Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Chaos

Shellder (W) 50HP

(C) Crust
During your opponent's next turn, all damage done to Shellder does 20 less damage.

(W)(C) Hydro Beam 20

Weakness (L)
Resistance
Retreat Cost (C)

Dark Cloyster (W) 60HP

Poke-Body (Shadowy Shell)
As long as Dark Cloyster has any (D) energy card attached to it, all damage done to Dark Cloyster does 30 less damage.

(W)(C) Aquatic Charge 50
Put two damage counters on Dark Cloyster.

Weakness (M)
Resistance
Retreat Cost (C)(C)

Light Cloyster (W) 90HP

Poke-Body (Soft Innerbody)
As long as the defending Pokemon is a basic Pokemon, if the defending Pokemon does damage to Light Cloyster, the defending Pokemon is now asleep.

(C) Reveal
Look at the top three cards of your deck. Choose one of them and put it into your hand. Shuffle the rest into your deck.

(W)(C)(C) Auto Fire 20x
Flip four coins. This attack does 20 damage times the number of heads.

Weakness (L)
Resistance
Retreat Cost (C)(C)
 
Light Celibi
Type: (G)
80 HP
Basic Pokémon
Weakness: (R)
Resistance:
Retreat Cost: (C)

Poké-Power: Time Travel
Once during your turn, when you play Light Celibi to your Bench, you may shuffle Light Celibi into your deck. If you do, draw up to 5 cards.

(P) - Psyshock - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

(G)(G) - Laughing Gas - 40
Remove 2 damage counters from the Defending Pokémon before doing damage (1 if there is only 1). The Defending Pokémon is now Confused and Poisoned.

~-o-~

Dark Celibi
Type: (D)
60 HP
Basic Pokémon
Weakness: (R)
Resistance:
Retreat Cost: (C)

Poké-Body: Darkness Shield
As long as Dark Celibi is in play, prevent all damage done to your Benched Pokémon with Dark in its name by your opponent’s attacks.

(D) - Shadow Vines - 10
The Defending Pokémon can’t retreat until the end of your opponent’s next turn. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

(G)(C)(C) - Razor Umbers - 40+
Does 40 damage plus 10 more damage for each (D) Pokémon in play.

~-o-~

Diglett
Type: (F)
30 HP
Basic Pokémon
Weakness: (G)
Resistance:
Retreat Cost:

(F) - Dig - 10

(F)(F) - Dig Deeper - 30
Diglett can’t retreat during your next turn. Flip a coin. If heads, prevent all effects of attacks, including damage, done to Diglett during your oppponent’s next turn.

~-o-~

Light Dugtrio
Type: (F)
90 HP
Stage 1 Pokémon - Evolves from Diglett
Weakness: (G)
Resistance:
Retreat Cost: (C)

Poké-Power: Safe Retreat
Once during your turn (before your attack), if Light Dugtrio is on your Bench, you may choose 1 of your Active Pokémon (excluding Pokémon-ex). Move all Energy cards attached to that Pokémon to Light Dugtrio and switch Light Dugtrio with that Pokémon. Shuffle that Pokémon and all other attached cards into your deck afterward.

(F)(C)(C) - Slash - 40

~-o-~

Dark Dugtrio
Type: (D)
70 HP
Stage 1 Pokémon - Evolves from Diglett
Weakness: (G)
Resistance:
Retreat Cost: (C)(C)

(F)(C)(C) - P Wave - 40
Does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) During your next turn, S Wave’s base damage is doubled.

(F)(F)(C)(C) - S Wave - 60
Does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) During your next turn, P Wave’s base damage is doubled.

~-o-~

Magnemite
Type: (L)
40 HP
Basic Pokémon
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

Poké-Power: Magnetic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (M) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Magnemite is affected by a Special Condition.

(L) - Thundershock - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

(M)(C)(C) - Metal Charge - 40
Put 1 damage counter on Magnemite.

~-o-~

Light Magneton
Type: (L)
100 HP
Stage 1 Pokémon - Evolves from Magnemite
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)

Poké-Power: Magnetic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (M) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Light Magneton is affected by a Special Condition.

(C) - Cathode Ray
Move up to 6 damage counters from your Benched Pokémon onto Dark Magneton.

(C)(C) - Anode Ray
Move up to 6 damage counters from Dark Magneton onto the Defending Pokémon.

