Seedot (G) 40HP
(C) Tackle 10
(G) Spin 10
After doing damage, you may switch Seedot with any of your benched Pokemon.
Weakness (R)
Resistance
Retreat Cost (C)
Dark Nuzleaf (G) 60HP
(D) Shadows 10
Choose an energy card attached to the defending Pokemon and attach it to any of your opponent's benched Pokemon. If your opponent have no benched Pokemon, ignore this efect.
(C)(C) Energy Strike 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each energy card attached to Dark Nuzleaf.
Weakness (R)
Resistance
Retreat Cost (C)
Dark Shiftry (G) 90HP
Poke-Power (Influence)
Once during your turn, you may shuffle an evolution card with Light in it's name. Then, search your deck for an evolution card with Dark in it's name. Show it to your opponent and putit into your hand. Shuffle your deck afterwards. This power can't be used if dark Shiftry is affected by any Special Conditions.
(D)(C)(C) Dark Blades
Choose one of your opponent's Pokemon. This attack does 50 damage to that Pokemon. Don't apply weakness and resistance for benched Pokemon.
Weakness (R)
Resistance
Retreat Cost (C)(C)
Light Nuzleaf (G) 80HP
(G) Restore Herb
Choose one of your behced Pokemon. Remove two damage counters from that Pokemon.
(G)(C) Solarbeam 30
Weakness (R)
Resistance
Retreat Cost (C)
Light Shiftry (G) 120HP
Poke-Body (Ingrain)
If Light Shftry is your active Pokemon, at the end of your turn, you may remove up to two damage counters from Light Shiftry. If you do, during your next turn, Light Shiftry can't retreat.
(G)(C)(C) Healing Pollen 60
Remove a damage counter from each benched Pokemon (yours and your opponent's).
Weakness (G)
Resistance
Retreat Cost (C)(C)(C)
Lotad (W) 50HP
(W) Splash 10
(W)(C) Pool
Remove two damage counters from Lotad.
Weakness (L)
Resistance
Retreat Cost (C)
Dark Lombre (W) 60HP
(C) Surprise Attack 10
Flip a coin. If heads, choose one of your opponent's benched Pokemon and put two damage counters on it.
(W)(C)(C) Aquatic Charge 60
Put two damage counters on Dark Lombre.
Weakness (L)
Resistance
Retreat Cost (C)
Dark Ludicolo (W) 80HP
Poke-Body (Black Heal)
At any time between turns, you may remove a number of damage counters from dark Ludicolo for each (D) energy card attached to it. You can't remove more than 3 damage counters in this way.
(C)(C)(C) Gang Strike 10+
Flip a coin for each of your Pokemon in play. This attack does 10 damage plus 10 more damage for each heads.
Weakness (L)
Resistance
Retreat Cost (C)(C)(C)
Light Lombre (W) 80HP
(C) Shower
Remove a damage counter from each of your (W) Pokemon in play.
(W)(C) Claw 30
Flip a coin. If tails, this attack does nothing.
Weakness (L)
Resistance
Retreat Cost (C)
Light Ludicolo (W) 110HP
Poke-Power (Raindrops)
Once during your turn, you may discard the top card of your deck. If you do, choose up to two (W) energy card from your discard pile and shuffle them into your deck. This power can't be used if Light Ludicolo is affected by any Special Conditions.
(W)(C) Hydro Hypno 30
Each defending Pokemon is now asleep.
Weakness (L)
Resistance
Retreat Cost (C)(C)
Sentret (C) 50HP
(C) Scout
Look at your opponent's hand.
(C)(C) Tail Whap 20
Weakness (F)
Resistance
Retreat Cost
Light Furret (C) 90HP
Poke-Power (Help Out)
Once during your turn, you may draw a card. If you do, your opponent may do the same. This power can't be used if Light Furret is affected by any Special Conditions.
(C)(C) Spin Tackle 50
Light Furret does 20 damage to itself.
Weakness (F)
Resistance
Retreat Cost (C)
Dark Furret (C) 70HP
(C) Sudden Move
Each player shuffles his or her hand into their deck. Then, each player may draw three cards.
