Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Chaos

DragonairMaster8, why don't you check out the thread Gym Leader Showdown.
I really want you to join it...

Light Farfetch'd (C) 70HP

Poke-Power (Tool Box)
When you play Light Farfetch'd from your hand, your opponent may search his r her deck for a Pokemon Tool card and put it into hisor her hand. Then, you may do the same. eah player who searched his r her deck shufles it afterwards.

(C)(C) Rising Lunge 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weakness (L)
Resistance (F)
Retreat Cost

Dark Farfetch'd (C) 50HP

Poke-Body (Burden)
As long as Dark Farfetch'd s your active Pokemon, your opponent pays (C)(C) more to retreat the defending Pokemon.

(C)(C) Fly Away 30+
You may make this attack does 30 damage plus 10 more damage. If you do, switch Dark Farfetch'd with any of your benched Pokemon (after doing damage).

Weakness (L)
Resistance (F)
Retreat Cost
 
Light Chansey (C) 110HP

Poke-power (Happy Egg)
Once during your turn, you may shuffle up to two cards into yourdeck. If you do, draw that many cards. This power can't be used if Light Chansey is affected by anySpecial Conditions.

(C)(C)(C) Body Slam 30
Flip a coin. If heads, the defending Pokemon is now paralyzed.

Weakness (F)
Resistance
Retreat Cost (C)(C)

Dark Chansey (C) 70HP

Poke-Body (Anger Aura)
All damage done by Dark Chansey does 30 more damage if Dark Chasey is affected by any Special Conditions (even to itself).

(C)(C) Edgy Heal 10+
Flip a coin. If heads, this attack does 10 damage plus 60 more damage and Dark Chansey does 20 damage to itself. If tails, this attack does 10 damage and remove two damage counters from Dark Chansey.

Weakness (F)
Resistance
Retreat Cost (C)(C)

Light Blissey (C) 120HP

Poke-Body (Group Therapy)
At any time between turns, remove a damage counter from each active Pokemon.

(C)(C) Happy Healer
Choose one of your benched Pokemon. Remove a damage counter from that Pokemon for each energy card attached to Light Chansey.

(C)(C)(C)(C) Double Edge 60
Light Chansey does 30 damage to itself.

Weakness (F)
Resistance
Retreat Cost (C)(C)(C)

Dark Blissey (C) 100HP

Poke-Power (Heal Deal)
once during your turn, you may flip a coin. If heads, choose one of your Pokemon in play. Take a damage counter from that Pokemon and put it onto one of the defending Pokemon. This power can't be used if dark Chansey is affected by any Special Conditions.

(C)(C) Dark Ball 30+
This attack does 30 damage plus 10 more damage for each Dark Pokemon in play (including this one).

Weakness (F)
Resistance
Retreat Cost (C)(C)(C)
 
Nincada (F) 40HP

(G) Poison Air
Each defending Pokemon is now poisoned.

Weakness (W)
Resistance (L)
Retreat Cost (C)

Light Ninjask (G) 70HP

Poke-power (Speed Draw)
When you play Light Ninjask to evolve one of your active Pokemon, your opponent may look at the top three cards of his or her deck. Then, she may choose one of them and put it into his or her hand. Then, your opponent shuffles the other two cards into his or her deck. Either way, you may do the same.

(G) Sonic Flight 30
This attack isn’t affected by weakness and resistance.

Weakness (L)
Resistance
Retreat Cost

Light Shedinja (P) 40HP

Poke-Body (Pure Consequences)
If your opponent’s Pokemon does 40 or more damage to Light Shedinja, discard all energy cards attached to the attacking Pokemon.

(C) Hide 10
Flip a coin. If heads, prevent all effects of attacks, including damage done to Light Shedinja during your opponent’s next turn.

Weakness
Resistance
Retreat Cost

Dark Ninjask (G) 60HP

Poke-Body (Shed)
If Dark Ninjask would be knocked out by an attack, you may flip a coin. If heads, you may search your deck for card with Shedinja in it’s name. You may put up to three of them onto your bench. Treat the new benched Pokemon as basic Pokemon. Shuffle your deck afterwards (you can’t use this power if your bench is full).

(G)(C) Drain Out 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage and remove a damage counter from Dark Ninjask.

Weakness (R)
Resistance (F)
Retreat Cost

Dark Shedinja (G) 40HP

Poke-Body (Cling)
If Dark Shedinja would be knocked out by an attack, you may flip a coin. If heads, the attacking Pokemon is now knocked out.

(C) Cross Cut 10+
If the defending Pokemon is an evolved Pokemon, this attack does 10 damage plus 20 more damage.

Weakness
Resistance
Retreat Cost

Dark Stantler (C) 50HP

(C) Mystic Horns
The defending Pokemon is now confused.

(C)(C) Stomp 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weakness (F)
Resistance
Retreat Cost (C)

Light Stantler (C) 80HP

Poke-Body (Antler Ride)
As long as Light Stantler is your active Pokemon, you pay (C) less to retreat your other active Pokemon.

(C)(C) Soothing Waves 10
Each defending Pokemon is now asleep.

Weakness (F)
Resistance
Retreat Cost (C)(C)
 
Can I reserve the Natu line for both L/D Xatu?

Togepi 50HP
(C) Basic Pokemon

(C) Sing
The Defending Pokemon is now asleep.

(C)(C) Rolling 20

Weakness: (F)
Resistance: None
Retreat Cost: (C)


Dark Togetic 60HP
(D) Stage One Pokemon
Evolves from Togepi

(D) Dark Aura 10
Flip a coin. If heads, choose a card from your oppoent's hand without looking and discard it. If tails, the Defending Pokemon is now Poisoned.

(D)(C) Resistance 30
Prevent all effects of attack, including damage, done to Dark Togetic from your oppoent's Light Pokemon during your opponent's next turn.

Weakness: None
Resistance: None
Retreat Cost: None


Light Togetic 80HP
(C) Stage One Pokemon
Evolves from Togepi

(C) Light Aura 10
Flip a coin. If heads, you may draw a card. If tails, remove two damage counts from one of your Pokemon.