~-o-~

Dark Magneton
Type: (D)
80 HP
Stage 1 Pokémon - Evolves from Magnemite
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)

Poké-Power: Magnetic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (M) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Dark Magneton is affected by a Special Condition.

(L)(C) - Rash Attack - 70
Put 1 damage counter on Dark Magneton. All damage to Dark Magneton by attacks during your opponent’s next turn is increased by 30 (before applying Weakness and Resistance).

(L)(L)(L)(L) - EMP - 100x
This attack does 100 damage for each Pokémon in play with Magnemite or Magneton in its name and 20 damage to each Benched Pokémon (both yours and your opponent’s). Then, Knock Out each Pokémon in play with Magnemite or Magneton in its name.

~-o-~

Beldum line going under minor revisions: should be up by the evening of the 11th EST.
 
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reserving all Plusles and Minuns..gonna do a couple now though

Dark Plusle {D}
50 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{Poke-Power} Positive Reaction
If you have a card in play with Minun in it's name, all attacks by all of your cards with Plusle or Minun in their name's do 10 more damage to the Defending Pokémon.
{D}{L} Electric Curse
Flip a coin for each {L} energy attached to Dark Plusle. Choose 1 pokémon in play for each heads. This attack does 10 damage times the number of {D} energy cards attached to Dark Plusle to each of those Pokemon.


Light Plusle {L}
60 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{Poke-Power} Positive Reaction
If you have a card in play with Minun in it's name, all attacks by all of your cards with Plusle or Minun in their name's do 10 more damage.
{L}{C} Cheering Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed, and you may remove 1 damage counter from all of your Benched Pokémon.
 
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Light Tangela (G) 50HP

(G) Poison Vine
The defending Pokemon is now poisoned.

(C)(C) Frantic Wiggle 10+
Flip a coin for each damage counter on Light Tangela. This attack does 10 damage plus 20 more damage for each heads. You can't use this attack during your next turn.

Weakness (R)
Resistance (W)
Retreat Cost (C)

Dark Tangela (G) 40HP

Poke-Power (Darkest Pull)
Once during your turn, you may search your discard pile for a Pokemon card with Dark in it's name. Show it to your opponent and put it into your hand. You can't use thispower if Dark Tangela is affected by a Special Conditions.

(G) Frenzy Plant
Flip a coin for each energy card for each Pokemon in play (yours and your opponent's). For each heads, this attack does 10 damage to that Pokemon (don't apply weakness and resistance for benched Pokemon).

Weakness (R)
Resistance (W)
Retreat Cost (C)
 
fixed light plusle's type to pure {L}

Dark Minun {D}
50 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{Poké-Power} Negative Reaction
If you have a card in play with Plusle in it's name, all damage to all of your cards with Plusle or Minun in their name's is reduced by 10.
{D}{L} Shock Wave
This attack does 10 damage times the number of {L} energy cards attached to Dark Minun to each of your opponent's Pokémon.
~~~
Light Minun {L}
60 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{Poké-Power} Negative Reaction
If you have a card in play with Plusle in it's name, all damage to all of your cards with Plusle or Minun in their name's is reduced by 10.
{L}{C} Holy Shock 10x
Does 10 damage time the number of {L} energy cards attached to Light Minun. Afterwards, both you and your opponent may draw a card.
~~~
Slakoth {C}
40 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

(Poké-Body} Laziness
At the end of each of your turns, flip a coin. If tails, Slakoth becomes Asleep.
{C} Scratch 20
~~~
Dark Vigoroth {D}
60 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{Poké-Body} Vital Spirit
Dark Vigoroth cannot become Asleep
{D} Dark Call
Search your deck for a basic {D}-type Pokemon and put it on your bench. Then, search your deck for a {D} energy card and attach it to that Pokémon.
{D}{C}{C} Dark Swipe
Flip 4 coins. This attack does 20 damage times the number of heads to each Defending Pokémon.
~~~
Light Vigoroth {C}
80 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{C} Helping Hand
Flip a coin. If heads, both you and your opponent may draw 2 cards.
{C}{C} Fury Swipes 10x
Flip 3 coins. This attack does 10 damage times the number of heads
~~~
Dark Slaking {D}
90 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{D}{C} Slash 30
{D}{D}{C}{C} Raging Slash 70+
If there are more than 6 damage counters on Dark Slaking, this attack does 70 damage plus 50 more damage.
~~~
Light Slaking {C}
120 HP

Weakness : {F}
Resistance : None
Retreat Cost : {C}

{C}{C} Rest
Flip a coin. If heads, remove all damage counters from Light Slaking. Either way, Light Slaking is now Asleep.
{C}{C}{C} Facade 30+
If Light Slaking is affected by a Special Condition, this attack does 30 damage plus 30 more damage.
 