(C)(C) Rising Lunge 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
Weakness (F)
Resistance
Retreat Cost (C)
Staryu (W) 40HP
(W) Slap 20
Weakness (L)
Resistance
Retreat Cost (C)
Light Starmie (P) 80HP
Poke-Power (Paranormal Glow)
Once during your turn, you may discard a card from your hand. If you do, search your discard pile for a trainer card. Show it to your opponent and put it into your hand. This power can't be used if Light Starmie is affected by any Special Conditions.
(P)(C) Glistening Wave 10x
Flip a coin. If heads, this attack does 10 damage times the number of card in each player's hand.
Weakness (P)
Resistance
Retreat Cost (C)
Dark Starmie (W) 60HP
Poke-Power (Dark Stars)
Once during your turn, if Dark Starmie has any (D) energy cards attached to it, you may choose one of your opponent's benched Pokemon. Put two damage counters on it. This power can't be used if dark Starmie is affected by any Special Conditions.
(C)(C)(C) Swift 50
This attack isn't affected by weakness, resistance, Poke-Body, Poke-Power or any other effects on the defending Pokemon.
Weakness (L)
Resistance
Retreat Cost (C)
Ledyba (G) 50HP
(C) Punch 10
(G)(C) Quick Turn 10x
Flip two coins. This attack does 10 damage times the number of heads.
Weakness (R)
Resistance
Retreat Cost (C)
Light Ledian (G) 80HP
(G) Aid
Seach your deck for up to 3 energy cards. Show them to your opponen and put them into yor hand. Shuffle your deck afterwards.
(G)(C) Comet Flash 30
This attack isn't affected by weakness or resistance.
Weakness (R)
Resistance (F)
Retreat Cost
Dark Ledian (G) 60HP
Poke-Body (Star Shield)
Prevent all effects of attacks, including damage, dome to dark Ledian by any Pokemon that have at least four energy cards attached to it.
(G)(C)(C) Comet Punch 20x
flip four coins. This attack does 20 damage times the number of heads.
Weakness (R)
Resistance (F)
Retreat Cost
Eevee (C) 40HP
Poke-Body (Unstable DNA)
When you attach an energy card to Eevee, you may flip a coin. If heads, you may search your deck for a Pokemon that evolves from Eevee that have the same type (color) as that type of energy with Light in it's name. If tails, you may search your deck for a Pokemon that evolves from Eevee that have the same type (color) as that type of energy with Dark in it's name. Either way, shuffle your deck afterwards.
(C) Take Down 30
Eevee does 10 damage to itself.
Weakness (F)
Resistance
Retreat Cost (C)
Light Flareon (R) 80HP
(R) Guide Torch
If your bench isn't full, search your deck for a basic Pokemon. Show it to your opponent and put it onto your bench. Shuffle your deck afterwards. during your opponent's next turn, prevent all effects of attacks, including damage, done to that Pokemon.
(R)(C) Flame Boost 20+
You may discard a (R) energy card attached to Light Flareon. If you do, this attack does 20 damage plus 20 more damage.
Weakness (W)
Resistance
Retreat Cost
Dark Flareon (R) 70HP
(R) Strange Flame
Discard a (R) energy card attached to Dark Flareon. If you do, the defending Pokemon is now burned and confused.
(R)(C)(C) Flame Wall 40
During your opponent's next turn, the defending Pokemon can't retreat.
Weakness (W)
Resistance
Retreat Cost (C)
Light Vaporeon (W) 80HP
(W) Aqua Shield
Discard a (W) energy card attached to Light Vaporeon. During your next turn, prevent all damage done by any evolved Pokemon to any of your Pokemon (any other effects still happen).
(W)(C) Bubble 30
Flip a coin. If heads, the defending Pokemon is now paralyzed.
Weakness (L)
Resistance
Retreat Cost (C)
Dark Vaporeon (W) 60HP
(W) Whirlpool Blitz 20
After doing damage, your opponent switches the defending Pokemon with any of your his or her benched Pokemon. Then, switch Dark Vaporeon with any of your benched Pokemon.
(W)(W) Giant Wave 60
Dark Vaporeon can't attack during your next turn.
