Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Johto League Tier 1

Sunflorazumarill

Active Member
This set is one in a series of sets whose DS-transmitted data is linked together. Here's a road map of the sets:

EX: Trainer Journeys
-A set involving Liza, Sonrisa, and Trixie, the girls from Pokémon: Johto Journeys.
EX: Trainer Champions
-A set involving Electra, Milane, and Luka, the girls from Pokémon: Johto Champions.
EX: Trainer Quest
-A set involving Shingo, Eusine, and Floreia, Pokémon Trainers from various settings.
EX: Trainer Elites
-A set involving Ritchie, Harrison, and Gary, three League caliber Pokémon Trainers.
EX: Orange League
-A set involving the Gym Leaders and Elites of the Orange Islands.
EX: Kanto League Tier 1
-Part 1 of 3. A set involving the Gym Leaders and Elites from the Kanto Region.
EX: Kanto League Tier 2
-Part 2 of 3. A set involving the Gym Leaders and Elites from the Kanto Region.
EX: Kanto League Tier 3
-Part 3 of 3. A set involving the Gym Leaders and Elites from the Kanto Region.
EX: Johto League Tier 1 <--- YOU ARE HERE
-Part 1 of 2. A set involving the Gym Leaders and Elites from the Johto Region.
EX: Johto League Tier 2
-Part 2 of 2. A set involving the Gym Leaders and Elites from the Johto Region.
EX: ????
-Coming soon. Look for Hoenn Gym Leaders.

This set revolves around the Gym Leaders and Elite Four from the Johto region, with Pokémon and Trainer cards to match each person. There will also be unique DS-transmitted data that will be revealed at the end of the final set! Just how unique? You’ll have to wait to find out! This set ended up growing so large that it has been split into two parts! Here are the Gym Leaders presented in this part:

FALKNER
Occupation: Violet Gym Leader
Pokémon Typing: {C}

BUGSY
Occupation: Azalea Gym Leader
Pokémon Typing: {G}

MORTY
Occupation: Ecruteak Gym Leader
Pokémon Typing: {P}

CHUCK
Occupation: Cianwood Gym Leader
Pokémon Typing: {F}

KAREN
Occupation: Elite Four Member
Pokémon Typing: {D}

Here's the set list:

(Pokémon Holo)
1/234 Bugsy's Armaldo {G} H
2/234 Bugsy's Beautifly {G} H
3/234 Bugsy's Beedrill {G} H
4/234 Bugsy's Butterfree {G} H
5/234 Bugsy's Dustox {G} H
6/234 Bugsy's Heracross {G} H
7/234 Bugsy's Pinsir {G} H
8/234 Bugsy's Scizor {G} H
9/234 Chuck's Donphan {F} H
10/234 Chuck's Hariyama {F} H
11/234 Chuck's Machamp {F} H
12/234 Chuck's Medicham {F} H
13/234 Chuck's Poliwrath {F} H
14/234 Chuck's Primeape {F} H
15/234 Chuck's Rhydon {F} H
16/234 Chuck's Sandslash {F} H
17/234 Falkner's Articuno {W} H
18/234 Falkner's Beautifly {G} H
19/234 Falkner's Butterfree {G} H
20/234 Falkner's Crobat {G} H
21/234 Falkner's Dodrio {C} H
22/234 Falkner's Dragonite {C} H
23/234 Falkner's Ho-oh {R} H
24/234 Falkner's Jumpluff {G} H
25/234 Falkner's Lugia {P} H
26/234 Falkner's Moltres {R} H
27/234 Falkner's Pidgeot {C} H
28/234 Falkner's Rayquaza {C} H
29/234 Falkner's Salamence {C} H
30/234 Falkner's Zapdos {L} H
31/234 Karen's Absol {D} H
32/234 Karen's Gengar {P} H
33/234 Karen's Grumpig {P} H
34/234 Karen's Houndoom {D} H
35/234 Karen's Mightyena {D} H
36/234 Karen's Sharpedo {D} H
37/234 Karen's Shiftry {D} H
38/234 Karen's Tyranitar {D} H
39/234 Karen's Victreebel {G} H
40/234 Karen's Vileplume {G} H
41/234 Karen's Weavile {D} H
42/234 Morty's Alakazam {P} H
43/234 Morty's Banette {P} H
44/234 Morty's Dusclops {P} H
45/234 Morty's Gengar {P} H
46/234 Morty's Grumpig {P} H
47/234 Morty's Hypno {P} H
48/234 Morty's Misdreavus {P} H

(Pokémon Rare)
49/234 Bugsy's Ariados {G} R
50/234 Bugsy's Forretress {G} R
51/234 Bugsy's Ledian {G} R
52/234 Bugsy's Masquerain {G} R
53/234 Bugsy's Ninjask {G} R
54/234 Bugsy's Parasect {G} R
55/234 Bugsy's Shedinja {G} R
56/234 Bugsy's Shuckle {G} R
57/234 Bugsy's Venomoth {G} R
58/234 Bugsy's Yanma {G} R
59/234 Chuck's Breloom {F} R
60/234 Chuck's Granbull {C} R
61/234 Chuck's Heracross {F} R
62/234 Chuck's Hitmonchan {F} R
63/234 Chuck's Hitmonlee {F} R
64/234 Chuck's Hitmontop {F} R
65/234 Chuck's Tauros {C} R
66/234 Falkner's Aerodactyl {F} R
67/234 Falkner's Altaria {C} R
68/234 Falkner's Farfetch'd {C} R
69/234 Falkner's Fearow {C} R
70/234 Falkner's Gligar {F} R
71/234 Falkner's Ledian {G} R
72/234 Falkner's Masquerain {G} R
73/234 Falkner's Ninjask {G} R
74/234 Falkner's Noctowl {C} R
75/234 Falkner's Pelipper {W} R
76/234 Falkner's Skarmory {M} R
77/234 Falkner's Swellow {C} R
78/234 Falkner's Togetic {C} R
79/234 Falkner's Tropius {G} R
80/234 Falkner's Xatu {P} R
81/234 Karen's Cacturne {D} R
82/234 Karen's Crawdaunt {D} R
83/234 Karen's Flareon {R} R
84/234 Karen's Magmar {R} R
85/234 Karen's Murkrow {D} R
86/234 Karen's Misdreavus {P} R
87/234 Karen's Rapidash {R} R
88/234 Karen's Sableye {D} R
89/234 Karen's Slowbro {P} R
90/234 Karen's Slowking {P} R
91/234 Karen's Sneasel {D} R
92/234 Karen's Umbreon {D} R
93/234 Morty's Absol {D} R
94/234 Morty's Marowak {F} R
95/234 Morty's Mr. Mime {P} R
96/234 Morty's Ninetales {R} R
97/234 Morty's Ninjask {G} R
98/234 Morty's Noctowl {C} R
99/234 Morty's Sableye {P} R
100/234 Morty's Shedinja {P} R