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Thanks everbody! Sorry I'm late. I got very busy with a CC and other things and didn't have time to post. Anyway, I have Ralts ready:

Ralts (P)
50 HP

Weakness: (P)
Resistence: None
Retreat: (C)

(C) Tackle 10

(PP) Headache 20
Remove all Damage counters from Ralts. Ralts is now asleep.
 
Light Celibi
Type: (G)
80 HP
Basic Pokémon
Weakness: (R)
Resistance:
Retreat Cost: (C)

Poké-Power: Time Travel
Once during your turn, when you play Light Celibi to your Bench, you may shuffle Light Celibi into your deck. If you do, draw up to 5 cards.

(C) - Prudence
During your next turn, if Light Celibi is your Active Pokémon, prevent all effects of attacks, Poké-Powers, or Poké-Bodies that would do damage to or put damage counters on any of your Pokémon in play.

(G)(G) - Laughing Gas - 40
Remove 2 damage counters from the Defending Pokémon before doing damage (1 if there is only 1). The Defending Pokémon is now Confused and Poisoned.

~-o-~

Dark Celibi
Type: (D)
60 HP
Basic Pokémon
Weakness: (R)
Resistance:
Retreat Cost: (C)

Poké-Body: Darkness Shield
As long as Dark Celibi is in play, prevent all damage done to your Benched Pokémon with Dark in its name by your opponent’s attacks.

(D) - Shadow Vines - 10
The Defending Pokémon can’t retreat until the end of your opponent’s next turn. Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Dark Celibi does 10 damage to itself.

(G)(C)(C) - Razor Umbers - 40+
Does 40 damage plus 10 more damage for each (D) Pokémon in play.

~-o-~

Diglett
Type: (F)
30 HP
Basic Pokémon
Weakness: (G)
Resistance:
Retreat Cost:

(F) - Dig - 10

(F)(F) - Dig Deeper - 30
Diglett can’t retreat during your next turn. Flip a coin. If heads, prevent all effects of attacks, including damage, done to Diglett during your oppponent’s next turn. If tails, put 1 damage counter on Diglett.

~-o-~

Light Dugtrio
Type: (F)
90 HP
Stage 1 Pokémon - Evolves from Diglett
Weakness: (G)
Resistance:
Retreat Cost: (C)

Poké-Power: Safe Retreat
Once during your turn (before your attack), if Light Dugtrio is on your Bench, you may choose 1 of your Active Pokémon (excluding Pokémon-ex). Move all Energy cards attached to that Pokémon to Light Dugtrio and switch Light Dugtrio with that Pokémon. Shuffle that Pokémon and all other attached cards into your deck afterward.

(F)(C)(C) - Slash - 40

~-o-~

Dark Dugtrio
Type: (D)
70 HP
Stage 1 Pokémon - Evolves from Diglett
Weakness: (G)
Resistance:
Retreat Cost: (C)(C)

(F)(C)(C) - P Wave - 40
Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) During your next turn, S Wave’s base damage is doubled.

(F)(F)(C)(C) - S Wave - 60
Does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) During your next turn, P Wave’s base damage is doubled.

~-o-~

Magnemite
Type: (L)
40 HP
Basic Pokémon
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

Poké-Power: Ionic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (L) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Magnemite is affected by a Special Condition.

(L) - Thundershock - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

(M)(C)(C) - Metal Charge - 40
Put 1 damage counter on Magnemite.

~-o-~

Light Magneton
Type: (L)
100 HP
Stage 1 Pokémon - Evolves from Magnemite
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)

Poké-Power: Ionic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (L) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Light Magneton is affected by a Special Condition.

(C) - Cathode Ray
Move up to 6 damage counters from your Benched Pokémon onto Light Magneton.

(C)(C) - Anode Ray
Move up to 6 damage counters from Light Magneton onto the Defending Pokémon.

~-o-~

Dark Magneton
Type: (D)
80 HP
Stage 1 Pokémon - Evolves from Magnemite
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)

Poké-Power: Ionic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (L) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Dark Magneton is affected by a Special Condition.

