aLeX-underwood
New Member
Alex's :lightning Electivire:lightning Deck
this is one of my first posts so here it goes:
had some help from dimension to get it started
the deck was designed for fast draw, fast set-up, and even faster knockouts.
Pokemon - 18
[4] Elekid (Dragon Frontiers)
[4] Electabuzz (Dragon Frontiers)
[3] Electivire (Secret Wonders)
[1] Electivire (Diamond and Pearl)
[2] Absol (Secret Wonders)
[3] Stantler (Secret Wonders)
[1] Minum (Secret Wonders)
Trainers / Supporters / Tools - 24
[1] Celio's Newtwork
[1] Dual Ball
[3] Professor Elm's Training Method
[3] Master Ball
[2] Buffer Piece
[1] Holon Mentor
[1] Bill's Maintenance
[2] TV Reporter
[1] Bebe's Search
[3] Professor Oak's Visit
[3] Night Maintenance
[1] Roseanne's Research
[1] Warp Point
[1] Holon Adventurer
Energies - 18
[3] Scramble
[14] Electric Energies
[1] Double Rainbow
Questions:
I understand how unfortunate it is that the whole deck is weak to lucario and gallade, but it seems that there could be some promise for the deck still.
Reasoning:
Minum for drawing 2 cards when stantler, absol gets knocked out.
Absol for baleful wind
Stantler for lead
Electivire (Secret Wonders) for Motor Drive (Attach an electric energy from discard pile)
Electivire (D&P) for Intense Voltage (Move as many electric energy to Electivire as you like)
Elekid -> Electabuzz for Power of Evolution (Lets me draw a card off of the bottom of my deck, therefore allowing me to draw 3 if all goes well)
Motor Drive to get a lot of energies onto my bench, intense voltage them to Electivire from D&P, then discard all for 120. If everything is going great then i should have 3 motor drives + an energy for turn = 120 each turn. OHKO Empoleon, Feraligatr, and Lucario.
Please leave any comments, questions, and please critique this honestly and be as brutal as possible.
Thanks in advanced, Alex :thumb:
this is one of my first posts so here it goes:
had some help from dimension to get it started
the deck was designed for fast draw, fast set-up, and even faster knockouts.
Pokemon - 18
[4] Elekid (Dragon Frontiers)
[4] Electabuzz (Dragon Frontiers)
[3] Electivire (Secret Wonders)
[1] Electivire (Diamond and Pearl)
[2] Absol (Secret Wonders)
[3] Stantler (Secret Wonders)
[1] Minum (Secret Wonders)
Trainers / Supporters / Tools - 24
[1] Celio's Newtwork
[1] Dual Ball
[3] Professor Elm's Training Method
[3] Master Ball
[2] Buffer Piece
[1] Holon Mentor
[1] Bill's Maintenance
[2] TV Reporter
[1] Bebe's Search
[3] Professor Oak's Visit
[3] Night Maintenance
[1] Roseanne's Research
[1] Warp Point
[1] Holon Adventurer
Energies - 18
[3] Scramble
[14] Electric Energies
[1] Double Rainbow
Questions:
- Is Electivire LvX worth it?
- Should I take out the Holon Adventurer for another draw card such as TV reporter?
- Is it important to have more than one warp point?
- Bebe's Search? Good / Bad?
- Should I replace a Motor Drive Electivire for an Intense Voltage one to have another main attacker?
I understand how unfortunate it is that the whole deck is weak to lucario and gallade, but it seems that there could be some promise for the deck still.
Reasoning:
Minum for drawing 2 cards when stantler, absol gets knocked out.
Absol for baleful wind
Stantler for lead
Electivire (Secret Wonders) for Motor Drive (Attach an electric energy from discard pile)
Electivire (D&P) for Intense Voltage (Move as many electric energy to Electivire as you like)
Elekid -> Electabuzz for Power of Evolution (Lets me draw a card off of the bottom of my deck, therefore allowing me to draw 3 if all goes well)
Motor Drive to get a lot of energies onto my bench, intense voltage them to Electivire from D&P, then discard all for 120. If everything is going great then i should have 3 motor drives + an energy for turn = 120 each turn. OHKO Empoleon, Feraligatr, and Lucario.
Please leave any comments, questions, and please critique this honestly and be as brutal as possible.
Thanks in advanced, Alex :thumb:
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