(C)(C) Resistance 30
Prevent all effects of attack, including damage, done to Light Togetic from your opponent's Dark Pokemon during your opponent's next turn.

Weakness: None
Resistance: None
Retreat Cost: None
 
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Light Sneasel
70 HP {D}
Basic Pokémon

{W}{W} Chill Heal Remove 1 damage counter from each of your Pokémon other than Light Sneasel.
{D}{C}{C} Silence Slash Flip a coin. If heads, if the Defending Pokémon attacks during your opponent's next turn, reduce all damage done by that Pokémon by 20 (before Weakness and Resistance). 10

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Dark Sneasel
40 HP {W}
Basic Pokémon

{D}{C} Skewer Claw 20
{W}{W}{W} Energy Claw Flip a coin for each 10 HP remaining on Dark Sneasel. This attack does 40 damage times the number of heads. Dark Sneasel does 10 damage times the number of heads to itself. 40x

Weakness: {R}
Resistance: {P}
Retreat Cost: {C}
 
Seel (W) 40HP

(C) Ram 10

(W)(C) Take Down 30
Seel does 10 damage to itself.

Weakness (L)
Resistance
Retreat Cost (C)

Light Dewgong (W) 90HP

Poke-Power (Arctic Waters)
Once during your turn, you may look at the top three cards of your deck. Then, if there's any (W) energy there, take all of them and put them into your hand. Shuffle the other cards into your deck. This power can't be used if Light Dewgong is affected by any Special Conditions.

(W)(C) Osmosis 30
Shuffle a (W) energy card from your hand into your deck. Then, draw two cards.

Weakness (M)
Resistance
Retreat Cost (C)(C)

Dark Dewgong (W) 70HP

(C) Poison Waves
Each defending Pokemon is now poisoned.

(W)(W)(C) Dwindling Wave 70-
This attack does 70 damage minus 10 more damage for each damage counter on Dark Dewgong.

Weakness (M)
Resistance
Retreat Cost (C)(C)
 
Whismur (C) 40HP

(C) Cry For Help
Search your deck for up to two basic Pokemon. Show them to your opponent and put them into your hand. Shuffle your deck afterwards.

(C) Tackle 10

Weakness (F)
Resistance
Retreat Cost (C)

Dark Loudred (C) 60HP

(C) Echoes
Put a damage counter on each defending Pokemon.

(C)(C) Darkness Call 10+
This attack does 10 damage plus 10 more damage for each Pokemon in play with Dark in it’s name.

Weakness (F)
Resistance
Retreat Cost (C)

Dark Exploud (C) 80HP

Poke-Body (Amps)
At any time between turns, put a damage counter on each of your opponent’s Pokemon that has any damage counters on it.

(C)(C) Back Scream
Choose one of your opponent’s benched Pokemon. This attack does 30 damage to that Pokemon. Don’t apply weakness and resistance for benched Pokemon.

Weakness (F)
Resistance
Retreat Cost (C)(C)

Light Loudred (C) 90HP

(C) Punch 20

(C)(C) Whistle
Search your deck for a Pokemon card, a trainer card and an energy card. Show them to your opponent and put them into your hand. Shuffle your deck afterwards.

Weakness (F)
Resistance
Retreat Cost (C)

Light Exploud (C) 120HP

Poke-Power (Energy Call)
Once during your turn, you may search your deck for an energy card. Show it to your opponent and put it into your hand. Shuffle your deck afterwards. This power can’t be used if Light Exploud is affected by any Special Conditions.

(C) Frequency Cannon
Chose one of your opponent’s Pokemon. Put a damage counter on it equal to the number of energy cards attached to Light Exploud and that Pokemon.

(C)(C)(C) Booming Noise 30+
Flip a coin. F heads, this attack does 30 damage plus 20 more damage.

Weakness (F)
Resistance
Retreat Cost (C)(C)(C)

Surskit (W) 50HP

(C) Skate 10
After doing damage, switch Surskit with any of your benched Pokemon.

Weakness (L)
Resistance
Retreat Cost (C)

Light Masquerain (G) 90HP

(W) Bubble 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

(C)(C) Glitter Powder 20
Choose one of your opponent’s benched Pokemon. This attack does 10 damage to that Pokemon (don’t apply weakness and resistance for benched Pokemon).

Weakness (L)
Resistance (F)
Retreat Cost

Dark Masquerain (G) 60HP

(G) Drain Out 10+
Flip a con. If heads, this attack does 10 damage plus 10 more damage and remove a damage counter from dark Masquerain.

(G)(G)(C) Wing Slam
This attack does 30 damage to each defending Pokemon.

Weakness (L)
Resistance
Retreat Cost (C)
 
Okay, reserve L/D Scizor for me, please.

Natu (P)
50HP Basic Pokemon

Poke-Body: Early Bird: Natu cannot be asleep
(P) Psywave 10x
This attack does 10 damage times the number of energy attached to the Defending Pokemon
Weakness: (P)
Resistance: (F)
Retreat Cost: (C)


Dark Xatu (P)(D)
70HP Stage One Pokemon
Evolves from Natu

Poke-Body: Evil Boost: As long as your have a Pokemon with Dark in its name (including this one) is in play, Dark Xatu's attack does 10 more damage.
(P) Shadow Mist 10
You may look at the top card of your opponent's deck. If you do, you may choose to shuffle your opponent's deck.

(P)(C) Psychic Plus 30
Search your deck for an Basic Energy card and attach it to one of your Benched Pokemon. Shuffle your deck afterwards.
Weakness: (P)
Resistance: None
Retreat Cost: None


Light Xatu (P)
70 HP Basic Pokemon
Evolves from Natu

Poke-Body: Pure Boost: As long as your have a Pokemon with Light in its name (including this one) is in play, Light Xatu has 30 more HP.
(P) Pure Mist 10
Flip a coin. If heads, prevent all effect of attack done to your Pokemon during your opponent's next turn.

(P)(C) Psychic Minus 30
Flip a coin. If heads, you may choose and discard one Energy card from the Defending Pokemon.
Weakness: (P)
Resistance: None
Retreat Cost: None


Light Scyther (G)
60HP Basic Pokemon

Poke-Body: Leaf Armor: As long as Light Scyther has (G) energy attached to it, prevent all speciall condition done to Light Scyther.