(L)(C) - Rash Attack - 70
Put 1 damage counter on Dark Magneton. All damage to Dark Magneton by attacks during your opponent’s next turn is increased by 30 (before applying Weakness and Resistance).

(L)(L)(C)(C) - EMP - 50x
This attack does 50 damage to each Defending Pokémon for each Pokémon in play with Magnemite or Magneton in its name and 10 damage to each Benched Pokémon (both yours and your opponent’s) times the number of Pokémon in play with Magnemite or Magneton in its name. Then, Knock Out each Pokémon in play with Magnemite or Magneton in its name.

~-o-~

Beldum
Type: (M)
40 HP
Basic Pokémon
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

Poké-Power: Magnetic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (M) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power ca’t be used if Beldum is affected by a Special Condition.

(M) - Surprise Party
Choose 1 card from your opponent’s hand for each Pokémon in play with Beldum, Metang, or Metagross in its name without looking (all of them if there are less). Look at each card you choose, then have your opponent shuffle each of those cards into his or her deck.

(M)(C)(C) - Metal Charge - 40
Put 1 damage counter on Beldum.
~-o-~

Light Metang
Type: (M)
80 HP
Stage 2 Pokémon - Evolves from Dark Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

(M) - Bizarre Resonation - 10
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.

(C)(C) - Tackle - 20

~-o-~

Light Metagross
Type: (M)
120 HP
Stage 2 Pokémon - Evolves from Light Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)(C)

Poké-Body: Equip Armor
As long as Light Metagross is in play, each (M) Pokémon in play has +30 HP and pays (C)(C) more to retreat (including Light Metagross).

(M)(M)(C)(C) - Metal Deployment - 50-
You may attach any number of (M) Energy cards from your hand to any of your Pokémon in play. If you do, this attack does 50 damage minus 10 damage for each Energy card you attached.

~-o-~

Dark Metang
Type: (D)
60 HP
Stage 2 Pokémon - Evolves from Dark Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

(C)(C) - Decoy Tackle - 50
You opponent may draw a card. If he or she does, flip 2 coins. If both are tails, this attack does nothing. If he or she doesn’t, flip a coin. If tails, this attack does nothing.

(M)(M)(C) - Lob Beldum - 70
You can’t use this attack if you don’t have any Benched Pokémon named Beldum. Choose 1 of your Benched Pokémon named Beldum and put 2 damage counters on that Pokémon. If this attack does not Knock Out that Pokémon, switch that Pokémon with Dark Metang. The Defending Pokémon is now Confused.

~-o-~

Dark Metagross
Type: (D)
100 HP
Stage 2 Pokémon - Evolves from Dark Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)(C)

Poké-Body: Eject Armor
As long as Dark Metagross is in play, each (M) Pokémon in play has -30 HP and pays (C)(C) less to retreat.

(M)(M)(C)(C) - Metal Recall - 50+
You may return any number of (M) Energy cards attached to all your Pokémon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy card you returned.
 
Card #666

Mr. Dirty Fighter
Supporter Card

Shuffle a (D) Energy card attached to 1 of your Pokémon in play into your deck. If you do, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
 
Clefairy (C) 40HP

(C) Moon Kick 10

(C)(C) Draw Dance
Shuffle your hand into your deck. Then, draw up to five cards.

Weakness (F)
Resistance
Retreat Cost (C)

Light Clefable (C) 80HP

Poke-Body (Lightest Shield)
Prevent all effects of attacks, except damage, done to any Pokemon in play.

(C)(C) Moon Kick 20

Weakness (F)
Resistance
Retreat Cost (C)

Dark Clefable (C) 70HP

Poke-Power (Matter Exchange)
Once during your turn, you may discard a card from your hand in order do draw a card from your deck. This power can't be used if Dark Clefable is affected by any Special Conditions.

(C)(C)(C) Moon Punch 20+
Flip a con. If heas, this attack does 20 damage plus 60 more damage.

Weakness (F)
Resistance
Retreat Cost (C)(C)
 
Ah, so long since I've been here.

Venonat 40 HP [G]


[G] Poisonpowder
The Defending Pokemon is now Poisoned.

[G][P] Confusion 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

W: [R] R: RC: [C]


Light Venomoth 70 HP [G]
Evolves from Venonat

Poke-POWER Shining Particle Poison
Once during your turn, (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, remove a damage counter from Light Venomoth.