Weakness (L)
Resistance
Retreat Cost (C)
Light Jolteon (L) 80HP
(L) Attract Pulse
Choose an energy card attached to any of your benched Pokemon and attach it to any of your Pokemon in play.
(L)(C)(C) Storm 10x
Flip five coins. This attack does 10 damage times the number of heads.
Weakness (F)
Resistance
Retreat Cost
Dark Jolteon (L) 70HP
(L) Stun Needles 20
Flip a coin. If heads, each defending Pokemon is now paralyzed.
(L)(C) Magnetic Force 10x
This attack does 10 damage times the number of energy card attached to each of your Pokemon in play.
Weakness (F)
Resistance
Retreat Cost (C)
Light Espeon (P) 80HP
(P) Guided ESP
Flip three coins. For each heads, choose a trainer card from your discar pile and put it into your hand.
(P)(C) Psybeam 20
Flip a coin. If heads, the defending Pokemon is now confused.
Weakness (P)
Resistance
Retreat Cost
Dark Espeon (P) 60HP
(P) Psytrip 10
The defending Pokemon is now confused.
(P)(P)(C) Connect Brains 30+
If the defending Pokemon is already confused or asleep, this attack does 30 damage plus 20 more damage. The defending Pokemon is no longer confused or asleep.
Weakness (P)
Resistance
Retreat Cost
Light Umbreon (D) 80HP
(D) Light Umbra
Choose one of your benched Pokemon. Remove up to three damage counters from that Pokemon.
(D)(C) Rising Lunge 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
Weakness (F)
Resistance
Retreat Cost (C)
Dark Umbreon (D) 70HP
(D) Sharp Claws 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
(C)(C)(C) Moonlight Beam 30+
If Dark Umbreon has any (D) energy card attached to it, this attack does 30 damage plus 20 more damage.
Weakness (F)
Resistance
Retreat Cost
Lileep (G) 60HP
(C) Fossilize
Shuffle Lileep in to your deck (discard all cards attached to it).
(G)(C) Eerie Light 20
The defending Pokemon is now confused.
Weakness (R)
Resistance
Retreat Cost (C)
Light Cradily (G) 110HP
Poke-Body (Primal Glow)
As long as Light Cradily is in play, both player can't play anymore basic Pokemon that have more than 60HP from his or her hand.
(G) Green Heal
Remove two damage counters from each of your Pokemo that have (G) energy card attached to it.
(G)(C)(C) Poison Bombs 30
Each defending Pokemon is now poisoned.
Weakness (R)
Resistance
Retreat Cost (C)(C)
Dark Cradily (F) 90HP
(C) Cupped 20
During your opponent's next turn, if the defending Pokemon retreats, put three damage counters on it.
(F)(C)(C) Rock Crumble 60+
During your next turn, this attack does 60 damage plus 20 more damage. This attack isn't affected by resistance.
Weakness (W)
Resistance
Retreat Cost (C)(C)(C)
Anorith (F) 50HP
(C) Slash 10
(F)(C) Grab 20
During your opponent's next turn, the defending Pokemon can't retreat.
Weakness (W)
Resistance
Retreat Cost (C)
Light Armaldo (F) 100HP
Poke-Power (Sap)
Once during your turn, you may remove a damage counter from each of your benched Pokemon. This power can't be used if Light Armaldo is affected by any Special Conditions.
(F)(F)(C) Rock Claws 20+
Flip a coin for each energy card attached to Light Armaldo. This attack does 20 damage plus 20 more damage for each heads.
Weakness (W)
Resistance
Retreat Cost (C)(C)
Dark Armaldo (F) 80HP
Poke-Body (Ancient Shield)
Prevent all effects of attacks, including damage, done by any Pokemon that have the same number of energy card attached to it and Dark Armaldo.
(F)(C) Compact 40
During your next turn, you pay (C) more to retreat Dark Armaldo.
(F)(F)(C)(C) Crushing Tumble
Choose one of your opponent's benched Pokemon. This attack does 60 damage to that Pokemon (don't apply weakness and resistance for benched Pokemon). Dark Armaldo can't use this attack during your next turn.
Weakness (W)
Resistance
Retreat Cost (C)(C)(C)