Let me first explain the Experience mechanic... Uhh, where i start... Ah... I'll do a model; then i'll proceed to the explanations.
-------------------
Experienced X [Insert name of pokémon here] // HP: ?? // Type: ?
Stage [Original Stage number + X] Pokémon -- Evolves from [Insert name of Experienced X-1 pokémon here] [Insert set of origin here]
[Insert Pokémon's moves, poké-bodies, etc... here]
Weakness: ??? // Resistance: ??? // Retreat Cost: ?
-------------------
Experienced Pokémon follow those guidelines above. What, you can't understand nothing of it? Fine, let's create an example card.
I'll use Minun. But for Experienced pokémon, you must decide its set; i'll stick with EX: Deoxys (DX) Minun. Since it has no other Experienced version of it, we'll start with his Experienced 1. Notice that this "1" is "X". If we substitute all this data in the model (Remember, there's no stage number in Minun, he's a basic pokémon (stage 0)) , we have:
-------------------
Experienced 1 Minun // HP: ?? // Type: ?
Stage [0+1=1] Pokémon -- Evolves from [Experienced 1-1=0 Minun] (EX: Deoxys Set)
[Insert Pokémon's moves, poké-bodies, etc... here]
Weakness: ??? // Resistance: ??? // Retreat Cost: ?
-------------------
Keep in mind that "Experienced 0" may be omitted, and "Experienced 1" is the same thing as "Experienced".
-------------------
Experienced Minun // HP: ?? // Type: ?
Stage 1 Pokémon -- Evolves from Minun (EX: Deoxys Set)
[Insert Pokémon's moves, poké-bodies, etc... here]
Weakness: ??? // Resistance: ??? // Retreat Cost: ?
-------------------
From there on, it's just normal CaCing; deciding Type, Weakness/Resistance, Retreat Cost, HP, and attacks/poké-things/etc. For this card, i decided to keep DX Minun's Type/Weakness/Resistance, boosted its hp in 20 and its retreat cost in (C). Gave it a stronger version of Negative Spark and changed Sniff Out into a poké-power and made it able to get a card from any discard pile.
-------------------
Experienced Minun // HP: 80 // Type: (L)
Stage 1 Pokémon -- Evolves from Minun (EX: Deoxys Set)
Poké-Power: Magnet Force -- Once during your turn, you may use this power. Put any 1 card from any discard pile into your hand. Your turn ends now. (Return all cards you don't own to its owner at the end of an match.).
(L)(C)(C) Negative Storm -- Base Damage: 30 -- Put one damage counter in each of your opponent's benched pokémon. Put three damage counters in each of your opponent's pokémon that has any Poké-Bodies.
Weakness: (F) // Resistance: None // Retreat Cost: (C)(C)
-------------------
If it is broken or not... Well, that's another story. But it served its purpose as an example. BTW, you must have noticed that the concept is fairly easy; Experienced pokémon are a kind of evolved pokémon, but they are specific about the set their pre-evolution come from, and they may go to much higher stage levels. Still can't understand? Post your question and i'll do my best to clear your doubts about this mechanic.
On the other side of the coin, the Experienced Trainers/Energies are much easier... They are normal cards, except they have an additional cost to play, unless you have the less-experienced cards in play or in your discard pile. Also, since all trainers/energies with the same name are worded the same (remember that older versions of a trainer/energy play as the newer ones), you don't need to specify the set (but if for some motive the card has more than one version under the same name, you must specify the version).
Didn't understood? Here goes an example.
-------------------
Experienced 2 Potion
Trainer Card
Unless you have Potion and Experienced Potion in play or in your discard pile, this card's effect may only target a pokémon with two energies or more attached to it, and you remove all energies attached to them. Remove up to 10 damage counters from any of your pokémon in any way you like.
-------------------
Understood? This card removes up to 100 damage, but if you don't have used yet the other versions, it gets worse than a Pokémon Center. I said it was easier than Experienced pokémon! Feel free to post if any doubt appears, though.
(and yes, i know that it it broken)
Now that the hardest part ended, on to the set rules. First, feel free to do experienced versions of any card, even from the various pokégym sets/contests. Second, you are allowed to do non-experienced cards; but only if you post their experienced version along (exception: if the card is already posted in another pokégym thread, you may post a link to it instead of the entire card). And the golden rule of CaC applies too; avoid making broken cards (even if their original versions were broken).
The list of cards done!
Experienced Minun (Archonn/Sample Card)
Experienced 2 Potion (Archonn/Sample Card)
Mew (American Promo #47 Reprint)
Experienced Mew (Archonn/Pokémon)
Experienced Mew (Archonn/Trainer)
Gulpin (EX: Hidden Legends Reprint)
Swalot (EX: Hidden Legends Reprint)
Experienced Swalot (shiftymaster68)
Doduo (EX: FireRed LeafGreen Reprint)
Dodrio (EX: FireRed LeafGreen Reprint)
Experienced Dodrio (Archonn)
Mewtwo ex (EX: Ruby & Sapphire Reprint)
Experienced Mewtwo EX // Experienced Mewtwo ex (raveblade)
Experienced 2 Mewtwo ex (LorakLucan)
Experienced 3 Charizard (LorakLucan)
Last note: I'd like to know who here already played the Legend of Five Rings CCG...