[G][P][C] Psychic 40

W: [R] R: RC: [C]


Dark Venomoth 60 HP [G]
Evolves from Venonat

Poke-POWER Shadow Particle Poison
Once during your turn, (before your attack), you may flip a coin. If heads, discard 1 Energy Card attached to any one of your opponent's Pokemon.

[C][C][C] Super Helping Hand
Flip a coin. If heads, remove one damage counter from all of your Pokemon with Dark in their name.

[G][G][D] Cruel Dust 30
Flip 2 coins. If one is heads, the Defending Pokemon is now Confused. If both are heads, the Defending Pokemon is now Confused and Poisoned. If both are tails, Dark Venomoth is now Confused.

W: [R] R: RC: [C]



Light Delibird 80 HP [W]


[W][W] Deep Freeze 20

[W][W][W] Shimmer Glacier 40
Flip a coin. I f heads, discard all non-[W] Energy Cards attached to the Defending Pokemon. If tails, this attack does 30 damage.

W: [L] R: [F] RC: [C]

Dark Delibird 70 HP [W][D]


[W][W] Mega Deep Freeze 10x
This attack does 10 damage for each non-[W] Energy attached to the Defending Pokemon.

[W][W][D][D] Cruel Blizzard 60
Discard 1 [W] Energy attached to Dark Delibird or this attack does nothing.

W: [L] R: [F] RC: [C]

How d'ya like these? Also, could'ya reserve all of the bug types that haven't been made for me?
 
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Sheesh, this set almost went down the drain...

Tentacool (W) 40HP

Poke-Body (Acid Wash)
As long as Tentacool is your active Pokemon, put one damage counter on each Poisoned Pokemon between turns.

(C) Sting
Flip a coin. If heads, the defending Pokemon is now poisoned.

Weakness (L)
Resistance
Retreat Cost (C)

Light Tentacruel (W) 80HP

Poke-Body (Acid Wash)
As long as the Light Tentacruel is your active Pokemon, put one damage counter on each Poisoned Pokemon between turns.

(W) Tentacle Lash
Search your discard pile for a trainer card. Show it to your opponent and put it into your hand.

(W)(C) Poison Pins 10
Each defending Pokemon is now poisoned.

Weakness (L)
Resistance
Retreat Cost

Dark Tentacruel (W) 60HP

Poke-Power (Darkness Pull)
Once during your turn, you may choose one of your eolved Pokemon without Dark in it's name and shuffle all evolution cards attached to it into your deck. Then, you may search your deck for a card with Dark in it's name that evolves from that Pokemon and attach it to that Pokemon (this counts as evolving it). Shuffle your deck afterwards. This power can't be used if Dark Tentacruel is affected by any Special Conditions.

(W) Evil Influence 20+
If your other active Pokemon have Dark in it's name, during your next turn, this attack does 20 damage plus 20 more damage.

Weakness (L)
Resistance
Retreat Cost (C)
 
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I will help a bit too.

Light Shuckle {F}
40 HP

Poké-Body: Titanium shell
Whenever Light Shuckle would be damaged by an oponent's attack, reduce that damage to 10.

{C} Hide in a shell: 10
Flip a coin for each energy card attached to Light Shuckle. If at least one of them is Heads, during your oponent's next turn, prevent all damage done to Shuckle.

{F}{C} Run away: 20x
This attack does 20 damage times the number of Energies attached to Light Shuckle. After doing damage, shuffle Light Shuckle and all cards attached to it into your deck.

Weakness: None
Resistence: None
Retreat Cost: {C}{C}



Dark Shuckle {D}
30 HP

Poké-Power: Regeneration
Once during your turn (before your attack), you may search your deck for a card with Shuckle in its name and put it onto your bench. If you do, shuffle Dark Shuckle into your deck. This power can be used even if Dark Shuckle is affected by a special condition.

{C}{C} Struggle: 40
Dark Shuckle does 10 damage times the number of {D} Energies attached to it to itself.

Weakness: None
Resistence: {P}
Retreat Cost: {C}
 
Dark Corsola (F) 40HP

(C) Coral Shadows
Choose one of your benched Pokemon. Shuffle that Pokemon and all cards attached to it into your deck.

(W)(C) Aquatic Charge 40
Dark Corsola does 20 damage to itself.