(G)(C) Critical Strike 30
You may flip a coin. If heads, this attack does 60 damage and the Defending Pokemon is now Paralyzed. If tails, this attack does 10 damage.
Weakness: (R)
Resistance: None
Retreat Cost: (C)


Dark Scyther (G)(D)
60HP Basic Pokemon

Poke-Body: Leaf Weapon: As long as Dark Scyther has (G) energy attached to it, ignore Resistance of the Defending Pokemon when Dark Scyther attacks.

(G)(C) Fury 30
You may flip a coin. If heads, this attack does 90 damage and Dark Scyther is Asleep. If tails, Dark Scyther does 10 damage to itself and it is now Confused.
Weakness: (R)
Resistance: None
Retreat Cost: (C)
 
Seedot (G) 40HP

(C) Tackle 10

(G) Spin 10
After doing damage, you may switch Seedot with any of your benched Pokemon.

Weakness (R)
Resistance
Retreat Cost (C)

Dark Nuzleaf (G) 60HP

(D) Shadows 10
Choose an energy card attached to the defending Pokemon and attach it to any of your opponent's benched Pokemon. If your opponent have no benched Pokemon, ignore this efect.

(C)(C) Energy Strike 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each energy card attached to Dark Nuzleaf.

Weakness (R)
Resistance
Retreat Cost (C)

Dark Shiftry (G) 90HP

Poke-Power (Influence)
Once during your turn, you may shuffle an evolution card with Light in it's name. Then, search your deck for an evolution card with Dark in it's name. Show it to your opponent and putit into your hand. Shuffle your deck afterwards. This power can't be used if dark Shiftry is affected by any Special Conditions.

(D)(C)(C) Dark Blades
Choose one of your opponent's Pokemon. This attack does 50 damage to that Pokemon. Don't apply weakness and resistance for benched Pokemon.

Weakness (R)
Resistance
Retreat Cost (C)(C)

Light Nuzleaf (G) 80HP

(G) Restore Herb
Choose one of your behced Pokemon. Remove two damage counters from that Pokemon.

(G)(C) Solarbeam 30

Weakness (R)
Resistance
Retreat Cost (C)

Light Shiftry (G) 120HP

Poke-Body (Ingrain)
If Light Shftry is your active Pokemon, at the end of your turn, you may remove up to two damage counters from Light Shiftry. If you do, during your next turn, Light Shiftry can't retreat.

(G)(C)(C) Healing Pollen 60
Remove a damage counter from each benched Pokemon (yours and your opponent's).

Weakness (G)
Resistance
Retreat Cost (C)(C)(C)

Lotad (W) 50HP

(W) Splash 10

(W)(C) Pool
Remove two damage counters from Lotad.

Weakness (L)
Resistance
Retreat Cost (C)

Dark Lombre (W) 60HP

(C) Surprise Attack 10
Flip a coin. If heads, choose one of your opponent's benched Pokemon and put two damage counters on it.

(W)(C)(C) Aquatic Charge 60
Put two damage counters on Dark Lombre.

Weakness (L)
Resistance
Retreat Cost (C)

Dark Ludicolo (W) 80HP

Poke-Body (Black Heal)
At any time between turns, you may remove a number of damage counters from dark Ludicolo for each (D) energy card attached to it. You can't remove more than 3 damage counters in this way.

(C)(C)(C) Gang Strike 10+
Flip a coin for each of your Pokemon in play. This attack does 10 damage plus 10 more damage for each heads.

Weakness (L)
Resistance
Retreat Cost (C)(C)(C)

Light Lombre (W) 80HP

(C) Shower
Remove a damage counter from each of your (W) Pokemon in play.

(W)(C) Claw 30
Flip a coin. If tails, this attack does nothing.

Weakness (L)
Resistance
Retreat Cost (C)

Light Ludicolo (W) 110HP

Poke-Power (Raindrops)
Once during your turn, you may discard the top card of your deck. If you do, choose up to two (W) energy card from your discard pile and shuffle them into your deck. This power can't be used if Light Ludicolo is affected by any Special Conditions.

(W)(C) Hydro Hypno 30
Each defending Pokemon is now asleep.

Weakness (L)
Resistance
Retreat Cost (C)(C)

Sentret (C) 50HP

(C) Scout
Look at your opponent's hand.

(C)(C) Tail Whap 20

Weakness (F)
Resistance
Retreat Cost

Light Furret (C) 90HP

Poke-Power (Help Out)
Once during your turn, you may draw a card. If you do, your opponent may do the same. This power can't be used if Light Furret is affected by any Special Conditions.

(C)(C) Spin Tackle 50
Light Furret does 20 damage to itself.

Weakness (F)
Resistance
Retreat Cost (C)

Dark Furret (C) 70HP

(C) Sudden Move
Each player shuffles his or her hand into their deck. Then, each player may draw three cards.

(C)(C) Rising Lunge 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.

Weakness (F)
Resistance
Retreat Cost (C)

Staryu (W) 40HP

(W) Slap 20

Weakness (L)
Resistance
Retreat Cost (C)

Light Starmie (P) 80HP

Poke-Power (Paranormal Glow)
Once during your turn, you may discard a card from your hand. If you do, search your discard pile for a trainer card. Show it to your opponent and put it into your hand. This power can't be used if Light Starmie is affected by any Special Conditions.

(P)(C) Glistening Wave 10x
Flip a coin. If heads, this attack does 10 damage times the number of card in each player's hand.

Weakness (P)
Resistance
Retreat Cost (C)

Dark Starmie (W) 60HP

Poke-Power (Dark Stars)
Once during your turn, if Dark Starmie has any (D) energy cards attached to it, you may choose one of your opponent's benched Pokemon. Put two damage counters on it. This power can't be used if dark Starmie is affected by any Special Conditions.

(C)(C)(C) Swift 50
This attack isn't affected by weakness, resistance, Poke-Body, Poke-Power or any other effects on the defending Pokemon.