(Pokémon Uncommon)
101/234 Bugsy's Anorith {G} U
102/234 Bugsy's Cascoon {G} U
103/234 Bugsy's Illumise {G} U
104/234 Bugsy's Kakuna {G} U
105/234 Bugsy's Metapod {G} U
106/234 Bugsy's Pineco {G} U
107/234 Bugsy's Scyther {G} U
108/234 Bugsy's Silcoon {G} U
109/234 Bugsy's Volbeat {G} U
110/234 Chuck's Machoke {F} U
111/234 Chuck's Makuhita {F} U
112/234 Chuck's Mankey {F} U
113/234 Chuck's Meditite {F} U
114/234 Chuck's Phanpy {F} U
115/234 Chuck's Poliwhirl {W} U
116/234 Chuck's Rhyhorn {F} U
117/234 Falkner's Delibird {W} U
118/234 Falkner's Doduo {C} U
119/234 Falkner's Dragonair {C} U
120/234 Falkner's Golbat {G} U
121/234 Falkner's Hoothoot {C} U
122/234 Falkner's Mantine {W} U
123/234 Falkner's Metapod {G} U
124/234 Falkner's Murkrow {D} U
125/234 Falkner's Pidgeotto {C} U
126/234 Falkner's Shelgon {C} U
127/234 Falkner's Skiploom {G} U
128/234 Falkner's Silcoon {G} U
129/234 Falkner's Taillow {C} U
130/234 Falkner's Yanma {G} U
131/234 Karen's Carvanha {D} U
132/234 Karen's Gloom {G} U
133/234 Karen's Haunter {P} U
134/234 Karen's Houndour {D} U
135/234 Karen's Nuzleaf {D} U
136/234 Karen's Poochyena {D} U
137/234 Karen's Pupitar {F} U
138/234 Karen's Spoink {P} U
139/234 Karen's Weepinbell {G} U
140/234 Morty's Chimecho {P} U
141/234 Morty's Drowzee {P} U
142/234 Morty's Duskull {P} U
143/234 Morty's Haunter {P} U
144/234 Morty's Kadabra {P} U
145/234 Morty's Murkrow {D} U
146/234 Morty's Shuppet {P} U

(Pokémon Common)
147/234 Bugsy's Cateripe {G} C
148/234 Bugsy's Ledyba {G} C
149/234 Bugsy's Nincada {G} C
150/234 Bugsy's Paras {G} C
151/234 Bugsy's Spinarak {G} C
152/234 Bugsy's Surskit {G} C
153/234 Bugsy's Venonat {G} C
154/234 Bugsy's Weedle {G} C
155/234 Bugsy's Wurmple {G} C
156/234 Chuck's Machop {F} C
157/234 Chuck's Poliwag {W} C
158/234 Chuck's Sandshrew {F} C
159/234 Chuck's Shroomish {G} C
160/234 Chuck's Snubbull {C} C
161/234 Chuck's Tyrogue {F} C
162/234 Falkner's Bagon {C} C
163/234 Falkner's Caterpie {G} C
164/234 Falkner's Dratini {C} C
165/234 Falkner's Hoppip {G} C
166/234 Falkner's Ledyba {G} C
167/234 Falkner's Natu {P} C
168/234 Falkner's Nincada {G} C
169/234 Falkner's Pidgey {C} C
170/234 Falkner's Spearow {C} C
171/234 Falkner's Surskit {G} C
172/234 Falkner's Swablu {C} C
173/234 Falkner's Togepi {C} C
174/234 Falkner's Wingull {W} C
175/234 Falkner's Wurmple {G} C
176/234 Falkner's Zubat {G} C
177/234 Karen's Bellsprout {G} C
178/234 Karen's Cacnea {G} C
179/234 Karen's Corphish {W} C
180/234 Karen's Gastly {P} C
181/234 Karen's Larvitar {F} C
182/234 Karen's Magby {R} C
183/234 Karen's Oddish {G} C
184/234 Karen's Ponyta {R} C
185/234 Karen's Seedot {G} C
186/234 Karen's Slowpoke {P} C
187/234 Morty's Abra {P} C
188/234 Morty's Cubone {F} C
189/234 Morty's Gastly {P} C
190/234 Morty's Hoothoot {C} C
191/234 Morty's Mime Jr. {P} C
192/234 Morty's Nincada {G} C
193/234 Morty's Spoink {P} C
194/234 Morty's Vulpix {R} C

(Trainer Rare)
195/234 Bugsy R
196/234 Chuck R
197/234 Falkner R
198/234 Karen R
199/234 Morty R

(Trainer Uncommon)
200/234 Bugsy Cube 01 U
201/234 Bugsy's Feud U
202/234 Bugsy's Greenhouse U
203/234 Bugsy's Net U
204/234 Bugsy's Plague U
205/234 Bugsy's Secret Technique U
206/234 Chuck Cube 01 U
207/234 Chuck's Belt U
208/234 Chuck's Diet U
209/234 Chuck's Errand U
210/234 Chuck's Training U
211/234 Chuck's Training House U
212/234 Falkner Cube 01 U
213/234 Falkner's Bird Call U
214/234 Falkner's Lightning Rods U
215/234 Falkner's Sky-High Date U
216/234 Falkner's Tower U
217/234 Falkner's Zephyr U
218/234 Karen Cube 01 U
219/234 Karen's Aura U
220/234 Karen's Eclipse U
221/234 Karen's Night Chase U
222/234 Karen's Pitch-Black Pad U
223/234 Karen's Sixth Sense U
224/234 Morty Cube 01 U
225/234 Morty's Foresight U
226/234 Morty's Ghost Story U
227/234 Morty's Night Mission U
228/234 Morty's Spooky Date U
229/234 Morty's Viewfinder U

(Trainer Common)
230/234 Azalea Town Gym C
231/234 Cianwood City Gym C
232/234 Ecruteak City Gym C
233/234 Johto League Dark Field C
234/234 Violet City Gym C

(Pokémon-ex)
235/234 Bugsy's Ledian ex {G} ***
236/234 Chuck's Primeape ex {F} ***
237/234 Falkner's Dodrio ex {C} ***
238/234 Karen's Murkrow ex {D} ***
239/234 Morty's Dusclops ex {P} ***

(Shining Pokémon)
240/234 Bugsy's Shining Heracross {G} ***
241/234 Chuck's Shining Poliwrath {F} ***
242/234 Falkner's Shining Pidgeot {C} ***
243/234 Karen's Shining Houndoom {D} ***
244/234 Morty's Shining Gengar {P} ***

(Crystal Pokémon)
245/234 Bugsy's Shedinja {CRY} ***
246/234 Chuck's Machamp {CRY} ***
247/234 Falkner's Xatu {CRY} ***
248/234 Karen's Shiftry {CRY} ***
249/234 Morty's Banette {CRY} ***

(Pokémon *)
250/234 Bugsy's Scizor * {G} ***
251/234 Chuck's Primeape * {F} ***
252/234 Falkner's Noctowl * {C} ***
253/234 Karen's Houndoom * {D} ***
254/234 Morty's Gengar * {P} ***

(Boxtopper)
255/234 Eusine's Mime Jr. {P} H
 
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Falkner's Bagon
50 HP {C}
Basic Pokémon

{L} Bite 10

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Falkner's Shelgon
80 HP {C}
Stage 1 Pokémon (Evolves from Falkner's Bagon)

{P} Tight Jaw Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{F}{W}{M} Combustion 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Falkner's Salamence
110 HP {C}
Stage 2 Pokémon (Evolves from Falkner's Shelgon)

Poké-BODY Energy Violet
All basic Energy cards attached to Falkner's Salamence provide all types (colors) of basic Energy but provide only 1 Energy at a time.
{R}{G} Fire Dance Search your discard pile for a basic {R} Energy card and attach it to 1 of your Pokémon in play. 30
{W}{W}{M}{M} Violet Blast Discard 1 {M} Energy card attached to Falkner's Salamence or this attack does nothing. 100

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}

Bugsy's Pinsir
70 HP {G}
Basic Pokémon

Poké-POWER Delta Shot
If Bugsy's Pinsir is your Active Pokémon and not affected by a Special Condition, all Pokémon in play with Misty in its name (your own or your opponent's) are {D} Pokémon with δ on its card instead of its normal type (color).
{C}{C} Anti-Misty Claw If the Defending Pokémon has Misty in its name, this attack does 20 damage plus 30 more damage. 20+
{G}{G}{G}{G} Delta Chop If the Defending Pokémon has δ on its card, this attack does 60 damage plus 40 more damage. 60+

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Bugsy's Anorith
40 HP {G}
Stage 1 Pokémon (Evolves from Mysterious Fossil or Claw Fossil)

{G} Metal Claw 20
{C}{C}{C} Rising Lunge Flip a coin. If heads, this attack does 30 damage plus 20 more damage. 30+

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Bugsy's Armaldo
80 HP {G}
Stage 2 Pokémon (Evolves from Bugsy's Anorith)

Poké-BODY Mysterious Aura
If Bugsy's Armaldo's Basic Pokémon card is Mysterious Fossil or Buried Fossil, Bugsy's Armaldo pays {C}{C} less to retreat. If Bugsy's Armaldo's Basic Pokémon card is Claw Fossil, Bugsy's Armaldo's Weakness is {W}{M}.
{G}{C} Delta Edge If you have any Supporter cards in play, this attack's base damage is 20 instead of 70. 70
{G}{C}{C} Fossil Charge You may discard a Trainer card with Fossil in its name from your hand. If you do, choose 1 of your opponent's Benched Pokémon and do 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}
 
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Here are my first ideas for this set! The first one’s idea is courtesy of MegaVelocibot!