Weakness (G)
Resistance
Retreat Cost (C)(C)

Light Corsola (W) 70HP

Poke-Body (Healing Coral)
As long as Light Corsola is your active Pokemon, whenever any active Pokemon does damage to another Pokemon, remove a damage counter from the attacking Pokemon.

(W)(C)(C) Gush 40

Weakness (G)
Resistance
Retreat Cost (C)

Hoothoot (C) 50HP

(C) Foresight
Look at the top three cards of any player's deck. You may arrange them in any order you like. Put them back on tp of that player's deck.

(C)(C) Wing Attack 20

Weakness (L)
Resistance
Retreat Cost (C)

Dark Noctowl (C) 60HP

Poke-Body (Superb Sight)
All damage done by Dak Noctowl isn't affected by any Poke-Body, Poke-Power, attacks, trainer cards and any other effects on the defending Pokemon.

(C) Peck 20

(C)(C)(C) Triple Smash 40+
Flip three coins. This attack does 40 damage plus 10 more damage for each heads.

Weakness (L)
Resistance (F)
Retreat Cost

Light Noctowl (C) 80HP

(C) Night Vision
Look at the top three cards of your dec. Choose one of them and put it into your hand. Shuffle the rest into your deck. Then, your opponent does the same.

(C)(C) Eye Flash
Choose one of your opponent's benched Pokemon. This attack does 20 damage to that Pokemon (don't apply weakness and resistance for benched Pokemon.

Weakness (L)
Resistance (F)
Retreat Cost
 
Yeah, sorry about that. I just kinda let it go when I couldn't figure out how to make an apprentice patch. Anybody know what program to use? :confused: Sorry if that isn't allowed here. :frown:
 
Unown !
40 HP {P}
Basic Pokémon (You may have up to 4 Pokémon with Unown in its name in your deck.)

Poké-POWER SURPRISE!
Once during your turn (before your attack), if Unown ! isn't affected by a Special Condition, you may flip a coin. If heads, remove all damage counters from Unown !; if tails, remove all damage counters from the Defending Pokémon.
{P} Hidden Power 10

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Unown ?
50 HP {P}
Basic Pokémon (You may have up to 4 Pokémon with Unown in its name in your deck.)

Poké-POWER HUH?
Once during your turn (before your attack), if Unown ? isn't affected by a Special Condition, you may flip a coin. If heads, draw a card; if tails, your opponent draws a card.
{P}{C} Hidden Power 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}

For the record, these are among the rarest Unown in FireRed/LeafGreen.
 
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Sunkern (G) 40HP

(C) Ram 10

(G) Blot 10
Remove a damage counter from Sunkern.

Weakness (R)
Resistance
Retreat Cost (C)

Light Sunflora (G) 80HP

Poke-Power (Sunlight Exposure)
Once during your turn, you may search your deck for an evolution card. Show it to your opponent. Shuffle your deck and put it on top of your deck. This power can't be used if Light Sunflora is affected by any Special Conditions.

(G) Bright Sunlight 20
After doing damage, take all energy cards attached to Light Sunflora and attach it to any of your benched Pokemon, if any.

Weakness (R)
Resistance
Retreat Cost (C)

Dark Sunflora (G) 60HP

Poke-Body (Sunny Umbra)
As long as Dark Sunflora is your active Pokemon, all (D) or Pokemon that have dark in it's name gets +20HP (yours and your opponent's).

(G)(C) Sapping the Darkness 30
Remove a damage counter from Dark Sunflora for each (D) energy card in play.

Weakness (R)
Resistance
Retreat Cost (C)
 
No! not going back into the drain!

Sandshrew (F) 40HP

(C) Dig Under
Choose one of your opponent'sbenched Pokemon. This attack does 10 damage to that Pokemon. This attack isn't affected by any Special Conditions.

Weakness (G)
Resistance
Retreat Cost (C)

Dark Sandslash (F) 60HP

(D) Dark Spiky Ball
Put a damage conter on each of your opponent's Pokemon. Each defending Pokemon is now poisoned.

(F)(C) Fury Scratch 20x
Flip a two coins. This attack does 20 damage times the number of heads.

Weakness (G)
Resistance
Retreat Cost (C)

Light Sandslash (F) 80HP

(C) Smoother Over
Put two damage counters on each active Pokemon (yours and your opponent's).

(F)(C)(C) Getting Even 30+
This attack does 30 damage plus 10 more damage for each of your prize card.

Weakness (G)
Resistance
Retreat Cost (C)
 
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