Weakness (L)
Resistance
Retreat Cost (C)

Ledyba (G) 50HP

(C) Punch 10

(G)(C) Quick Turn 10x
Flip two coins. This attack does 10 damage times the number of heads.

Weakness (R)
Resistance
Retreat Cost (C)

Light Ledian (G) 80HP

(G) Aid
Seach your deck for up to 3 energy cards. Show them to your opponen and put them into yor hand. Shuffle your deck afterwards.

(G)(C) Comet Flash 30
This attack isn't affected by weakness or resistance.

Weakness (R)
Resistance (F)
Retreat Cost

Dark Ledian (G) 60HP

Poke-Body (Star Shield)
Prevent all effects of attacks, including damage, dome to dark Ledian by any Pokemon that have at least four energy cards attached to it.

(G)(C)(C) Comet Punch 20x
flip four coins. This attack does 20 damage times the number of heads.

Weakness (R)
Resistance (F)
Retreat Cost

Eevee (C) 40HP

Poke-Body (Unstable DNA)
When you attach an energy card to Eevee, you may flip a coin. If heads, you may search your deck for a Pokemon that evolves from Eevee that have the same type (color) as that type of energy with Light in it's name. If tails, you may search your deck for a Pokemon that evolves from Eevee that have the same type (color) as that type of energy with Dark in it's name. Either way, shuffle your deck afterwards.

(C) Take Down 30
Eevee does 10 damage to itself.

Weakness (F)
Resistance
Retreat Cost (C)

Light Flareon (R) 80HP

(R) Guide Torch
If your bench isn't full, search your deck for a basic Pokemon. Show it to your opponent and put it onto your bench. Shuffle your deck afterwards. during your opponent's next turn, prevent all effects of attacks, including damage, done to that Pokemon.

(R)(C) Flame Boost 20+
You may discard a (R) energy card attached to Light Flareon. If you do, this attack does 20 damage plus 20 more damage.

Weakness (W)
Resistance
Retreat Cost

Dark Flareon (R) 70HP

(R) Strange Flame
Discard a (R) energy card attached to Dark Flareon. If you do, the defending Pokemon is now burned and confused.

(R)(C)(C) Flame Wall 40
During your opponent's next turn, the defending Pokemon can't retreat.

Weakness (W)
Resistance
Retreat Cost (C)

Light Vaporeon (W) 80HP

(W) Aqua Shield
Discard a (W) energy card attached to Light Vaporeon. During your next turn, prevent all damage done by any evolved Pokemon to any of your Pokemon (any other effects still happen).

(W)(C) Bubble 30
Flip a coin. If heads, the defending Pokemon is now paralyzed.

Weakness (L)
Resistance
Retreat Cost (C)

Dark Vaporeon (W) 60HP

(W) Whirlpool Blitz 20
After doing damage, your opponent switches the defending Pokemon with any of your his or her benched Pokemon. Then, switch Dark Vaporeon with any of your benched Pokemon.

(W)(W) Giant Wave 60
Dark Vaporeon can't attack during your next turn.

Weakness (L)
Resistance
Retreat Cost (C)

Light Jolteon (L) 80HP

(L) Attract Pulse
Choose an energy card attached to any of your benched Pokemon and attach it to any of your Pokemon in play.

(L)(C)(C) Storm 10x
Flip five coins. This attack does 10 damage times the number of heads.

Weakness (F)
Resistance
Retreat Cost

Dark Jolteon (L) 70HP

(L) Stun Needles 20
Flip a coin. If heads, each defending Pokemon is now paralyzed.

(L)(C) Magnetic Force 10x
This attack does 10 damage times the number of energy card attached to each of your Pokemon in play.

Weakness (F)
Resistance
Retreat Cost (C)

Light Espeon (P) 80HP

(P) Guided ESP
Flip three coins. For each heads, choose a trainer card from your discar pile and put it into your hand.

(P)(C) Psybeam 20
Flip a coin. If heads, the defending Pokemon is now confused.

Weakness (P)
Resistance
Retreat Cost

Dark Espeon (P) 60HP

(P) Psytrip 10
The defending Pokemon is now confused.

(P)(P)(C) Connect Brains 30+
If the defending Pokemon is already confused or asleep, this attack does 30 damage plus 20 more damage. The defending Pokemon is no longer confused or asleep.

Weakness (P)
Resistance
Retreat Cost

Light Umbreon (D) 80HP

(D) Light Umbra
Choose one of your benched Pokemon. Remove up to three damage counters from that Pokemon.

(D)(C) Rising Lunge 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Weakness (F)
Resistance
Retreat Cost (C)

Dark Umbreon (D) 70HP

(D) Sharp Claws 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

(C)(C)(C) Moonlight Beam 30+
If Dark Umbreon has any (D) energy card attached to it, this attack does 30 damage plus 20 more damage.

Weakness (F)
Resistance
Retreat Cost

Lileep (G) 60HP

(C) Fossilize
Shuffle Lileep in to your deck (discard all cards attached to it).

(G)(C) Eerie Light 20
The defending Pokemon is now confused.

Weakness (R)
Resistance
Retreat Cost (C)

Light Cradily (G) 110HP

Poke-Body (Primal Glow)
As long as Light Cradily is in play, both player can't play anymore basic Pokemon that have more than 60HP from his or her hand.

(G) Green Heal
Remove two damage counters from each of your Pokemo that have (G) energy card attached to it.

(G)(C)(C) Poison Bombs 30
Each defending Pokemon is now poisoned.

Weakness (R)
Resistance
Retreat Cost (C)(C)

Dark Cradily (F) 90HP

(C) Cupped 20
During your opponent's next turn, if the defending Pokemon retreats, put three damage counters on it.

(F)(C)(C) Rock Crumble 60+
During your next turn, this attack does 60 damage plus 20 more damage. This attack isn't affected by resistance.

Weakness (W)
Resistance
Retreat Cost (C)(C)(C)

Anorith (F) 50HP

(C) Slash 10

(F)(C) Grab 20
During your opponent's next turn, the defending Pokemon can't retreat.