Bugsy’s Scyther
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{C} Fury Scythes Flip a coin for each basic Energy card attached to Bugsy’s Scyther. This attack does 30 damage times the number of heads. 30x
{G} Mantis Sword Flip a coin for each basic {G} Energy card attached to Bugsy’s Scyther. This attack does 40 damage times the number of heads. 40x

Bugsy’s Scizor
Pokémon card
{G}
100 HP
Stage 1 Pokémon
Evolves from Bugsy’s Scyther
Put Bugsy’s Scizor on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Scissor Metal For each {M} Energy attached to Bugsy’s Scizor, each of Bugsy’s Scizor’s attacks does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance) and damage done by Active Poémon to Bugsy’s Scizor is reduced by 10 (after applying Weakness and Resistance).
{G}{G} Slice Claws Flip a coin for each Energy card attached to all of your Pokémon. This attack does 40 damage times the number of heads. Put 1 damage counter on 1 of your Pokémon and Bugsy’s Scizor for each tails. 40x
{G}{C}{C} Flight Blade Discard an Energy card attached to Bugsy’s Scizor or this attack does nothing. This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50

Bugsy’s Heracross
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Danger Sense As long as Bugsy’s Heracross’s remaining HP is 20 or less, Bugsy’s Heracross’s Retreat cost is 0.
{F} Endure During your opponent’s next turn, if Bugsy’s Heracross would be Knocked Out by an opponent's attack, flip a coin. If heads, Bugsy’s Heracross is not Knocked Out and its remaining HP become 10 instead.
{G}{C}{C} Reversal Megahorn Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each damage counter on Bugsy’s Heracross. If tails, this attack does nothing. 50+

Karen’s Umbreon
Pokémon card
{D}
70 HP
Stage 1 Pokémon
Evolves from Special Eevee
Put Karen’s Umbreon on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Night Cover If there is a Night counter on the field, the type of each of your Pokémon in play is {D} as well as its usual type.
{D} Dark Wave All Poké-Powers and Poké-Bodies stop working until the end of your opponent's next turn. 20
{D}{C}{C} Snatch If the Defending Pokémon has any attacks that have effects other than damage, choose 1 of them. Snatch copies all effects of that attack other than its base damage. 30

Karen’s Houndour
Pokémon card
{D}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{R} Split Burn Flip a coin. If heads, each Defending Pokémon is now Burned. 10
{D}{C} Dark Bite Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10

Karen’s Houndoom
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Karen’s Houndour
Put Karen’s Houndoom on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Night Armor If there is a Night counter on the field, Karen’s Houndoom is both {R}{D} type.
{D}{D} Shadow Bite If the Defending Pokémon has 3 or more Energy cards attached it, flip a coin. If heads, your opponent discards Energy cards from the Defending Pokémon until it only has 2 Energy cards attached to it. 30
{R}{C}{C} Searing Flame The Defending Pokémon is now Burned. 30
 
Falkner's Zubat
40 HP {G}
Basic Pokémon

{C}{C} Bite 20
{G}{C} Power Wing If the Defending Pokémon is a non-Baby Pokémon that doesn't have an attack, this attack does 20 damage plus 20 more damage. 20+

Weakness: {P}
Resistance: {F}
Retreat Cost: none

Falkner's Golbat
60 HP {G}
Stage 1 Pokémon (Evolves from Falkner's Zubat)

Poké-POWER Aerial Combo
If you have Winona's Golbat in play and Falkner's Golbat isn't affected by a Special Condition, any damage done by any of Falkner's Golbat's attacks is increased by 20 (after Weakness and Resistance).
{G}{G} Smog Tooth If the Defending Pokémon isn't already Poisoned, the Defending Pokémon is now Poisoned. If the Defending Pokémon is already Poisoned, remove a number of damage counters from Falkner's Golbat equal to half the damage done to the Defending Pokémon (rounded down to the nearest 10 damage). If Falkner's Golbat has fewer damage counters than that, remove all of them. 20
{G}{G}{G} Battle Jaw This attack does 70 damage minus 30 damage for each attack on the Defending Pokémon. If the Defending Pokémon is a Baby Pokémon, this attack's base damage is 30 instead of 70. 70-

Weakness: {P}
Resistance: {F}
Retreat Cost: none

Falkner's Crobat
90 HP {G}
Stage 2 Pokémon (Evolves from Falkner's Golbat)

Poké-BODY Mach Cro
No Slow or Stop counter may be placed on Falkner's Crobat.
{C}{C} Radar Jam Your opponent can't play any Trainer cards (excluding Supporters) from his or her hand during your opponent's next turn. 30
{G}{G}{C} Target Attack Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. If that Pokémon already has any damage counters on it, this attack does 60 damage instead. Either way, don't apply Weakness and Resistance.

Weakness: {P}
Resistance: {F}
Retreat Cost: {C}

Falkner's Dratini
50 HP {C}
Basic Pokémon

{C} Hook 10
{L}{M} Thunder Jolt Flip a coin. If tails, Falkner's Dratini does 10 damage to itself. 30

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Falkner's Dragonair
80 HP {C}
Stage 1 Pokémon (Evolves from Falkner's Dratini)

{C}{C} Slam Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{R}{W}{D} Dragon Rage 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Falkner's Dragonite
110 HP {C}
Stage 2 Pokémon (Evolves from Falkner's Dragonair)

Poké-POWER Violet Charge
Once during your turn (before your attack), if Falkner's Dragonite isn't affected by a Special Condition, you may attach a basic Energy card or Rainbow Feather Energy card from your discard pile to 1 of your Benched Pokémon.
{C}{C} Agility Flip a coin. If heads, prevent all effects of attacks, including damage, done to Falkner's Dragonite during your opponent's next turn. 30
{R}{R}{P}{P} Heavy Impact 70

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}

Bugsy's Nincada
50 HP {G}
Basic Pokémon

{C}{C} Dig 20

Weakness: {R}
Resistance: {L}
Retreat Cost: {C}

Bugsy's Ninjask
80 HP {G}
Stage 1 Pokémon (Evolves from Bugsy's Nincada)

Poké-POWER Bugsy's Rivalry
When you play Bugsy's Ninjask from your hand to evolve 1 of your Pokémon, remove 1 damage counter from each of your Pokémon in play that doesn't have Bugsy or Misty in its name, then remove 3 damage counters from each of your Pokémon with Bugsy in its name (if there are fewer damage counters than that on a Pokémon, remove all of them), then place 2 damage counters on each of your Pokémon in play with Misty in its name.
{G}{G}{G}{C} Hive Blast If the Defending Pokémon has Magic Materia: Poison attached to it, this attack does 60 damage plus 40 more damage and discard that Technical Machine. 60+

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Bugsy's Shedinja
30 HP (G)
Stage 1 Pokémon (Evolves from Bugsy's Nincada)

Poké-BODY Ultimate Wonder
Any damage done by a Pokémon whose type (color) is not the same as Bugsy's Shedinja's Weakness is prevented. (Any other effects of attacks still happen.) If Bugsy's Shedinja takes any amount of damage, Bugsy's Shedinja is Knocked Out.
{G}{G}{C} Mercury Niagra Discard 1 {G} Energy card attached to Bugsy's Shedinja or this attack does nothing. 60
{G}{G}{G}{G} Azalea Surround This attack does 50 damage plus 10 more damage for each of your Pokémon in play with Bugsy in its name (including this one). If the Defending Pokémon has Misty in its name, this attack instead does 20 more damage for each of your Pokémon with Bugsy in its name (including this one). 50+

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}
 
Here are my next ideas for this set!

