Pokémon TCG: Sword and Shield—Brilliant Stars

Electivire Level X Deck, Part 2

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My gym leader, Lisanne, helped me modify my Electivire deck and I welcome comments. The strategy behind the modification is that by adding Magnezone you can give Electivire free retreat, by using the two different kinds of Raichu, it affords different types of attack depending upon the situation, and by having ample Scramble and Double Rainbow Energy, you can take good advantage of both delta Raichu and Magnezone’s attacks especially if you fall behind. I also changed to DF Electrabuzz to take advantage of Power of Evolution. I am using basic Metal energies to take advantage of Magneton’s pokepower. My main questions:what do forum members think of the trainer engine and for the Electivire line would I do better with 3-3-3-1 or 3-3-2-2. By the way, forum members had a a lot to say in this and other decks about the Pikachu choice. My choice of Holon Phantoms Pikachu is that this is the only Pikachu IMO with a decent 1 energy attack with the possibility of paralysis to buy time (despite being 10 HP lower than its DP2 counterpart). Suggestions please!


Pokemon 23

2 Magnemite (PK)
2 Magneton (PK)
2 Magnezone (DP1)
3 Elekid (DP1)
3 Electrabuzz (DF)
3 Electrivire (DP1)
1 Electrivire Level X (DP2)
3 Pikachu (HP)
2 Raichu (DP2)
2 Raichu (HP)

Trainers 19

2 Holon Mentor
4 Celio’s Network
4 Rare Candy
1 Warppoint
2 Night Maintenance (DP2)
2 Mr. Stone’s Project
2 Steven’s Advice
2 Super Sccop Up

Energy 18

8 Lightning
4 Metal (Basic Version)
4 Double Rainbow
2 Scramble

Thanks!
 
- 2 candy
- 1 celios
+ 2 maintnence
+ 1 pika

i looked at this thread the second i got the message. the maintnece are a must in case you lose electivire or magnemight or magneton before magnezone. you dont need much candy because you have a 2-2-2 line.

i hope i helped john
 
- 2 candy
- 1 celios
+ 2 maintnence
+ 1 pika

i looked at this thread the second i got the message. the maintnece are a must in case you lose electivire or magnemight or magneton before magnezone. you dont need much candy because you have a 2-2-2 line.

i hope i helped john

:lol:

Are you crazy? He plays 2 stage 2 lines. He should max out celio's and candy. And 3 pika are fine.

My gym leader, Lisanne, helped me modify my Electivire deck and I welcome comments. The strategy behind the modification is that by adding Magnezone you can give Electivire free retreat, by using the two different kinds of Raichu, it affords different types of attack depending upon the situation, and by having ample Scramble and Double Rainbow Energy, you can take good advantage of both delta Raichu and Magnezone’s attacks especially if you fall behind. I also changed to DF Electrabuzz to take advantage of Power of Evolution. I am using basic Metal energies to take advantage of Magneton’s pokepower. My main questions:what do forum members think of the trainer engine and for the Electivire line would I do better with 3-3-3-1 or 3-3-2-2. By the way, forum members had a a lot to say in this and other decks about the Pikachu choice. My choice of Holon Phantoms Pikachu is that this is the only Pikachu IMO with a decent 1 energy attack with the possibility of paralysis to buy time (despite being 10 HP lower than its DP2 counterpart). Suggestions please!


Pokemon 23

2 Magnemite (DP1)
2 Magneton (PK)
2 Magnezone (DP1)
3 Elekid (DP1)
3 Electrabuzz (DF)
3 Electrivire (DP1)
1 Electrivire Level X (DP2)
3 Pikachu (HP)
2 Raichu (DP2)
1 Raichu (HP)

Trainers 19

4 Holon Mentor
4 Celio’s Network
3 Rare Candy
1 Warppoint
1 Night Maintenance (DP2)
2 Mr. Stone’s Project
3 Steven’s Advice
2 Super Sccop Up

Energy 18

8 Lightning
4 Metal (Basic Version)
4 Double Rainbow
2 Scramble

Thanks!

You'll see a couple of changes. I'm thinking of how to fit in 2 wind storm.......


EDIT: If you did'nt trade me the delcatty (PK) then your pokes would look like this

3-3-3-1 vire X
3-3 delcatty
2-2 magnaton(PK)
4 chingling or that other thing that got both trainers and supporter.
 
