pokemon whose Type is the same as a Basic Energy attached to this Pokemon has free retreat.
[C][C] Wall of Sand: 40 damage. Discard your opponent's Stadium card in play. If you do, prevent all effects of attacks, including damage, done to Flygon during your opponent's next turn.
[C][C][C] Power Swing: Does 60 damage plus an additional 10 damage for each Evolved Pokemon on your Bench.
Weakness: Colorless (+30)
Resistance: Lightning (-20)
Retreat: 0
Flygon LV.X - Colorless - HP140
Level-Up
Poke-Body: Eroding Storm
As long as this Pokemon is your Active Pokemon, in between turns discard 1 card from the top of your opponent's deck.
[C][C][C] X-treme Attack: Does 150 damage to 1 of your opponent's Pokemon LV.X.
Weakness: Colorless (x2)
Resistance: Lightning (-20)
Retreat: 0
Eevee LV.10 - Colorless - HP50
Basic Pokemon
[.] Signs of Evolution: Search your deck for up to 2 Evolution cards that Evolve from any Eevee, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[C] Prance: 10 damage. Switch Eevee with one of your Benched Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Handsome's Investigation
Supporter
Look at your opponent's hand
Shuffle your hand into your deck and draw up to 5 cards, or have your opponent shuffle his or her hand into his or her deck and draw up to 5 cards.
You can only use a Supporter once during your turn. To use it, put it into play next to your Active Pokemon and discard it at the end of your turn.
Time-Space Tear
Stadium
Each player can Evolve his or her Pokemon on the turn that it comes into play. (A Pokemon that Evolved on this turn can also be Evolved.)
You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
STRATEGY:
Flygon: A Solid Card. With Claydol, and the various Eevee evolutions on your bench, it will usually be doing 80-100 damage a turn for 3 Colorless Energy. It's Second attack can also get rid of Dusknoir LV.X and make it impervious for 1 turn all in the same turn.
Flygon LV.X: OHKO's Regigigas, and forces your opponent to discard card from their deck as long as it's active, and has 160 HP. Combine this with Flygon and you have one nasty card.
Vibrava: Not much, just to evolve Flygon. It's first attack can cause some havoc though.
Trapinch: It's power can search for fightings that you can discard with Felicity's and give it energy early. Very nice for a basic.
Glaceon: A nice card, it's first attack makes for a good stall and does 30 for 1 energy.
Leafeon: I've debated about whether to use this one or the Bonds one that has a nice poke-body, but I went with this since if it's forced to attack you can attack for just one energy.
Glaceon LV.X: Nasty Card, renders Gigas, Dusknoir, Unown G, Claydol, Uxie, Azelf, and Palkia LVX's poke-powers useless. Has a nice attack too.
Leafeon LV.X: Can get energies on your Pokémon faster, and has a good attack too.
Umbreon: Gives your Eevee evo's free retreat in case Flygon doesn't have the right energy.
Claydol: Used as a great card drawing device, plus it's evolved so it can help Flygon's Attack
Baltoy: Used to evolve, but has an okay draw attack.
Unown G: Used to block out Gengar, Dusknoir, and other threats.
Azelf: Tech just in case an Eeveelution is prized, never play it otherwise unless forced on the first turn, due to it being unable to evolve.
Bebe's Search: Can get those evolved Pokémon and lowers the cards in your hand to increase Claydol's Draw Power.
Rare Candy: Evolves Trapinch into Flygon, and can evolve Eevee's the turn their played in case you don't have space-time tear out.
Felicity's Drawing: Great draw card, combo with Trapinch early game to get some energy on him.
Handsome's Investigation: Can really disrupt your opponent's strategy or give you a new hand if you don't have anything good.
Time-Space Tear: Evolves your Pokémon when they come into play, your opponent can use it to their advantage too but definitely worth it.
Cynthia's Feelings: A poor man's Handosme's Investigation, but still works just as well.
Roseanne's Research: Can get energy and basics, which is awesome.
Luxury Ball: Get's any one Pokémon except for LV.X's, always nice to have.
Call Energy: Get's 2 basics to evolve, combine this with Eevee and you could already have two Evovled Pokémon on turn 2. Can also pay for Flygon's attack since he only uses colorless energy.
Fighting Energy: Discard these with Felicity To combo with Trapinch. Also useable by Claydol if it's forced to be Active.
Grass Energy: Can pay for Leafeon's attacks, as well as Flygon.
Water Energy: Pay's for Glaceon's attacks as well as Flygon.
Rainbow Energy: Makes it more like you have 6 of each basic energy instead, also the only way for Umbreon to attack.
Thoughts? Comments? Suggestions?
Pokémon: 21
2 Flygon (Bonds)
1 Flygon LV.X (Bonds)
1 Vibrava (Bonds)
2 Trapinch (Bonds)
3 Eevee (Bonds)
1 Umbreon (MD)
1 Glaceon (MD)
1 Leafeon (MD)
1 Glaceon LV.X (MD)
1 Leafeon LV.X (MD)
2 Baltoy (GE)
2 Claydol (GE)
2 Unown G (GE)
1 Azelf (LA)
Trainers: 23
4 Bebe's Search
4 Rare Candy
4 Felicity's Drawing
3 Handsome's Investigation (PL)
3 Time-Space Tear (PL)
2 Cynthia's Feelings
2 Roseanne's Research
1 Luxury Ball
Energy: 16
4 Call Energy
3 Fighting Energy
3 Water Energy
3 Grass Energy
3 Rainbow Energy (PL)
Spoilers:
Trapinch LV.14 - Fighting - HP50
Basic Pokemon
Poke-Power: Wear Sand
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Attach 1 Basic Fighting Energy card from your discard pile to this Pokemon.