Falkner’s Swablu
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Skill Dive Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Falkner’s Altaria
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Falkner’s Swablu
Put Falkner’s Altaria on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Tri Protection If you have Falkner’s Altaria, Clair’s Altaria, and Whitney’s Altaria in play, damage done to all of your Pokémon by attacks is reduced by 10 (before applying Weakness and Resistance).
{G}{R} Dragon Wave Discard a {G} Energy card and a {R} Energy card attached to Falkner’s Altaria or this attack does nothing. 50
{C}{C}{C} Cotton Cloud If either Defending Pokémon tries to attack or retreat during your opponent's next turn, your opponent flips a coin. If tails, that attack or retreat does nothing. 20

Morty’s Spoink
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{C}{C} Spinning Attack 20

Morty’s Grumpig
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Morty’s Spoink
Put Morty’s Grumpig on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Tri Link If you have Morty’s Grumpig, Karen’s Grumpig, and Will’s Grumpig in play, your opponent can’t play Basic Pokémon or Evolution cards from his or her hand to evolve his or her Benched Pokémon.
{P}{P} Psywave Does 20 damage times the number of Energy cards attached to the Defending Pokémon. 20x
{P}{C}{C} Psychic Trap If the Defending Pokémon is Confused, the Defending Pokémon can’t attack during your opponent’s next turn. 40

Karen’s Spoink
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Pound 20

Karen’s Grumpig
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Karen’s Spoink
Put Karen’s Grumpig on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Tri Link If you have Karen’s Grumpig, Will’s Grumpig, and Morty’s Grumpig in play, your opponent can’t play any Pokémon Tool or Technical Machine cards from his or her hand.
{P}{P} Psychic Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 30+
{P}{C}{C} Psychic Shield Prevent all effects of attacks, including damage, done to Karen’s Grumpig by your opponent’s Pokémon-ex during your opponent’s next turn. 40
 
Falkner's Rayquaza
80 HP {C}
Basic Pokémon

Poké-BODY Violet Barrier
As long as Falkner's Rayquaza has any Holon Energy cards attached to it, each of your Pokémon with Falkner in its name in play has no Weakness.
{C} Delta Search Search your deck for a Holon Energy card and attach it to Falkner's Rayquaza. Shuffle your deck afterward.
{R}{W}{C}{C} Ozone Flare 60

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}

Chuck's Mankey
50 HP {F}
Basic Pokémon

{C} Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{F}{C} Low Kick 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Chuck's Primeape
70 HP {F}
Stage 1 Pokémon (Evolves from Mankey)

Poké-POWER Retaliate
If Chuck's Primeape is damaged by your opponent's attack (even if Chuck's Primeape is Knocked Out), unless Chuck's Primeape is already affected by a Special Condition, you may use this power. This power does damage to that Pokémon equal to half of the damage done to Chuck's Primeape (before Weakness and Resistance). Don't apply Weakness and Resistance. Chuck's Primeape can't use this power again as long as it remains in play (even Benching Chuck's Primeape won't allow it to use this power again).
{F}{C} Wreck If there is a Stadium card in play, this attack does 30 damage plus 30 more damage. After doing damage, discard that Stadium card. 30+
{F}{C}{C} Flames of Rage Discard 2 Energy cards attached to Primeape or this attack does nothing. This attack does 10 damage plus 20 more damage for each damage counter on Primeape. 10+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Karen's Poochyena
40 HP {D}
Basic Pokémon

{C} Quick Jaw Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Karen's Mightyena
70 HP {D}
Stage 1 Pokémon (Evolves from Karen's Poochyena)

{D} Dead Battery Wonder You can't use this attack unless Karen's Mightyena has any Dead Battery Energy cards attached to it. 30
{D}{C} Delta Fang If the Defending Pokémon is a Pokémon-ex, that Pokémon can't attack during your opponent's next turn. 20
{D}{D} Gang Up This attack does 20 damage times the number of {D} Pokémon you have in play. 20x

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Bugsy's Paras
40 HP {G}
Basic Pokémon

{G}{C} Hidden Power 20

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Bugsy's Parasect
80 HP {G}
Stage 1 Pokémon (Evolves from Bugsy's Paras)

Poké-BODY Forest Brush Defense
If Bugsy's Parasect and Bugsy's Masquerain are your Active Pokémon, no Pokémon with Misty in its name may attack.
{G} Black Strike If there is a Night counter on the field, this attack does 20 damage plus 20 more damage. If there is a Storm counter on the field, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20+
{G}{G}{G} Anti-Misty Spore If the Defending Pokémon has Misty in its name, this attack does 40 damage plus 30 more damage. 40+

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}

Bugsy's Surskit
40 HP {G}
Basic Pokémon

{W}{C} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Bugsy's Masquerain
80 HP {G}
Stage 1 Pokémon (Evolves from Bugsy's Surskit)

Poké-BODY Forest Pond Offense
If Bugsy's Masquerain and Bugsy's Parasect are your Active Pokémon, any damage done by your Active Pokémon to a Pokémon with Bugsy in its name (your own or your opponent's) is increased by 20 (before Weakness and Resistance).
{G} Blue Shine If there is a Rain counter on the field, don't apply Resistance for this attack. If there is a Spring counter on the field, remove 2 damage counters from Bugsy's Masquerain. If Bugsy's Masquerain has fewer damage counters than that, remove all of them. 20
{G}{G}{G} Anti-Misty Bubble If the Defending Pokémon has Misty in its name, this attack does 40 damage plus 30 more damage. 40+

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}
 
Last edited:
Here are some ideas for Morty!

Morty’s Gastly
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Gravity Reflect If Magic Materia: Gravity is attached to Morty’s Gastly, damage done to Morty’s Gastly by your opponent’s Pokémon is reduced by an amount of damage equal to one-quarter of the Attacking Pokémon's remaining HP.
{P} Shadow Mist Flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 10

Morty’s Haunter
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Morty’s Gastly
Put Morty’s Haunter on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{P} Terror Eyes Discard an Energy card attached to Morty’s Haunter or this attack does nothing. Place a Fear counter on the Defending Pokémon. A Fear counter or may be removed by any effect that removes all Special Conditions. 30
{P}{C}{C} Sleep Arrow Choose 1 of your opponent’s Pokémon and this attack does 30 damage to it. If Morty’s Haunter has any Sleep Energy cards attached to it, this attack does 40 damage instead. Don’t apply Weakness and Resistance.

Morty’s Gengar
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Morty’s Haunter
Put Morty’s Gengar on the Stage 1 card
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Night Shadow If there is a Night counter on the field, each of your {P} Pokémon in play gets +10 HP. If there is a Shadowsky counter on the field, your opponent’s Pokémon with any Shadow counters on it can’t use any Poké-Powers.
{P} Hypnotic Drain Does 20 damage to a number of your opponent’s Pokémon equal to the number of your Pokémon that has any Sleep Energy cards attached to it. Don’t apply Weakness and Resistance. Remove 2 damage counters from each of your Pokémon that has any Sleep Energy cards attached to it.
{P}{P}{C}{C} Double Nightmare Does 50 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.