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Pokemon 22

2 Magnemite (PK)
2 Magneton (PK)
2 Magnezone (DP1)
3 Elekid (DP1)
3 Electrabuzz (DF)
3 Electrivire (DP1)
1 Electrivire Level X (DP2)
3 Pikachu (HP)
2 Raichu (DP2)
1 Raichu (HP)

Trainers 21

3 Holon Mentor
4 Celio’s Network
2 Mr. Stone’s Project
2 Steven’s Advice
2 TVR
2 Scott
3 Rare Candy
1 Warppoint
2 Night Maintenance (DP2)

Energy 17

7 Lightning
4 Metal (Basic Version)
4 Double Rainbow
2 Scramble

-2 SSU- If your going to play SSU, you need to play 4 or don't play them. ANd in your deck they are really just taking up space.
-1 Raichu HP-Not that great in the current format, one is enough
-1 Candy-Only 1 stage 2 line in the whole deck. 4 Is overkill.
-1 Electric energy- 18 energy is a little high, even for this deck

+1 Holon Mentor- Basics=good
+2 TVR- Draw=good
+2 Scott-More supporters=good

This should make the trainers a little more consistant.
Also, do you know who I am John? Oh my god! it Brian and ADDMSN!
 
Ditch the Magnezone line, and put in a Delcattty line, something like a 3-3-1 line or something, that way, you can consistantly use Raichu to power up your Electevire, and use Delcatty ex to get all of those Energies back in the deck.
 
Dr.conti we called no trade backs when you traded me both those delcatty (pk)!


3-3-3-1 vire x

3-3 delcatty(2 pk/1 cg)

2-2 raichu (dp2)

Thats how I would play it.
 
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I appreciate everyone's helpful suggestions (even Drew's!), but I would like to try to run an Electivire/Raichu/Magnezone deck and give it a go before switching to "Electicatty." Any furhter comments about the best trainer engine for the original combination.

jconti2818
 
how would delcatty help he needs magneton to bring back energy not discard them. magneton is almost the only energy reviver and electivire always discards that hurts electivire without an energy reviver
 
how would delcatty help he needs magneton to bring back energy not discard them. magneton is almost the only energy reviver and electivire always discards that hurts electivire without an energy reviver

Delcatty= faster draw, and delcatty EX gets the nrg back to your deck. Thats how it helps.
 
I'm hurt you think I'm Drew, really hurt. Like you dont understand how much that hurts. And you should definetly try Catty. Draw is always a good thing. and Catty ex bring back energy for Rai to search for.
 
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Dark Ninja identity

Dear future high schooler,

Thanks for the advice and a secret source filled me in on your identity. "Drew's" moniker is Dark Twins and hence the reason I got confused. Hope to play you tomorrow and would appreciate if you had any suggestions for the Raichu/Magnezone version of the combo. I haven't even field tested it yet and everyone's already wants to convert it to "Electricattyon" to quote Brian.

Hope to see you tomorrow and always appreciate the advice even if you usually beat me.

John
 
The real problem I see with this deck is that the synergy between Rai and Vire is kind of meh. I see what your trying to do, attach a lot of energy and hit for a lot of damage, but it's kind of slow and energy intensive. Rai can attack energy with its attack, but besides that you don't have a real for of energy exccel that can be used efficiently. That's why people are saying you should play "Electricattyon" (oh Brian), because it has more synergy between the pokemon. Also, Rai and Vire are redundant. They both to massive damage at the cost of discarding energy. Choose on to go with and then drop the other for another pokemon that up consistency or has a different kind of attack. I hope my ideas were enlightening, because that took a lot to do this at 12:30 in the morning after working on a SS project all day.
(And the "secret source", Brian told you didn't he.... or you looked at the other post)
 
The real problem I see with this deck is that the synergy between Rai and Vire is kind of meh. I see what your trying to do, attach a lot of energy and hit for a lot of damage, but it's kind of slow and energy intensive. Rai can attack energy with its attack, but besides that you don't have a real for of energy exccel that can be used efficiently. That's why people are saying you should play "Electricattyton" (oh Brian), because it has more synergy between the pokemon. Also, Rai and Vire are redundant. They both to massive damage at the cost of discarding energy. Choose on to go with and then drop the other for another pokemon that up consistency or has a different kind of attack. I hope my ideas were enlightening, because that took a lot to do this at 12:30 in the morning after working on a SS project all day.
(And the "secret source", Brian told you didn't he.... or you looked at the other post)

It's electricattyton! You forgot the L!
 
BBC and Dark Ninja are starting to wear me down. Would Magnemite/Magneton/Magnezone work in an Electricattyon deck if you eliminated the Pikachu/Raichu lines. Or would that be too many different lines or just superfluous. I still like Magneton's Pokepower and the free retreat with metal energy from Magnezone. Will discuss more at league but appreciate your comments.