Weakness (W)
Resistance
Retreat Cost (C)

Light Armaldo (F) 100HP

Poke-Power (Sap)
Once during your turn, you may remove a damage counter from each of your benched Pokemon. This power can't be used if Light Armaldo is affected by any Special Conditions.

(F)(F)(C) Rock Claws 20+
Flip a coin for each energy card attached to Light Armaldo. This attack does 20 damage plus 20 more damage for each heads.

Weakness (W)
Resistance
Retreat Cost (C)(C)

Dark Armaldo (F) 80HP

Poke-Body (Ancient Shield)
Prevent all effects of attacks, including damage, done by any Pokemon that have the same number of energy card attached to it and Dark Armaldo.

(F)(C) Compact 40
During your next turn, you pay (C) more to retreat Dark Armaldo.

(F)(F)(C)(C) Crushing Tumble
Choose one of your opponent's benched Pokemon. This attack does 60 damage to that Pokemon (don't apply weakness and resistance for benched Pokemon). Dark Armaldo can't use this attack during your next turn.

Weakness (W)
Resistance
Retreat Cost (C)(C)(C)
 
ok. Lunatone Solrock, You ROCK! When I try to make the apprentice patch, you will get BIG recognition. Thank you so much for kepping this set alive.

Thanks again,
DM8
 
umm here goes nothing...

Dark Machamp 130 HP type (D)


Poke Power-Dirty Fighter-as long as Dark Machamp is in play,whenever one of your pokemon does damage to the one of your opponants pokemon,that pokemon may do 10 damage to three of your opponants bench pokemon(all if there are less than three).if you use this power you must do 10 damage to your active pokemon.you cannot use more than one Dirty Fighter Poke Power each turn



(D)(F) Dark Punch 40
dont apply weakness to this damage.flip a coin if heads the active pokemon is confused and takes 20 more damage.



(D)(D)(F)(F)Dark Throw 80
flip a coin,if heads if the defending pokemon is not knocked out by this attack shuffle the defending pokemon and all cards attached into your opponants deck.if tails choose one energy card attached to the defending pokemon and discard it.


weakness resistance retreat(C)(C)


thats the first CaC i have ever don w zero zero plus!!11
 
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Grimer (G) 40HP

(G)(C) Poison Pound 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage and the defending Pokemon is now poisoned.

Weakness (P)
Resistance
Retreat Cost (C)

Dark Muk (G) 60HP

Poke-Body (Tough Stain)
As long as Dark Muk is your active Pokemon, your opponent can't play any trainer card that removes any damage counter from any of his or her Pokemon.

(G)(C) Sticky Smack 20+
You may discard any number of energy card attached to dark Muk. This attack does 20 damage plus 20 more damage for each energy card discarded this way.

Weakness (P)
Resistance
Retreat Cost (C)(C)

Light Muk (G) 80HP

Poke-Power (Poison Prints)
Once during your turn, you may search your deck for an energy card and attach it to any of your active Pokemon. That Pokemon is now poisoned. This Poke-Power can't be used if Light Muk is affected by any Special Conditions.

(G)(C)(C) Sludge Slip 40
After doing damage, you may switch Light Muk with any of your benched Pokemon, if any.

Weakness (P)
Resistance
Retreat Cost (C)(C)

Koffing (G) 50HP

(G) Confusion Gas
Flip a coin. If heads, the defending Pokemon is poisone. If tails, the defending Pokemon is now confused.

(C)(C) Ram 20

Weakness (P)
Resistance
Retreat Cost (C)

Dark Weezing (G) 70HP

Poke-Body (Cough Gas)
As long as the defending Pokemon does damage to Dark Weezing, you may flip a coin. If heads, put one damage counter on each of your oppnent's Pokemon.

(G)(C) Poison Ram 30+
Discard an energy card attached to Dark Weezing or this attack does nothing. If you discarded a (G) energy card, this attack does 30 damage plus 10 more damage and the defending Pokemon is now poisoned.

Weakness (P)
Resistance
Retreat Cost (C)

Light Weezing (G) 80HP

Poke-Body (Liquid Poison)
As long as Light Weezing is your active Pokemon, each poisoned Pokemon pays (C) less to retreat.

(G) Poison Buildup
Light Weezing is now poisoned.

(G)(C) Affect Gas 20+
If Light Weezing is poisoned, this attack does 20 damage plus 10 more damage and the defending Pokemon is now poisoned. After doing damage, Light Weezing is no longer poisoned.

Weakness (P)
Resistance
Retreat Cost (C)(C)
 
Light Lickitung
Type: (C)
90 HP
Basic Pokémon
Weakness: (F)
Resistance:
Retreat Cost: (C)(C)(C)

(C) - Acid Support
Search your deck for any number of Pokémon with Lickitung in its name and put them on your Bench. Shuffle your deck afterward.

(C) - Spitaga - 10
Flip 3 coins. This attack does 10 damage times the number of heads. If 2 or more are heads, the Defending Pokémon is now Paralyzed.

~-o-~

Dark Lickitung
Type: (D)
70 HP
Basic Pokémon
Weakness: (F)
Resistance:
Retreat Cost: (C)(C)

(D)(C) - Gelaehmt - 20
You may try to secretly accomplish the maneuver thereafter.

(C)(C)(C) - Eat That
If the Defending Pokémon has less HP remaining than Dark Lickitung, flip 2 coins. If both are heads, Knock Out the Defending Pokémon.
 
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Light Luvdisc
Type: {W}
HP 70
Basic Pokemon

{C} Fin Slap: 10

{W}{W} Rejuvenating Tide:
Remove all special conditions and a damage counter from each of your pokémon

Weakness: {L}
Resistance:
Retreat Cost: {C}


Dark Luvdisc
Type: {W}
HP 50
Basic Pokémon

{C} Bite: 10x
Flip 3 coins. This attack does 10 damage for each heads.

{W}{W}{W} Swarm o' Luvdisc: ?
Place damage counters on the defending pokemon until it had 30 HP left. (You can't do more than 60 damage in this way)

Weakness: {F}
Resistance: {W}
Retreat Cost: {C}{C}
 
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Meowth (C) 50HP

(C) Paw 10

(C)(C) Collection
Search your discard pile for up to two energy cards. Show them to your opponent and put it into your hand.