-------------------
Experienced X [Insert name of pokémon here] // HP: ?? // Type: ?
Stage [Original Stage number + X] Pokémon -- Evolves from [Insert name of Experienced X-1 pokémon here] [Insert set of origin here]
[Insert Pokémon's moves, poké-bodies, etc... here]
Weakness: ??? // Resistance: ??? // Retreat Cost: ?
-------------------
Experienced Pokémon follow those guidelines above. What, you can't understand nothing of it? Fine, let's create an example card.
I'll use Minun. But for Experienced pokémon, you must decide its set; i'll stick with EX: Deoxys (DX) Minun. Since it has no other Experienced version of it, we'll start with his Experienced 1. Notice that this "1" is "X". If we substitute all this data in the model (Remember, there's no stage number in Minun, he's a basic pokémon (stage 0)) , we have:
-------------------
Experienced 1 Minun // HP: ?? // Type: ?
Stage [0+1=1] Pokémon -- Evolves from [Experienced 1-1=0 Minun] (EX: Deoxys Set)
[Insert Pokémon's moves, poké-bodies, etc... here]
Weakness: ??? // Resistance: ??? // Retreat Cost: ?
-------------------
Keep in mind that "Experienced 0" may be omitted, and "Experienced 1" is the same thing as "Experienced".
-------------------
Experienced Minun // HP: ?? // Type: ?
Stage 1 Pokémon -- Evolves from Minun (EX: Deoxys Set)
[Insert Pokémon's moves, poké-bodies, etc... here]
Weakness: ??? // Resistance: ??? // Retreat Cost: ?
-------------------
From there on, it's just normal CaCing; deciding Type, Weakness/Resistance, Retreat Cost, HP, and attacks/poké-things/etc. For this card, i decided to keep DX Minun's Type/Weakness/Resistance, boosted its hp in 20 and its retreat cost in (C). Gave it a stronger version of Negative Spark and changed Sniff Out into a poké-power and made it able to get a card from any discard pile.
-------------------
Experienced Minun // HP: 80 // Type: (L)
Stage 1 Pokémon -- Evolves from Minun (EX: Deoxys Set)
Poké-Power: Magnet Force -- Once during your turn, you may use this power. Put any 1 card from any discard pile into your hand. Your turn ends now. (Return all cards you don't own to its owner at the end of an match.).
(L)(C)(C) Negative Storm -- Base Damage: 30 -- Put one damage counter in each of your opponent's benched pokémon. Put three damage counters in each of your opponent's pokémon that has any Poké-Bodies.
Weakness: (F) // Resistance: None // Retreat Cost: (C)(C)
-------------------
If it is broken or not... Well, that's another story. But it served its purpose as an example. BTW, you must have noticed that the concept is fairly easy; Experienced pokémon are a kind of evolved pokémon, but they are specific about the set their pre-evolution come from, and they may go to much higher stage levels. Still can't understand? Post your question and i'll do my best to clear your doubts about this mechanic.
On the other side of the coin, the Experienced Trainers/Energies are much easier... They are normal cards, except they have an additional cost to play, unless you have the less-experienced cards in play or in your discard pile. Also, since all trainers/energies with the same name are worded the same (remember that older versions of a trainer/energy play as the newer ones), you don't need to specify the set (but if for some motive the card has more than one version under the same name, you must specify the version).
Didn't understood? Here goes an example.
-------------------
Experienced 2 Potion
Trainer Card
Unless you have Potion and Experienced Potion in play or in your discard pile, this card's effect may only target a pokémon with two energies or more attached to it, and you remove all energies attached to them. Remove up to 10 damage counters from any of your pokémon in any way you like.
-------------------
Understood? This card removes up to 100 damage, but if you don't have used yet the other versions, it gets worse than a Pokémon Center. I said it was easier than Experienced pokémon! Feel free to post if any doubt appears, though.
(and yes, i know that it it broken)
Now that the hardest part ended, on to the set rules. First, feel free to do experienced versions of any card, even from the various pokégym sets/contests. Second, you are allowed to do non-experienced cards; but only if you post their experienced version along (exception: if the card is already posted in another pokégym thread, you may post a link to it instead of the entire card). And the golden rule of CaC applies too; avoid making broken cards (even if their original versions were broken).
The list of cards done!
Experienced Minun (Archonn/Sample Card)
Experienced 2 Potion (Archonn/Sample Card)
Mew (American Promo #47 Reprint)
Experienced Mew (Archonn/Pokémon)
Experienced Mew (Archonn/Trainer)
Gulpin (EX: Hidden Legends Reprint)
Swalot (EX: Hidden Legends Reprint)
Experienced Swalot (shiftymaster68)
Doduo (EX: FireRed LeafGreen Reprint)
Dodrio (EX: FireRed LeafGreen Reprint)
Experienced Dodrio (Archonn)
Mewtwo ex (EX: Ruby & Sapphire Reprint)
Experienced Mewtwo EX // Experienced Mewtwo ex (raveblade)
Experienced 2 Mewtwo ex (LorakLucan)
Experienced 3 Charizard (LorakLucan)
Last note: I'd like to know who here already played the Legend of Five Rings CCG...
Last edited: