I made this deck for boyfriend to try out at our cities yesterday and he made 12th without any catchers, so I thought I'd share the list with you guys to get some input on how to make it better/what I should take out for the 2-3 catchers in the future
Piplup x3 -> x4
Prinplup x1
Empoleon x3 -> x4
Duskull x3 -> x2
Dusclops x1
Dusknoir x3 -> x2
Mewtwo EX x1 -> x2
N x3 -> x4
Professor Juniper x3 -> x1
Skyla x3 -> x2
Cheren x2 -> x4
Rare Candy x4
Switch x4
Pokemon Communication x3
Level Ball x2
Rocky Helmet x2 -> x3
Max Potion x3
Energy Search x2 -> x1
Super Rod x2
Computer Search x1
Energy Switch x1
Tool Scrapper x1
Water Energy x7 -> x6
Double Colorless Energy x1 -> 2
The strategy of this deck is to bring out as many empoleon and dusknoir as you can and as fast as possible (hopefully by atleast T2)
you take easy hits with empoleon and heal/switch if it gets knocked out, usually you'll have atleast a 2nd one on your bench to bring up after
once you've hit their pokemon you just move the damage to knock out whichever you want gone/whichever you'll be hitting next to get it out
mewtwo is incase of taking care of keldeo/darkrai mostly
I'm thinking about either adding more rocky helmets or energy switchs, but it's hard to figure out what to take out haha
anyways, any help would be appreciated, thanks!!
Piplup x3 -> x4
Prinplup x1
Empoleon x3 -> x4
Duskull x3 -> x2
Dusclops x1
Dusknoir x3 -> x2
Mewtwo EX x1 -> x2
N x3 -> x4
Professor Juniper x3 -> x1
Skyla x3 -> x2
Cheren x2 -> x4
Rare Candy x4
Switch x4
Pokemon Communication x3
Level Ball x2
Rocky Helmet x2 -> x3
Max Potion x3
Energy Search x2 -> x1
Super Rod x2
Computer Search x1
Energy Switch x1
Tool Scrapper x1
Water Energy x7 -> x6
Double Colorless Energy x1 -> 2
The strategy of this deck is to bring out as many empoleon and dusknoir as you can and as fast as possible (hopefully by atleast T2)
you take easy hits with empoleon and heal/switch if it gets knocked out, usually you'll have atleast a 2nd one on your bench to bring up after
once you've hit their pokemon you just move the damage to knock out whichever you want gone/whichever you'll be hitting next to get it out
mewtwo is incase of taking care of keldeo/darkrai mostly
I'm thinking about either adding more rocky helmets or energy switchs, but it's hard to figure out what to take out haha
anyways, any help would be appreciated, thanks!!
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