Weakness (F)
Resistance
Retreat Cost (C)

Dark Persian (C) 60HP

(C) Tempting Claws
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the defending Pokemon. After switching, you may flip a coin. If heads, this attack does 30 damage to that Pokemon.

(C)(C) Poison Claws 20
Flip a coin. If heads, the defending Pokemon is now poisoned.

Weakness (F)
Resistance
Retreat Cost (C)

Light Persian (C) 80HP

(C) Purr
Shuffle your deck. Then, draw two cards.

(C)(C)(C) Mystic Fang 30+
If the defending Pokemon is a Pokemon-ex, this attack does 30 damage plus 20 more damage.

Weakness (F)
Resistance
Retreat Cost

Aron (F) 40HP

(C) Ram 10

(F)(C) Headbutt 30

Weakness (G)
Resistance
Retreat Cost (C)

Dark Lairon (M) 60HP

Poke-Body (Dark Metal)
As long as Dark Lairon has any (M) energy cards attached to it, Dark Lairon's type is (D) and (M).

(M)(C) Steel Headbutt 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.

Weakness (R)
Resistance (G)
Retreat Cost (C)(C)

Dark Aggron (M) 90HP

Poke-Body (Frighten)
As long as Dark Aggron is in play, ignore all basic Pokemon's Poke-Bodies and Poke-Powers.

(M) Ferum Punch 30

(M)(M)(C)(C)(C) Double Lariat 70x
Flip two coins. This attack does 70 damage times the number of heads.

Weakness (R)
Resistance (G)
Retreat Cost (C)(C)(C)

Light Lairon (M) 70HP

(C)(C) Tackle 20

(M)(C)(C) Protective Claw 10x
Flip a coin for each energy card attached to Light lairon. This attack does 10 damage times the number of heads. If you got more than three heads, during your opponent's next turn, all damage done to any of your Pokemon does 20 less damage (after applying weakness and resistance).

Weakness (R)
Resistance (G)
Retreat Cost (C)(C)

Light Aggron (M) 120HP

Poke-Power (Mining Aid)
Once during your turn, you may flip a coin. If heads, search your deck for a (M) energy card and attach it to any of your (M) Pokemon in play. Shuffle your deck afterwards. This power can't be used if Light Aggron is affected by any Special Conditions.

(M)(C)(C) Healing Mineral 40
You may make this attack does 20 damage instead of 40. If you do, remove up to four damage conters and all Special Conditions from your other active Pokemon.

Weakness (R)
Resistance (G)
Retreat Cost (C)(C)(C)

Exeggcute (P) 50HP

Poke-Power (Scramble)
Once during your turn, if Exeggcute is benched, you may shuffle Exeggcute and all cards attached to it into your deck.

(P)(C) Psywave 10x
This attack does 10 damage times the number of energy card attached to the defending Pokemon.

Weakness (P)
Resistance
Retreat Cost (C)

Dark Exeggutor (P) 70HP

Poke-Power (Sudden EX-plosion)
Once during yur turn, if Dark Exeggutor is your active Pokemon, you may flip a coin. If heads, put two damage counters on each Pokemon-ex in play. This power can't be used if Dark Exeggutor is affected by any Special Conditions.

(P)(C) Psychic Blow 20+
Look at the top four cards of your deck. If there is any energy card there, discard all of them. This attack does 20 damage plus 30 more damage for each card discarded this way. Shuffle the other card into your deck.

Weakness (P)
Resistance
Retreat Cost (C)(C)

Light Exeggutor (G) 90HP

(G) Green Heal
Remove two damage counters from each of your Pokemon in play that has any (G) energy cards attached to it.

(G)(C) Chlorophyll Draw 30
You may discard up to two energy cards attached to Light Exeggutor. If you do, search your discard pile for that many (G) energy card and attach it to any of your Pokemon in play in any way you like.

Weakness (R)
Resistance
Retreat Cost (C)(C)

Duskull (P) 50HP

(P)(C) Will O Wisp 30

Weakness (D)
Resistance (F)
Retreat Cost (C)

Dark Dusclops (P) 70HP

(P)(C) Shadows 20
Choose an energy card attached to the defending Pokemon and attach it to any of your opponent's benched Pokemon.

(P)(P)(C) Darkest Wish 30
You may discard all energy card attached to Dark Dusclops. If you do, discard all energy cards attached to the defending Pokemon.

Weakness (D)
Resistance (F)
Retreat Cost (C)(C)

Light Dusclops (P) 90HP

(C)(C) Supernatural Aid
Search your discard pile for up to four basic energy card, Pokemon card and/or trainer cards. Show them to your opponent and shuffle them into your deck.

(P)(P)(C) Ghostly Hand 30
Discard a card from your hand. Then, search your deck for any card and put it into your hand. Shuffle your deck afterwards.

Weakness (D)
Resistance (F)
Retreat Cost (C)
 
Yeah! It's getting done! Everyone that's doing cards ROCKS! I need to find the time to do a few and update the first list.
 
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Rattata (C) 40HP

(C) Gnaw 10

(C)(C) Take Down 30
Rattata does 10 damage to itself.

Weakness (F)
Resistance
Retreat Cost

Dark Raticate (C) 60HP

(C) Speed Fangs
Flip two coins. Put a damage counter on each of your opponent's benched Pokemon for each heads.

(C)(C)(C) Shadow Strike
Choose one of your opponent's benched Pokemon. This attack does 50 damage to that Pokemon. Don't apply weakness and resistance for benched Pokemon. Dark raticate can't attack during your next turn.

Weakness (F)
Resistance
Retreat Cost

Light Raticate (C) 80HP

(C) Day-Care
Flip a coin. If heads, remove the highest stage of all of your opponent's evolved Pokemon in play. Put them into your opponent's hand.

(C)(C) Lullaby 20
The defending Pokemon is now asleep.

Weakness (F)
Resistance
Retreat Cost (C)
 
Unown {Z}
30 HP
Type: {P}
Basic

Poke-Power: ZZZ
Once during your turn (before you attack) you may flip a coin. If heads the defending pokemon is now asleep.

