Light Celibi
Type: (G)
80 HP
Basic Pokémon
Weakness: (R)
Resistance:
Retreat Cost: (C)
Poké-Power: Time Travel
Once during your turn, when you play Light Celibi to your Bench, you may shuffle Light Celibi into your deck. If you do, draw up to 5 cards.
(C) - Prudence
During your next turn, if Light Celibi is your Active Pokémon, prevent all effects of attacks, Poké-Powers, or Poké-Bodies that would do damage to or put damage counters on any of your Pokémon in play.
(G)(G) - Laughing Gas - 40
Remove 2 damage counters from the Defending Pokémon before doing damage (1 if there is only 1). The Defending Pokémon is now Confused and Poisoned.
~-o-~
Dark Celibi
Type: (D)
60 HP
Basic Pokémon
Weakness: (R)
Resistance:
Retreat Cost: (C)
Poké-Body: Darkness Shield
As long as Dark Celibi is in play, prevent all damage done to your Benched Pokémon with Dark in its name by your opponent’s attacks.
(D) - Shadow Vines - 10
The Defending Pokémon can’t retreat until the end of your opponent’s next turn. Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Dark Celibi does 10 damage to itself.
(G)(C)(C) - Razor Umbers - 40+
Does 40 damage plus 10 more damage for each (D) Pokémon in play.
~-o-~
Diglett
Type: (F)
30 HP
Basic Pokémon
Weakness: (G)
Resistance:
Retreat Cost:
(F) - Dig - 10
(F)(F) - Dig Deeper - 30
Diglett can’t retreat during your next turn. Flip a coin. If heads, prevent all effects of attacks, including damage, done to Diglett during your oppponent’s next turn. If tails, put 1 damage counter on Diglett.
~-o-~
Light Dugtrio
Type: (F)
90 HP
Stage 1 Pokémon - Evolves from Diglett
Weakness: (G)
Resistance:
Retreat Cost: (C)
Poké-Power: Safe Retreat
Once during your turn (before your attack), if Light Dugtrio is on your Bench, you may choose 1 of your Active Pokémon (excluding Pokémon-ex). Move all Energy cards attached to that Pokémon to Light Dugtrio and switch Light Dugtrio with that Pokémon. Shuffle that Pokémon and all other attached cards into your deck afterward.
(F)(C)(C) - Slash - 40
~-o-~
Dark Dugtrio
Type: (D)
70 HP
Stage 1 Pokémon - Evolves from Diglett
Weakness: (G)
Resistance:
Retreat Cost: (C)(C)
(F)(C)(C) - P Wave - 40
Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) During your next turn, S Wave’s base damage is doubled.
(F)(F)(C)(C) - S Wave - 60
Does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) During your next turn, P Wave’s base damage is doubled.
~-o-~
Magnemite
Type: (L)
40 HP
Basic Pokémon
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)
Poké-Power: Ionic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (L) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Magnemite is affected by a Special Condition.
(L) - Thundershock - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(M)(C)(C) - Metal Charge - 40
Put 1 damage counter on Magnemite.
~-o-~
Light Magneton
Type: (L)
100 HP
Stage 1 Pokémon - Evolves from Magnemite
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)
Poké-Power: Ionic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (L) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Light Magneton is affected by a Special Condition.
(C) - Cathode Ray
Move up to 6 damage counters from your Benched Pokémon onto Light Magneton.
(C)(C) - Anode Ray
Move up to 6 damage counters from Light Magneton onto the Defending Pokémon.
~-o-~
Dark Magneton
Type: (D)
80 HP
Stage 1 Pokémon - Evolves from Magnemite
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)
Poké-Power: Ionic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (L) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power can’t be used if Dark Magneton is affected by a Special Condition.
(L)(C) - Rash Attack - 70
Put 1 damage counter on Dark Magneton. All damage to Dark Magneton by attacks during your opponent’s next turn is increased by 30 (before applying Weakness and Resistance).
(L)(L)(C)(C) - EMP - 50x
This attack does 50 damage to each Defending Pokémon for each Pokémon in play with Magnemite or Magneton in its name and 10 damage to each Benched Pokémon (both yours and your opponent’s) times the number of Pokémon in play with Magnemite or Magneton in its name. Then, Knock Out each Pokémon in play with Magnemite or Magneton in its name.
~-o-~
Beldum
Type: (M)
40 HP
Basic Pokémon
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)
Poké-Power: Magnetic Call
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a (M) Basic Pokémon and put it on your Bench. Shuffle your deck afterward. This power ca’t be used if Beldum is affected by a Special Condition.
(M) - Surprise Party
Choose 1 card from your opponent’s hand for each Pokémon in play with Beldum, Metang, or Metagross in its name without looking (all of them if there are less). Look at each card you choose, then have your opponent shuffle each of those cards into his or her deck.
(M)(C)(C) - Metal Charge - 40
Put 1 damage counter on Beldum.
~-o-~
Light Metang
Type: (M)
80 HP
Stage 2 Pokémon - Evolves from Dark Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)
(M) - Bizarre Resonation - 10
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
(C)(C) - Tackle - 20
~-o-~
Light Metagross
Type: (M)
120 HP
Stage 2 Pokémon - Evolves from Light Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)(C)
Poké-Body: Equip Armor
As long as Light Metagross is in play, each (M) Pokémon in play has +30 HP and pays (C)(C) more to retreat (including Light Metagross).
(M)(M)(C)(C) - Metal Deployment - 50-
You may attach any number of (M) Energy cards from your hand to any of your Pokémon in play. If you do, this attack does 50 damage minus 10 damage for each Energy card you attached.
~-o-~
Dark Metang
Type: (D)
60 HP
Stage 2 Pokémon - Evolves from Dark Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)
(C)(C) - Decoy Tackle - 50
You opponent may draw a card. If he or she does, flip 2 coins. If both are tails, this attack does nothing. If he or she doesn’t, flip a coin. If tails, this attack does nothing.
(M)(M)(C) - Lob Beldum - 70
You can’t use this attack if you don’t have any Benched Pokémon named Beldum. Choose 1 of your Benched Pokémon named Beldum and put 2 damage counters on that Pokémon. If this attack does not Knock Out that Pokémon, switch that Pokémon with Dark Metang. The Defending Pokémon is now Confused.
~-o-~
Dark Metagross
Type: (D)
100 HP
Stage 2 Pokémon - Evolves from Dark Metang
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)(C)
Poké-Body: Eject Armor
As long as Dark Metagross is in play, each (M) Pokémon in play has -30 HP and pays (C)(C) less to retreat.
(M)(M)(C)(C) - Metal Recall - 50+
You may return any number of (M) Energy cards attached to all your Pokémon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy card you returned.