Morty’s Nincada
Pokémon card
{G}
30 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
{G} Sleep Poison The Defending Pokémon is now Asleep and Poisoned.
{G}{C} Scratch 20

Morty’s Ninjask
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Morty’s Nincada
Put Morty’s Ninjask on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Quad Claws Choose 4 of your opponent’s Pokémon. This attack does 10 damage to each of those Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{G}{C}{C} Rend If the Defending Pokémon has any damage counters on it, this attack does 30 damage plus 30 more damage. 30+

Morty’s Shedinja
Pokémon card
{P}
30 HP
Stage 1 Pokémon
Evolves from Morty’s Nincada
Put Morty’s Shedinja on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Wonder Guard Prevent all effects of attacks, including damage, done to Morty's Shedinja by your opponent's Evolved Pokémon and Pokémon-ex.
{P} Hypnoblast The Defending Pokémon is now Asleep. 10
{C}{C} Gravity Curse If Magic Materia: Gravity is attached to Morty’s Shedinja, put a number of damage counters on your opponent’s Pokémon equal to the Defending Pokémon’s remaining HP in any way you like. You can’t put more than 3 damage counters on a Pokémon in this way.
 
Bugsy's Spinarak
40 HP {G}
Basic Pokémon

{C} String Slap 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Bugsy's Ariados
80 HP {G}
Stage 1 Pokémon (Evolves from Bugsy's Spinarak)

{G} Long Vine Miracle You can't use this attack unless Bugsy's Ariados has any Long Vine Energy cards attached to it. 30
{G}{G} Lead Signal The Defending Pokémon is now Confused and Poisoned. 20
{G}{G}{G}{C} Anti-Misty Wind If the Defending Pokémon has Misty in its name, your opponent discards his or her hand. 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Bugsy's Pineco
40 HP {G}
Basic Pokémon

{G}{G} Anti-Misty Spike If the Defending Pokémon has Misty in its name, your opponent shows you his or her hand, then discards all basic Energy cards from their hand. 30
{G}{G} Broad Blast This attack does damage equal to Bugsy's Pineco's remaining HP. ?

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Bugsy's Forretress
80 HP {G}
Stage 1 Pokémon (Evolves from Bugsy's <blank>)

Poké-BODY Long Vine Armor
If Bugsy's Forretress has any Long Vine Energy cards attached to it, Bugsy's <blank> is both {G}{M} type.
{M}{M}{M} Fission Shot Split this attack's damage between each Defending Pokémon (rounded up to the nearest 10). 70
{G}{G}{G}{G}{G} Anti-Misty Blast If the Defending Pokémon has Misty in its name, this attack does 80 damage plus 60 more damage. 80+

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Falkner's Hoothoot
50 HP {C}
Basic Pokémon

{C}{C} Scan Ray Choose 1 card from your opponent's hand and look at it. 10

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Falkner's Noctowl
90 HP {C}
Stage 1 Pokémon (Evolves from Falkner's Hoothoot)

Poké-POWER React Glare
If Falkner's Noctowl has any React Energy cards attached to it and isn't affected by a Special Condition, your opponent plays with his or her hand faceup.
{C} White Wall Wonder You can't use this attack unless Falkner's Noctowl has any White Wall Energy cards attached to it. 30
{C}{C}{C} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}
 
Here are some more ideas for Falkner!

Falkner’s Pidgey
Pokémon card
{C}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Flock Strike If Falkner's Pidgey is your Active Pokémon and is damaged by an opponent's attack (even if Falkner's Pidgey is Knocked Out), flip a coin. If heads, put 1 damage counter on the Attacking Pokémon for each Falkner's Pidgey you have in play (including this one).
{C} Double Wing Attack Does 10 damage to each Defending Pokémon.

Falkner’s Pidgeotto
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Falkner’s Pidgey
Put Falkner’s Pidgeotto on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
{C}{C}{C} Steel Wing If there are any {M} Energy cards attached to Falkner’s Pidgeotto, all damage done by attacks to Falkner’s Pidgeotto during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). 30

Falkner’s Pidgeot
Pokémon card
{C}
110 HP
Stage 2 Pokémon
Evolves from Falkner’s Pidgeotto
Put Falkner’s Pidgeot on the Stage 1 card
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
PokéPOWER: Avian Return Once during your turn (before you attack), you may search your discard pile for any 1 card and shuffle it into your deck. This power can’t be used if Falkner’s Pidgeot is affected by a Special Condition.
{C}{C}{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50
{C}{C}{C}{C} Wind Cyclone After doing damage, for each Defending Pokémon, choose 1 of your opponent’s Benched Pokémon and switch it with that Pokémon. Then, for each of your Active Pokémon, your opponent chooses 1 of your Benched Pokémon and switches it with that Pokémon. 50

Falkner’s Doduo
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Kick Away Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. 10
{C}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 10 damage to it. (Don't apply Weakness and Resistance.) 20

Falkner’s Dodrio
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Falkner’s Doduo
Put Falkner’s Dodrio on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Reverse Wind As long as Falkner’s Dodrio is on your Bench, each Pokémon in play that doesn’t have Falkner in its name pays {C} more to retreat. You can’t use more than 1 Reverse Wind Poké-Body each turn.
{C}{C} Triple Drill Peck Flip 3 coins. Choose a number of your opponent’s Pokémon equal to the number of heads and this attack does 20 damage to each of them. Don’t apply Weakness and Resistance.
{C}{C}{C} Fury Beaks Flip a coin until you get tails. This attack does 20 damage times the number of heads. Choose 2 of your opponent’s Benched Pokémon and this attack does 10 damage to each of those Pokémon for each heads. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20x

Falkner’s Farfetch’d
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Keen Eye Falkner’s Farfetch’d attacks aren’t affected by any effects on either Falkner’s Farfetch’d or the Defending Pokémon.
{C} Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Falkner’s Farfetch’d. 10
{C}{C}{C} Fury Cutter Flip 4 coins. This attack does 10 damage plus 10 more damage if exactly 1 is heads, or 20 more damage if exactly 2 are heads, or 40 more damage if exactly 3 are heads, or 80 more damage if all 4 are heads. 10+
 
Morty's Cubone
40 HP {F}
Basic Pokémon

{C}{C} Scratch 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Morty's Marowak
90 HP {F}
Stage 1 Pokémon (Evolves from Morty's Cubone)

Poké-BODY Helmet Mind
If Morty's Marowak has any Mind Ball Energy cards attached to it, Morty's Marowak can't be Asleep, Paralyzed, or have any Fear counters on it.
{C}{C} Tackle 20
{C}{C}{C}{C}{C} Matter Crush Flip a coin for each Energy card attached to Morty's Marowak and the Defending Pokémon. This attack does 15 damage times the number of heads (rounded down to the nearest 10). 15x

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Chuck's Shroomish
40 HP {G}
Basic Pokémon

{C}{C} Headbutt 20

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Chuck's Breloom
80 HP {F}
Stage 1 Pokémon (Evolves from Chuck's Shroomish)

Poké-BODY Super Huge Power
If Chuck's Breloom has any Black Belt Energy cards attached to it, any damage done by Chuck's Breloom to the Defending Pokémon by an attack is increased by 50 (after Weakness and before Resistance).
{C}{C} Absorb Remove a number of damage counters from Chuck's Breloom equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10) (before Weakness and Resistance). If Chuck's Breloom has fewer damage counters than that, remove all of them. 20
{F}{F}{F}{F} Crush Blast This attack does 10 damage to each of your opponent's Pokémon (excluding the Defending Pokémon). (Don't apply Weakness and Resistance Benched Pokémon.). 50

Weakness: {P}
Resistance: {W}
Retreat Cost: {C}{C}

Karen's Murkrow
60 HP {D}
Basic Pokémon

Poké-POWER Battery Clip
If Karen's Murkrow has any Dead Battery Energy cards attached to it and isn't affected by a Special Condition, don't apply Resistance for any of Karen's Murkrow's attacks.
{C}{C} Murkswarm If Karen's Murkrow and either Falkner's Murkrow, Winona's Murkrow, or Sidney's Murkrow are your Active Pokémon, this attack does 20 damage plus 20 more damage. 20+
{D}{D} Stash Expose Look at your opponent's hand. 30