{C} Hide in Shadows
Flip a coin. If heads, Unown {Z} can not be damaged by attacks during your opponent's next turn.

Weakness: {P}
Resistance: {F}
Retreat Cost: {C}
 
Beldum (P) 50HP

Poke-Body (Metal Points)
As long as Beldum has any (M) energy card attached to it, Beldum's type is both (M)(P).

(P) Psyshock 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.

Weakness (P)
Resistance
Retreat Cost (C)

Dark Metang (M) 60HP

Poke-Power (Summon Minions)
When you play Dark Metang from your hand to evolve your active Pokemon, you may search your deck for up to two basic Pokemon and put them into your bench. Shuffle your deck afterwards. You can't use this power if your bench is full.

(C)(C) Shadows 20
Choose an energy card attached to the defending Pokemon and attach it to any of your opponent's benched Pokemon, if any.

Weakness (R)
Resistance (G)
Retreat Cost (C)(C)

Dark Metagross (M) 90HP

Poke-Power (Take Away)
Once during your turn, you may flip a coin. If heads, choose an energy card attached to any of your opponent's Pokemon and shuffle it into your opponent's ec. You can't use this power if Dark Metagross is affected by any Special Conditions.

(M)(C) Heavy Metal 30+
Flip a coin for each (M) energy card attached to Dark Metagross. This attack does 30 damage plus 20 more damage for each heads.

Weakness (R)
Resistance (G)
Retreat Cost (C)(C)(C)

Light Metang (P) 70HP

(P) Psywave 10x
This attack does 10 damage times the number of energy card attached to the defending Pokemon.

(P)(C)(C) Psychic Ball
Put four damage counters on the defending Pokemon.

Weakness (P)
Resistance
Retreat Cost (C)(C)

Light Metagross (P) 120HP

Poke-Power (Energy Aid)
Once during your turn, if Light Metagross is benched, you may take any number of energy card attached to Light Metagross and attach it to one of your active Pokemon.

(P)(C)(C) Psychic Draw 40
Each player may draw a card.

Weakness (P)
Resistance
Retreat Cost (C)(C)(C)

Spearow (C) 50HP

(C) Peck 10

(C)(C) Winds of Evolution
Flip a coin. If heads, search your deck for a card that evolves from each of your active Pokemon and put them into your hand. Shuffle your deck afterwards.

Weakness (L)
Resistance
Retreat Cost

Dark Fearow (C) 70HP

Poke-Power (Drag)
Once during your turn, if Dark Fearow is benched, you may choose one of your opponent's benched Pokeon and switch it with the defending Pokemon. Then, switch Dark Fearow with any of your active Pokemon.

(C)(C)(C)(C) Supersonic Flight 90
Flip a coin. If tails, this attack does nothing.

Weakness (L)
Resistance (F)
Retreat Cost (C)

Light Fearow (C) 90HP

Poke-Power (Quick Draw)
When you play Light Fearow to evolve one of your Pokemon, you may draw three cards.

(C)(C) Wing Protect 30
During your opponent's next turn, all damage done by the defending Pokemon to any of your Pokemon does 20 less damage.

Dratini (C) 40HP

(C) Pound 10

(L)(W) Dragon Thunder 20x
Flip two coins. This attack does 20 damage times the number of heads. If both coins are heads, the defending Pokemon is now paralyzed.

Weakness (C)
Resistance
Retreat Cost (C)

Dark Dragonair (C) 60HP

(C) Weather Control 10
Discard the Stadium card in play.

(C)(C)(C) Hyper Beam 40
Flip a coin. If heads, discard an energy card attached to the defending Pokemon.

Weakness (C)
Resistance (F)(G)
Retreat Cost (C)(C)

Dark Dragonite (C) 100HP

(C) Giant Tail 50
Flip a coin. If tails, this attack does nothing.

(L)(L)(W)(W) Dragon's Anger 70
You may discard any number of your energy card in play. If you do, you may choose that may energy card attached to any of your opponent's Pokemon and discard them.

Weakness (C)
Resistance (F)(G)
Retreat Cost (C)(C)

Light Dragonair (C) 80HP

(C) Healing Emphaty
Remove a damage counter from each Pokemon in play.

(L)(W)(C) Dragon Tears 20
Flip four coins. For each heads, choose an energy card from your discard pile and put them into your hand. For each tails, remove a damage counter from Light Dragonair.

Weakness (C)
Resistance (F)(G)
Retreat Cost (C)(C)

Light Dragonite (C) 120HP

Poke-Power (Arrival Aura)
When you play Light Dragonite from your hand to evolve one of your Pokemon, each player may shuffle his or her hand into his or her deck and draw five cards.

(L)(W) Dragon Aid 30
After doing damage, take all energy card attached to Light Dragonite and attach it to any of your benched Pokemon. Then, switch Light Dragonite with that Pokemon.

Weakness (C)
Resistance (F)(G)
Retreat Cost (C)(C)(C)

Light Yanma (G) 70HP

Poke-Power (Buzzing Wings)
Once during your turn, you may shufle your hand into your deck. Then, draw four cards. This power can't be used if Light Yanma is affected byany Special Conditions.

(C) Supersonic 10
The defending Pokemon is now confused.

Weakness (L)
Resistance (F)
Retreat Cost

Dark Yanma (G) 50HP

(C) Darkness Affect 10
Before doing damage, you may search your discard pile for a (D) energy card and attach it to Dark Yanma.

(G)(C) Drain Out 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage and remove one damage counter from Dark Yanma.

Weakness (R)
Resistance (F)
Retreat Cost

Light Delibird (W) 70HP

Poke-Power (Early Gifts)
When you play Light Delibird from your hand, you may search your deck for a card. Show it to your opponent and put it nto your hand. If you do, your opponent may do the same. Each player who searched his or her deck shuffles his or her deck afterwards.

(W)(C) Hoard 10
Search your deck for up to two Pokemon Tool card and attach it to any of your Pokemon (excluding any Pokemon that already has any Pokemon Tool attached to it). Shuffle your deck afterwards.

