bullados
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Just something stupid from the new cards.
Pokemon (14):
3 Croagunk
3 Toxicroak
4 Koffing GE
4 Weezing GE
Trainers (31):
4 Great Ball
4 Quick Ball
4 Celio's Network
4 Mars
3 Wager
4 Master / Dusk Ball
4 Windstorm
4 Oak's Visit
Energy (15):
4 DRE
3 Scramble
8 Psychic
Koffing L.18 – Psychic – HP60
Basic Pokemon
[C] Tackle: 10 damage.
[P][C] Smogscreen: 10 damage. The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.
Weakness: Psychic (+10)
Resistance: none
Retreat: 2
Weezing L.42 – Psychic – HP80
Stage 1 – Evolves from Koffing
Poke-Body: Toxic Veil
In between turns, place 1 additional damage counter on each player’s Poisoned Pokemon.
[P][C] Oppressive Gas: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Confused.
Weakness: Psychic (+20)
Resistance: none
Retreat: 2
Just something really stupid I tossed together in about 5 minutes. A simple Poison deck that says that Poison does lotsa damage, AND that it can't be removed. if Weezing can hit it, then it also does Confusion, some fun status effects. I might have to add in some Switch/WP if it looks like Weezing's retreat is too much, possibly some Maintenance to resolve some KO effects, but I'm building for speed right now, then I'll work out where everything goes once the speed aspect is taken care of.
Pokemon (14):
3 Croagunk
3 Toxicroak
4 Koffing GE
4 Weezing GE
Trainers (31):
4 Great Ball
4 Quick Ball
4 Celio's Network
4 Mars
3 Wager
4 Master / Dusk Ball
4 Windstorm
4 Oak's Visit
Energy (15):
4 DRE
3 Scramble
8 Psychic
Koffing L.18 – Psychic – HP60
Basic Pokemon
[C] Tackle: 10 damage.
[P][C] Smogscreen: 10 damage. The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing.
Weakness: Psychic (+10)
Resistance: none
Retreat: 2
Weezing L.42 – Psychic – HP80
Stage 1 – Evolves from Koffing
Poke-Body: Toxic Veil
In between turns, place 1 additional damage counter on each player’s Poisoned Pokemon.
[P][C] Oppressive Gas: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Confused.
Weakness: Psychic (+20)
Resistance: none
Retreat: 2
Just something really stupid I tossed together in about 5 minutes. A simple Poison deck that says that Poison does lotsa damage, AND that it can't be removed. if Weezing can hit it, then it also does Confusion, some fun status effects. I might have to add in some Switch/WP if it looks like Weezing's retreat is too much, possibly some Maintenance to resolve some KO effects, but I'm building for speed right now, then I'll work out where everything goes once the speed aspect is taken care of.