Weakness: {L}
Resistance: {F}{P}
Retreat Cost: {C}

Falkner's Murkrow
60 HP {D}
Basic Pokémon

{D} Black Streak 20
{C}{C} Murkswarm If Falkner's Murkrow and either Karen's Murkrow, Winona's Murkrow, or Sidney's Murkrow are your Active Pokémon, this attack does 20 damage plus 20 more damage. 20+

Weakness: {L}
Resistance: {F}{P}
Retreat Cost: {C}
 
Chuck's Snubbull
50 HP {C}
Basic Pokémon

{C}{C} Bite 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Chuck's Granbull
90 HP {C}
Stage 1 Pokémon (Evolves from Chuck's Snubbull)

Poké-POWER Boogeyman
When you play Chuck's Granbull from your hand to evolve 1 of your Pokémon, place a Fear counter on each Basic Pokémon in play (your own and your opponent's) with a Poké-POWER named Baby Evolution. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. If a Pokémon with a Mini or Frog counter on it has a Fear counter placed on it, remove the Mini or Frog counter before placing the Fear counter. A Fear counter may be removed by any effect that removes all Special Conditions.
{C}{C}{C} Hard Jaw Don't apply Resistance for this attack. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Chuck's Tauros
70 HP {C}
Basic Pokémon

{C}{C}{C} Rage This attack does 30 damage plus 10 more damage for each damage counter on the Defending Pokémon. 30+
{C}{C}{C}{C} Frog Gaze Place a Frog counter on the Defending Pokémon. If a Pokémon has a Frog counter on it, that Pokémon can't use any of its own attacks, can attack for 1 Energy for 10 damage, can't retreat, and any damage done to that Pokémon is doubled (before Weakness and Resistance). A Pokémon can't have more than 1 Frog counter on it at a time. If a Pokémon with a Fear or Mini counter on it has a Frog counter placed on it, remove the Fear or Mini counter before placing the Frog counter. A Frog counter may be removed by any effect that removes all Special Conditions.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Falkner's Gligar
70 HP {F}
Basic Pokémon

Poké-POWER Super Lift
If Falkner's Gligar isn't affected by a Special Condition, each of your non-{C} Pokémon in play with more than one Resistance (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) (including this one) has no Weakness and pays {C} less to retreat.
{F}{F}{F} Reaction Shake If there are any React Energy cards attached to Falkner's Gligar, apply this attack's damage to each Defending Pokémon. 40

Weakness: {W}
Resistance: {F}{L}
Retreat Cost: {C}

Falkner's Ledyba
40 HP {G}
Basic Pokémon

{C}{C} Wing Attack 20

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Falkner's Ledian
80 HP {G}
Stage 1 Pokémon (Evolves from Falkner's Ledyba)

{C}{C} Gust 20
{G}{G}{G} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}
 
Here are some more ideas for Bugsy!

Bugsy’s Wurmple
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Sleep Dust Flip a coin. If heads, the Defending Pokémon is now Asleep. 10
{G}{C} Dual Grow Search your deck for a card that evolves from Bugsy’s Wurmple and put it on Bugsy’s Wurmple. (This counts as evolving Bugsy’s Wurmple.) Then search your deck for a card that evolves from the new Pokémon and put it into your hand. Shuffle your deck afterward.

Bugsy’s Silcoon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Bugsy’s Wurmple
Put Bugsy’s Silcoon on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Silk Layer Whenever an attack (including your own) does 60 or more damage to Bugsy’s Silcoon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
{G} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{G}{C} Misty Poison If the Defending Pokémon has Misty in its name, the Defending Pokémon is now Poisoned. And can’t attack during your opponent’s next 2 turns. 20

Bugsy’s Beautifly
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Bugsy’s Silcoon
Put Bugsy’s Beautifly on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
PokéPOWER: Removal Antenna Once during your turn (before you attack), if Bugsy’s Beautifly is on your Bench, you may flip a coin. If heads, discard an Energy card attached to 1 of your Pokémon that has Misty in its name.
{G}{G} Morning Sun Remove 3 damage counters from each of your Pokémon. If there is a Sun counter on the field, remove 4 damage counters instead.
{G}{C}{C} Mini Pollen Return 2 Energy cards attached to Bugsy’s Beautifly to your hand or this attack does nothing. Place a Mini counter on the Defending Pokémon. A Pokémon may not have more than 1 Mini counter on it at a time. A Mini counter may be removed by any effect that removes all Special Conditions. 30

Bugsy’s Cascoon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Bugsy’s Wurmple
Put Bugsy’s Cascoon on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Thread Armor Whenever an attack (including your own) does 30 or less damage to Bugsy’s Cascoon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
{G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{C} Misty Sulfur If the Defending Pokémon has Misty in its name, the Defending Pokémon is now Poisoned and can’t retreat during your opponent’s next 2 turns. 20

Bugsy’s Dustox
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Bugsy’s Cascoon
Put Bugsy’s Dustox on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Moth Dust Once during your turn when you play Bugsy’s Dustox from your hand to evolve 1 of your Pokémon, you may put 3 damage counters on 1 of your opponent’s Pokémon that has Misty in its name.
{G}{G} Moonlight Remove 3 damage counters from each of your Pokémon. If there is a Night counter on the field, remove 4 damage counters instead.
{G}{C}{C} Frog Pollen Discard 2 Energy cards attached to Bugsy’s Dustox or this attack does nothing. Pace a Frog counter on the Defending Pokémon. A Pokémon may not have more than 1 Mini counter on it at a time. A Mini counter may be removed by any effect that removes all Special Conditions. 30

Bugsy’s Yanma
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Clear Wing As long as Bugsy’s Yanma is your Active Pokémon, whenever your opponent’s Pokémon tries to attack, your opponent flips 2 coins. If both are tails, that attack does nothing.
{G} Spinning Wing Attack Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{G}{C}{C} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Bugsy’s Yanma. 30
 
Karen's Absol
70 HP {D}
Basic Pokémon

{C}{C}{C} Slash 30
{D}{D}{D}{C}{C} Deck Disaster Look at the top card of your opponent's deck. If that card is a Shining Pokémon, a Pokémon-*, Miracle Energy, or a Trainer card limited to 1 copy per deck, show it to your opponent and this attack does 70 damage plus 150 more damage. If you showed a card to your opponent in this way, shuffle it back into his or her deck. 70+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Morty's Vulpix
40 HP {R}
Basic Pokémon

{C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Morty's Ninetales
80 HP {R}
Stage 1 Pokémon (Evolves from Morty's Vulpix)

Poké-BODY Ecruteak Gaze
If Morty's Ninetales doesn't have a Miror B. counter on it, ignore all Poké-BODies on each Pokémon in play that doesn't have Morty in its name (excluding Toxic Gas).
{C}{C}{C} Extremespeed Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+
{C}{C}{C}{C}{C} All-Tail Swat Flip 9 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Bugsy's Caterpie
40 HP {G}
Basic Pokémon

{C} Tackle 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Bugsy's Metapod
80 HP {G}
Stage 1 Pokémon (Evolves from Bugsy's Caterpie)

Poké-BODY Shell Gift
Whenever you play a card from your hand to evolve Bugsy's Metapod, draw a card.
{G}{G} Fire Dust The Defending Pokémon is now Burned. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Bugsy's Butterfree
110 HP {G}
Stage 2 Pokémon (Evolves from Bugsy's Metapod)

Poké-POWER Multi Eye
Whenever an effect of one of Bugsy's Butterfree's attacks requires flipping 2 or more coins and Bugsy's Butterfree isn't affected by a Special Condition, treat 1 tails result as if it were heads.
{C}{C} Gust 20
{G}{G}{G} Silver Gale Flip 3 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Bugsy's Weedle
40 HP {G}
Basic Pokémon

{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Bugsy's Kakuna
70 HP {G}
Stage 1 Pokémon (Evolves from Bugsy's Weedle)

Poké-BODY Shell Gift
Whenever you play a card from your hand to evolve Bugsy's Kakuna, draw a card.
{G}{G} Radioactive Dust The Defending Pokémon is now Poisoned. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Bugsy's Beedrill
100 HP {G}
Stage 2 Pokémon (Evolves from Bugsy's Kakuna)

Poké-BODY Reactive Stinger
If a Defending Pokémon damages Bugsy's Beedrill, the Pokémon that damaged Bugsy's Beedrill is now Poisoned. After each player's turn, put an additional damage counter on that Pokémon (even if it was already Poisoned) for each React Energy card attached to Bugsy's Beedrill.
{C}{C} Punch 20
{G}{G}{G} Pin Missile Flip 4 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {R}
Resistance: none
Retreat Cost: {C}
 
Here are some more ideas for Karen!