[C] Grind: Does 10 damage times the number of Energy attached to Trapinch.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
Vibrava LV.36 - Colorless - HP70
Stage 1 – Evolves from Trapinch
[C]Energy Typhoon: Does 20 damage times the number of Energy in your opponent's discard pile. Then, return all of those Energy to your opponent's deck and shuffle it.
[C][C] Quick Attack: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Colorless (+20)
Resistance: Lightning (-20)
Retreat: 1
Flygon LV.65 - Colorless - HP120
Stage 2 - Evolves from Vibrava
Poke-Body: Rainbow Float
Each of your Pokemon whose Type is the same as a Basic Energy attached to this Pokemon has free retreat.
[C][C] Wall of Sand: 40 damage. Discard your opponent's Stadium card in play. If you do, prevent all effects of attacks, including damage, done to Flygon during your opponent's next turn.
[C][C][C] Power Swing: Does 60 damage plus an additional 10 damage for each Evolved Pokemon on your Bench.
Weakness: Colorless (+30)
Resistance: Lightning (-20)
Retreat: 0
Flygon LV.X - Colorless - HP140
Level-Up
Poke-Body: Eroding Storm
As long as this Pokemon is your Active Pokemon, in between turns discard 1 card from the top of your opponent's deck.
[C][C][C] X-treme Attack: Does 150 damage to 1 of your opponent's Pokemon LV.X.
Weakness: Colorless (x2)
Resistance: Lightning (-20)
Retreat: 0
Eevee LV.10 - Colorless - HP50
Basic Pokemon
[.] Signs of Evolution: Search your deck for up to 2 Evolution cards that Evolve from any Eevee, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[C] Prance: 10 damage. Switch Eevee with one of your Benched Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Handsome's Investigation
Supporter
Look at your opponent's hand
Shuffle your hand into your deck and draw up to 5 cards, or have your opponent shuffle his or her hand into his or her deck and draw up to 5 cards.
You can only use a Supporter once during your turn. To use it, put it into play next to your Active Pokemon and discard it at the end of your turn.
Time-Space Tear
Stadium
Each player can Evolve his or her Pokemon on the turn that it comes into play. (A Pokemon that Evolved on this turn can also be Evolved.)
You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.
STRATEGY:
Flygon: A Solid Card. With Claydol, and the various Eevee evolutions on your bench, it will usually be doing 80-100 damage a turn for 3 Colorless Energy. It's Second attack can also get rid of Dusknoir LV.X and make it impervious for 1 turn all in the same turn.
Flygon LV.X: OHKO's Regigigas, and forces your opponent to discard card from their deck as long as it's active, and has 160 HP. Combine this with Flygon and you have one nasty card.
Vibrava: Not much, just to evolve Flygon. It's first attack can cause some havoc though.
Trapinch: It's power can search for fightings that you can discard with Felicity's and give it energy early. Very nice for a basic.
Glaceon: A nice card, it's first attack makes for a good stall and does 30 for 1 energy.
Leafeon: I've debated about whether to use this one or the Bonds one that has a nice poke-body, but I went with this since if it's forced to attack you can attack for just one energy.
Glaceon LV.X: Nasty Card, renders Gigas, Dusknoir, Unown G, Claydol, Uxie, Azelf, and Palkia LVX's poke-powers useless. Has a nice attack too.
Leafeon LV.X: Can get energies on your Pokémon faster, and has a good attack too.
Umbreon: Gives your Eevee evo's free retreat in case Flygon doesn't have the right energy.
Claydol: Used as a great card drawing device, plus it's evolved so it can help Flygon's Attack
Baltoy: Used to evolve, but has an okay draw attack.
Unown G: Used to block out Gengar, Dusknoir, and other threats.
Azelf: Tech just in case an Eeveelution is prized, never play it otherwise unless forced on the first turn, due to it being unable to evolve.
Bebe's Search: Can get those evolved Pokémon and lowers the cards in your hand to increase Claydol's Draw Power.
Rare Candy: Evolves Trapinch into Flygon, and can evolve Eevee's the turn their played in case you don't have space-time tear out.
Felicity's Drawing: Great draw card, combo with Trapinch early game to get some energy on him.
Handsome's Investigation: Can really disrupt your opponent's strategy or give you a new hand if you don't have anything good.
Time-Space Tear: Evolves your Pokémon when they come into play, your opponent can use it to their advantage too but definitely worth it.
Cynthia's Feelings: A poor man's Handosme's Investigation, but still works just as well.
Roseanne's Research: Can get energy and basics, which is awesome.
Luxury Ball: Get's any one Pokémon except for LV.X's, always nice to have.
Call Energy: Get's 2 basics to evolve, combine this with Eevee and you could already have two Evovled Pokémon on turn 2. Can also pay for Flygon's attack since he only uses colorless energy.
Fighting Energy: Discard these with Felicity To combo with Trapinch. Also useable by Claydol if it's forced to be Active.
Grass Energy: Can pay for Leafeon's attacks, as well as Flygon.
Water Energy: Pay's for Glaceon's attacks as well as Flygon.
Rainbow Energy: Makes it more like you have 6 of each basic energy instead, also the only way for Umbreon to attack.
Thoughts? Comments? Suggestions?