Electivire Deck

Discussion in 'Deck Help and Strategy' started by aLeX-underwood, Jan 20, 2008.

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  1. aLeX-underwood

    aLeX-underwood New Member

    Alex's :lightning Electivire:lightning Deck

    this is one of my first posts so here it goes:

    had some help from dimension to get it started

    the deck was designed for fast draw, fast set-up, and even faster knockouts.

    Pokemon - 18

    [4] Elekid (Dragon Frontiers)
    [4] Electabuzz (Dragon Frontiers)
    [3] Electivire (Secret Wonders)
    [1] Electivire (Diamond and Pearl)
    [2] Absol (Secret Wonders)
    [3] Stantler (Secret Wonders)
    [1] Minum (Secret Wonders)

    Trainers / Supporters / Tools - 24

    [1] Celio's Newtwork
    [1] Dual Ball
    [3] Professor Elm's Training Method
    [3] Master Ball
    [2] Buffer Piece
    [1] Holon Mentor
    [1] Bill's Maintenance
    [2] TV Reporter
    [1] Bebe's Search
    [3] Professor Oak's Visit
    [3] Night Maintenance
    [1] Roseanne's Research
    [1] Warp Point
    [1] Holon Adventurer

    Energies - 18

    [3] Scramble
    [14] Electric Energies
    [1] Double Rainbow




    Questions:

    1. Is Electivire LvX worth it?
    2. Should I take out the Holon Adventurer for another draw card such as TV reporter?
    3. Is it important to have more than one warp point?
    4. Bebe's Search? Good / Bad?
    5. Should I replace a Motor Drive Electivire for an Intense Voltage one to have another main attacker?

    I understand how unfortunate it is that the whole deck is weak to lucario and gallade, but it seems that there could be some promise for the deck still.

    Reasoning:

    Minum for drawing 2 cards when stantler, absol gets knocked out.
    Absol for baleful wind
    Stantler for lead
    Electivire (Secret Wonders) for Motor Drive (Attach an electric energy from discard pile)
    Electivire (D&P) for Intense Voltage (Move as many electric energy to Electivire as you like)
    Elekid -> Electabuzz for Power of Evolution (Lets me draw a card off of the bottom of my deck, therefore allowing me to draw 3 if all goes well)

    Motor Drive to get a lot of energies onto my bench, intense voltage them to Electivire from D&P, then discard all for 120. If everything is going great then i should have 3 motor drives + an energy for turn = 120 each turn. OHKO Empoleon, Feraligatr, and Lucario.

    Please leave any comments, questions, and please critique this honestly and be as brutal as possible.

    Thanks in advanced, Alex :thumb:
     
    Last edited: Jan 20, 2008
  2. Vegeta ss4

    Vegeta ss4 Iron Chef Leader

    2 Electivire SW and 2 ELectivire DP......there you go!!!!!
     
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