Karen’s Seedot
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Miracle Powder Flip a coin. If heads, choose a Special Condition. The Defending Pokémon is now affected by that Special Condition.
{C}{C} Surprise Attack Flip a coin. If tails, this attack does nothing. 40

Karen’s Nuzleaf
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Karen’s Seedot
Put Karen’s Nuzleaf on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{G}{C} Absorb Remove a number of damage counters from Karen’s Nuzleaf equal to the damage done to the Defending Pokémon. If Karen’s Nuzleaf has fewer damage counters than that, remove all of them. 20
{D}{D}{C} Night Smash If there is a Night counter on the field, this attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50

Karen’s Shiftry
Pokémon card
{D}
110 HP
Stage 2 Pokémon
Evolves from Karen’s Nuzleaf
Put Karen’s Shiftry on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
PokéPOWER: Dark Gain Once during your turn (before your attack), you may search your deck for a {D} Energy card and attach it to 1 of your {D} Pokémon. Put 1 damage counter on that Pokémon. Shuffle your deck afterward. This power can’t be used if Karen’s Shiftry is affected by a Special Condition.
{G}{G} Dual Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.
{D}{C}{C}{C}{C} Shadow Cut Discard a basic Energy card attached to Karen’s Shiftry or this attack does nothing. You may also discard a {D} Energy card attached to Karen’s Shiftry. If you do, the Defending Pokémon is now Paralyzed. 80

Karen’s Larvitar
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Linear Attack Choose 1 of your opponent's Pokémon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
{C}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 10 damage to it. (Don't apply Weakness and Resistance.) 20

Karen’s Pupitar
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Karen’s Larvitar
Put Karen’s Pupitar on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Split Rocks Choose 2 of your opponent’s Benched Pokémon. This attack does 20 damage to each of those Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{F}{C}{C} Night Dust If there is a Night counter on the field, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Karen’s Tyranitar
Pokémon card
{D}
120 HP
Stage 2 Pokémon
Evolves from Karen’s Pupitar
Put Karen’s Tyranitar on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
PokéBODY: Darkness As long as Karen’s Tyranitar’s remaining HP is 40 or less, Karen’s Tyranitar does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).
{D}{C}{C} Dark Burst Flip a coin for each {D} Energy attached to your Pokémon. This attack does 40 damage plus 20 more damage for each heads. 40+
{D}{D}{C}{C} Shadow Comet Discard a {D} Energy card attached to Karen’s Shiftry or this attack does nothing. This attack does 40 damage to each of your opponent’s Pokémon. If Magic Materia: Comet is attached to Karen’s Shiftry, this attack does 50 damage instead. Don’t apply Weakness and Resistance.
 
Falkner's Taillow
50 HP {C}
Basic Pokémon

{C}{C} Wing Attack 20

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Falkner's Swellow
80 HP {C}
Stage 1 Pokémon (Evolves from Falkner's Taillow)

Poké-BODY Wind Resistance
Ignore any effect that would either Bench Falkner's Swellow during your opponent's turn or make Falkner's Swellow Active during your opponent's turn.
{C} Quick Ride Attach a Basic Pokémon (excluding Pokémon with δ on its card, Pokémon with a Poké-POWER named Baby Evolution, and {D} Pokémon with Rocket in its name) from your discard pile to Falkner's Swellow. During your next turn, Falkner's Swellow can use one of that card's attacks as its attack for that turn. At the end of your next turn, discard that card.
{C}{C}{C}{C} Lowrider Ace If the Defending Pokémon has Resistance to {L}, this attack does 40 damage plus 20 more damage. 40+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Falkner's Togepi
50 HP {C}
Basic Pokémon

{C}{C} Rollout 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Falkner's Togetic
80 HP {C}
Stage 1 Pokémon (Evolves from Falkner's Togepi)

Poké-BODY Regen Plus
If Falkner's Togetic is Benched, remove 3 damage counters instead of 2 from each Pokémon in play with a Regen counter on it (your own or your opponent's).
{C} Wing Attack 20
{C}{C}{C}{C} Wall Tackle If Falkner's Togetic already has a Stop counter on it, this attack's base damage is 40 instead of 120. Place a Stop counter on Falkner's Togetic. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. 120

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Karen's Ponyta
50 HP {R}
Basic Pokémon

{C}{C} Smash Kick 20

Weakness: {W}
Resistance: none
Retreat Cost: none

Karen's Rapidash
80 HP {R}
Stage 1 Pokémon (Evolves from Karen's Ponyta)

Poké-BODY Full Flame Body
If Full Flame is in play and Karen's Rapidash is damaged by an attack (your own or your opponent's) (even if Karen's Rapidash is Knocked Out), flip a coin. If heads, the Pokémon that damaged Karen's Rapidash is now Burned.
{C}{C}{C}{C} Pack Dash This attack does 40 damage plus 30 more damage for each of your Pokémon in play with Rapidash in its name (excluding this one) with at least 1 Energy card attached to it. 40+

Weakness: {W}
Resistance: none
Retreat Cost: {C}
 
Here are some more ideas for this set!

Bugsy’s Volbeat
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Materia Light You may attach Magic Materia: Lightning to Bugsy’s Volbeat. If you have Bugsy’s Illumise in play, you may also attach Magic Materia: Fire or Magic Materia: Gravity to Bugsy’s Volbeat.
{G} Signal Glow Search your deck for up to 3 of any combination of Technical Machine and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
{L}{C}{C} Zap Cannon Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 50

Bugsy’s Illumise
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Materia Light You may attach Magic Materia: Gravity to Bugsy’s Illumise. If you have Bugsy’s Volbeat in play, you may also attach Magic Materia: Fire or Magic Materia: Lightning to Bugsy’s Illumise.
{L} Wide Laser Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{G}{C}{C} Rainbow Signal Flip a coin for each type of basic Energy card attached to Bugsy’s Illumise. This attack does 10 damage plus 30 more damage for each heads. 10+

Bugsy’s Shuckle
Pokémon card
{G}
30 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Solid Shell Damage done to Bugsy’s Shuckle by attacks is reduced by 20 plus 20 more damage for each Evolution card attached to the Defending Pokémon not attached using a Poké-POWER named Shapeshift.
{G} Poison Spray The Defending Pokémon is now Poisoned.
{C}{C} Spiral Drain Remove 2 damage counters from Bugsy’s Shuckle. 10

Chuck’s Poliwag
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{C}{C} Kick Away Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. 20

Chuck’s Poliwhirl
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chuck’s Poliwag
Put Chuck’s Poliwhirl on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W}{W} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 30
{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Chuck’s Poliwrath
Pokémon card
{F}
120 HP
Stage 2 Pokémon
Evolves from Chuck’s Poliwhirl
Put Chuck’s Poliwrath on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Damage Belt Chuck’s Poliwrath does 10 more damage to the Defending Pokémon for each 2 damage counters on it. You can’t add more than 40 damage in this way.
{W}{W} Water Gun Does 40 damage plus 20 more damage for each {W} Energy attached to Chuck’s Poliwrath but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+
{F}{F}{F} Pressure Punch Chuck’s Poliwrath does 20 damage to itself. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 80
 
Falkner's Delibird
60 HP {W}
Basic Pokémon

{W}{W} Surprise Bag Look at the top card of your deck and show it to your opponent. If that card is a basic Energy card, this attack does 20 damage. If that card is a Special Energy card other than δ Rainbow Energy, this attack does 30 damage. If that card is a Pokémon that doesn't have δ on its card and isn't a {D} Pokémon with Dark or Rocket in its name (excluding Pokémon-ex), this attack does 40 damage. If that card is a Pokémon-ex that doesn't have δ on its card and isn't a {D} Pokémon with Dark or Rocket in its name, this attack does 50 damage. If that card is a Trainer card, remove 3 damage counters from the Defending Pokémon. If the Defending Pokémon has fewer damage counters than that, remove all of them. If that card is δ Rainbow Energy, a Pokémon with δ on its card, or a {D} Pokémon with Dark or Rocket in its name, Falkner's Delibird is Knocked Out. Regardless of what the card is, put the card on the bottom of your deck afterward.