Weakness (M)
Resistance
Retreat Cost (C)

Dark Delibird (W) 50HP

Poke-Body (Steal)
A long as Dark Delibird is your active Pokemon, if Dark Delibird would be knocked out by an attack, discard all energy card attached to the attacking Pokemon.

(W)(C) Icy Wind 30

Weakness (M)
Resistance
Retreat Cost (C)

Pidgey (C) 50HP

(C) Clutch 10
During your opponent's next turn, the defending Pokemon can't retreat.

Weakness (L)
Resistance
Retreat Cost (C)

Dark Pidgeotto (C) 60HP

(C) Aerial Attack 20
During your next turn, all damage done by your opponent's basic Pokemon to Dark Pidgeotto does 10 less damage.

(C)(C) Suprise 30
Choose a card from your opponent's hand without looking. Shuffle that card into your opponent's deck.

Weakness (L)
Resistance (F)
Retreat Cost

Dark Pidgeot (C) 80HP

Poke-Body (Fly High)
Prevent all effects of attacks, including damage, done to Dark Pidgeot by any of your opponent's Pokemon that has at least four energy cards attached to it.

(C)(C)(C) Poison Beak 40
The defending Pokemon is now poisoned.

Weakness (L)
Resistance (F)
Retreat Cost

Light Pidgeotto (C) 80HP

(C) Speed Draw
Draw three cards.

(C)(C) Aerial Ace 30
This attack isn't affected by weakness or resistance.

Weakness (L)
Resistance
Retreat Cost

Light Pidgeot (C) 120HP

Poke-Body (Parachutes)
At any time between turns, if Light Pidgeot is benched and if one of your active Pokemon has less that 30HP left, you may switch that Pokemon with Light Pidgeot.

(C) Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

(C)(C) Aerial Ace 40
This attack isn't affected by weakness or resistance.

Weakness (L)
Resistance (F)
Retreat Cost

Oddish (G) 50HP

(G) Poison Powder
The defending Pokemon is now poisoned.

(G)(C) Photosynthesis
Discard all energy card attached to Oddish. Then, remove all damage counters and Special Conditions from Oddish.

Weakness (P)
Resistance
Retreat Cost (C)

Dark Gloom (G) 60HP

Poke-Body (Darkest Pollen)
As long as Dark Gloom has any (D) energy card attached to it, put two damage counters on each poisoned and burned Pokemon between turns.

(G)(C) Miracle Powder 20
Flip a coin. If heads, choose a Special Conditon (burn, sleep, paralyze, confuse or poison). The defending Pokemon is now affected by that Special Condition.

Weakness (P)
Resistance
Retreat Cost (C)

Dark Vileplume (G) 90HP

(C) Petal Cross 10x
Flip five coins. This attack does 10 damage times the number of heads. If you got at least three heads, Dark Vileplume is now confused.

(G)(G)(C) Parasitic Behaviour
Choose one of your opponent's benched Pokemon. This attack does 10 damage to that Pokemon for each (G) energy card attached to Dark Vileplume (don't apply weakness and resistance for benched Pokemon). After doing damage, remove a damage counter from Dark Vileplume for each (G) energy card attached to it.

Weakness (P)
Resistance
Retreat Cost (C)(C)

Dark Bellossom (G) 90HP

Poke-Power (Poison Nectar)
Once during your turn, you may flip a coin. If heads, choose one of your opponent's benched Pokemon and switch it with the defending Pokemon. The new active Pokemon is now poisoned. his power can't be used if Dark Bellossom is affected by any Special Conditions.

(G)(G)(C) Dark Solarbeam 50+
This attack does 50 damage plus 10 more damage for each (D) energy card attached to Dark Bellossom.

Weakness (R)
Resistance (W)
Retreat Cost (C)(C)

Light Gloom (G) 80HP

(G) Heal
Remove a damage counter from one of your benched Pokemon.

(G)(C) Razor Leaf 30

Weakness (P)
Resistance
Retreat Cost (C)

Light Vileplume (G) 120HP

Poke-Body (Fragrant Aroma)
At any time between turns, you may flip a coin. If heads, remove a damage counter from each of your benched Pokemon. If tails, remove two damage counters and all Special Conditions from each of your active Pokemon.

(G)(G) Petal Dazzle 30
Each defending Pokemon is now asleep.

(G)(C)(C) Awakening Aroma 40+
If the defending Pokemon is asleep, this attack does 40 damage plus 20 more damage The defending Pokemon is no longer asleep.

Weakness (R)
Resistance (W)
Retreat Cost (C)(C)

Light Bellossom (G) 110HP

Poke-Power (Scents)
Once during your turn, you may take an energy card attached to Light Bellossom and attach it to any of your (G) Pokemon in play. This power can't be used if Light Bellossom is affected byany Special Conditions.

(C) Reflective Synthesis
Remove two damage counters from Light Bellossom and one of your benched Pokemon.

(G)(C)(C) The Hula-la 40
Flip a coin. If heads, the defending Pokemon is now confused. If tails, each defending Pokemon and Light Bellossom is now confused.

Weakness (R)
Resistance (W)
Retreat Cost (C)(C)

Vulpix (R) 50HP

(C) Gnaw 10

(R)(C) Ember 30
Discard a (R) energy card attached to Vulpix.

Weakness (W)
Resistance
Retreat Cost (C)

Light Ninetales (R) 90HP

(R) Flame Rebirth
Search your discard pile for a trainer card, a Pokemon card and an energy card. Show them to your opponent and put it into your hand.

(R)(C)(C) Will O Wisp 40

Weakness (W)
Resistance
Retreat Cost (C)

Dark Ninetales (R) 70HP

(C) Black Fire 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each (R) energy card attached to Dark Ninetales. If tails, this attack does 10 damage plus 10 more damage for each (D) energy card attached to Dark Ninetales.

(R) Flame Stream
Choose one of your opponent's benched Pokemon. This attack does 10 damage times the number of (R) energy card attached to Dark Ninetales to that Pokemon (don't apply weakness and resistance for benched Pokemon).

Weakness (W)
Resistance
Retreat Cost (C)
 
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