John
 
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My gym leader, Lisanne, helped me modify my Electivire deck and I welcome comments. The strategy behind the modification is that by adding Magnezone you can give Electivire free retreat, by using the two different kinds of Raichu, it affords different types of attack depending upon the situation, and by having ample Scramble and Double Rainbow Energy, you can take good advantage of both delta Raichu and Magnezone’s attacks especially if you fall behind. I also changed to DF Electrabuzz to take advantage of Power of Evolution. I am using basic Metal energies to take advantage of Magneton’s pokepower. My main questions:what do forum members think of the trainer engine and for the Electivire line would I do better with 3-3-3-1 or 3-3-2-2. By the way, forum members had a a lot to say in this and other decks about the Pikachu choice. My choice of Holon Phantoms Pikachu is that this is the only Pikachu IMO with a decent 1 energy attack with the possibility of paralysis to buy time (despite being 10 HP lower than its DP2 counterpart). Suggestions please!


Pokemon 23

2 Magnemite (PK)
2 Magneton (PK)
2 Magnezone (DP1)
3 Elekid (DP1)
3 Electrabuzz (DF)
3 Electrivire (DP1)
1 Electrivire Level X (DP2)
3 Pikachu (HP)
2 Raichu (DP2)
2 Raichu (HP)

Trainers 19

2 Holon Mentor
4 Celio’s Network
4 Rare Candy
1 Warppoint
2 Night Maintenance (DP2)
2 Mr. Stone’s Project
2 Steven’s Advice
2 Super Sccop Up

Energy 18

8 Lightning
4 Metal (Basic Version)
4 Double Rainbow
2 Scramble

Thanks!


-1 rare candy
-1 celio's network
-2 super scoop ups
-4 Metal (basic)

+2 Lightning (i just feel like you might need more of these in order to do electabuzz's attack. additionally, if you make this change, you can also switch the pk magnetons for the dp magneton--i feel as if it has a far better attack)
+1 Holon mentor (you want to get out elekid and electabuzz ASAP so you can use electabuzz's "power of evolution" immediately. in this sense, you would get elekid and 'buzz out at the same time and just evolve elekid into 'buzz immediately, because elekid's power enables you to do that. so yes, you can evolve the second you put elekid down.)
+1 copycat or professor rowan. it's personal preference really.
+4 Metal (special)
+1 Metal (basic)

the last two changes you don't REALLY have to do. i suppose if you are using mr. stone's project, you could maybe benefit from playing 3 special metals and 2 basic metals instead. either way, i feel as if you should increase the amount of metals, basic or not.

hope this helps. probably won't see you in a few weeks since im a busy college student. :cool:
 
Pokemon 23

2 Magnemite (PK)
2 Magneton (PK)
2 Magnezone (DP1)
3 Elekid (DP1)
3 Electrabuzz (DF)
3 Electrivire (DP1)
1 Electrivire Level X (DP2)
3 Pikachu (HP)
2 Raichu (DP2)
2 Raichu (HP)

Trainers 19

2 Holon Mentor
4 Celio’s Network
4 Rare Candy
1 Warppoint
2 Night Maintenance (DP2)
2 Mr. Stone’s Project
2 Steven’s Advice
2 Super Sccop Up

Energy 18

8 Lightning
4 Metal (Basic Version)
4 Double Rainbow
2 Scramble


Your List is Above,

I would do the following if it was me.

Pokemon 22

2 Magnemite (PK)
2 Magneton (PK)
3 Elekid (DP1)
3 Electrabuzz (DF)
3 Electrivire (DP1)
1 Electrivire Level X (DP2)
4 Pikachu (HP)
3 Raichu (DP2)
1 Raichu (HP)

Trainers - 22

3 Holon Mentor
4 Quick Ball
4 Celio’s Network
1 Warp Point
2 Night Maintenance (DP2)
2 Mr. Stone’s Project
3 Steven’s Advice
3 Copycat

Energy 16

9 Lightning
4 Double Rainbow
2 Scramble
1 Warp Energy

That is a more consistent list IMO.

You dont need RC because you cant RC Elekid and if you evolve to Electabuzz you cant either.

LMK what you think,
Drew
 
Extra draw isn't nessesary. Electabuzz DF is more than enough. Plus it's mentorable. I really like the idea of magnezone! Just as a little suprise. I don't think more than one would be needed though. You need magnetons power remeber. Plus it's not so awful if he's prized.
Personally I prefer flygon with electivire, but hey, I have never even tried raichu!

PS!!! I'M FERALIGATR222 USING A FRIEND'S ACCOUNT!!!!!
 
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