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Falkner's Mantine
70 HP {W}
Basic Pokémon

Poké-BODY Stages of Evolution
If Falkner's Mantine is an Evolved Pokémon, Falkner's Mantine pays {C}{C} less to retreat.
{C}{C} Wing Attack 20
{W}{W}{W}{C} Hydro Cannon If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}
Stages of Evolution is there to make a combo once the fourth generation is in full swing. No doubt a Falkner card of its pre-evolved form will be present in a fourth-generation set. Besides, Stages of Evolution doesn't require mentioning the pre-evolution's name, making it easier to create comboes that cross the generation gap.

Falkner's Yanma
60 HP {G}
Basic Pokémon

{G}{G} Signal Beam The Defending Pokémon is now Confused. 20
{C}{C}{C}{C} Sonic Wings Don't apply Resistance for this attack. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: none

Karen's Gastly
40 HP {P}
Basic Pokémon

{C} Sleeping Gas The Defending Pokémon is now Asleep.
{C}{C} Dream Scrambler If the Defending Pokémon is Asleep, choose up to 2 Energy cards attached to the Defending Pokémon and switch each of them with an Energy card attached to 1 of your opponent's Benched Pokémon. Karen's Gastly does 10 damage to itself.

Weakness: {D}
Resistance: {F}
Retreat Cost: none

Karen's Haunter
80 HP {P}
Stage 1 Pokémon (Evolves from Karen's Gastly)

{C} Poison Gas The Defending Pokémon is now Poisoned.
{P}{C}{C} Psychic Slip If the Defending Pokémon is Poisoned, this attack does 30 damage plus 20 more damage. 30+

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Karen's Gengar
110 HP {P}
Stage 2 Pokémon (Evolves from Karen's Haunter)

Poké-BODY Dual Armor
If there are any {G} Energy cards attached to Karen's Gengar, Karen's Gengar is both {G}{P} type.
{C}{C}{C} Acid Blaster Discard all {G} Energy cards, if any, attached to Karen's Gengar or this attack does nothing. This attack does 30 damage plus 20 more damage for each card discarded in this way. 30+
{P}{P}{C}{C} Shadow Wisp The Defending Pokémon is now Burned. 40

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}
 
Here are some more ideas for Karen!

Karen’s Cacnea
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Leaf Poison The Defending Pokémon is now Poisoned. 10
{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Karen’s Cacturne
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Clair’s Cacnea
Put Clair’s Cacturne on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Dark Spike If Karen's Cacturne is damaged by an opponent's attack (even if Karen's Cacturne is Knocked Out), put 1 damage counter on the Attacking Pokémon for each {D} Energy card attached to Karen’s Cacturne.
{D}{D} Shadow Arm Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 30
{G}{C}{C} Spiral Drain Remove 2 damage counters from Karen’s Cacturne. 30

Karen’s Corphish
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Karen’s Corphish but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{C}{C} Taunt If the Defending Pokémon attacked during your opponent's last turn, it can't use the attack it used during your opponent's next turn. 20

Karen’s Crawdaunt
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Clair’s Corphish
Put Clair’s Crawdaunt on the Basic Pokémon
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Night Edge If there is a Night counter on the field, Karen’s Crawdaunt’s attacks do 20 more damage to your opponent’s Pokémon (before applying Weakness and Resistance).
{W}{C} Water Arrow Choose 1 of your opponent's Pokémon and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
{D}{D}{C} Darker Pincer If the Defending Pokémon is an Evolved Pokémon, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn. 40

Karen’s Carvanha
Pokémon card
{D}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{D}{C} Shadow Bind The Defending Pokémon can’t retreat during your opponent’s next turn. 20

Karen’s Sharpedo
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Clair’s Carvanha
Put Clair’s Sharpedo on the Basic Pokémon
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Shadow Disrupt If there is a Shadowsky counter on the field, your opponent’s Pokémon with any Shadow counters on it can’t attack.
{W}{W} Dive Flip 2 coins. If 1 or both are heads, prevent all effects of attacks, including damage, done to Karen’s Sharpedo during your opponent’s next turn. 30
{D}{C}{C} Darkness Jaws If the Defending Pokémon has any Poké-Powers or Poké-Bodies, this attack does 40 damage plus 20 more damage and the Defending Pokémon can’t use any Poké-Powers during your opponent’s next turn. 40+
 
Chuck's Machop
50 HP {F}
Basic Pokémon

{F}{C} Slide Kick You may flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and this attack instead does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Chuck's Machoke
90 HP {F}
Stage 1 Pokémon (Evolves from Chuck's Machoke)

Poké-BODY Restraint Belt
Ignore any effect (excluding Weakness) that would increase any damage done by Chuck's Machoke's attacks.
{C}{C}{C} Punch 40
{F}{F}{F}{C} Stack Slap This attack does 70 damage plus 20 more damage for each {F} Energy card attached to Chuck's Machoke but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 70+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
About Restraint Belt: If the power is active, the added damage from Stack Slap is stopped.

Chuck's Machamp
120 HP {F}
Stage 2 Pokémon (Evolves from Chuck's Machamp)

{C} Punch 20
{F}{F} Sole Smash Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40
{F}{F}{F}{F}{C} Dynamicpunch Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, this attack does nothing (not even damage). 140

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}

Morty's Abra
40 HP {P}
Basic Pokémon

{C} Fetch Draw a card.

Weakness: {D}
Resistance: none
Retreat Cost: none

Morty's Kadabra
80 HP {P}
Stage 1 Pokémon (Evolves from Morty's Abra)

{P}{C} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{P}{P}{C}{C} Hypnotic Lights This attack does 40 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Morty's Alakazam
110 HP {P}
Stage 2 Pokémon (Evolves from Morty's Kadabra)

Poké-POWER Ghost Summon
When you play Morty's Alakazam from your hand to evolve 1 of your Pokémon, unless your Bench is already full, search your deck for a number of Morty's Gastly, Morty's Misdreavus, Morty's Nincada, Morty's Sableye, Morty's Shuppet, and Morty's Duskull equal to the number of Pokémon you can put onto your Bench and put them onto your Bench. If you have fewer of those Pokémon than that in your deck, put all of them on your Bench. Shuffle your deck afterward.
{P}{C}{C} Special Punch 40
{P}{P}{P}{P} Psychic Magic Discard all {P} Energy cards attached to Morty's Alakazam or this attack does nothing. The Defending Pokémon is now Paralyzed, Poisoned, and Burned. 80

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}{C}
 
Falkner's Wurmple
40 HP {G}
Basic Pokémon

{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Falkner's Silcoon
80 HP {G}
Stage 1 Pokémon (Evolves from Falkner's Wurmple)

{G}{C} Effect Armor Discard 1 {G} Energy card attached to Falkner's Silcoon or this attack does nothing. Prevent all effects of attacks other than damage done to Falkner's Silcoon during your opponent's next turn.
{C}{C}{C} Take Down Falkner's Silcoon does 10 damage to itself. 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Falkner's Beautifly
110 HP {G}
Stage 2 Pokémon (Evolves from Falkner's Silcoon)

Poké-POWER Dust Bomb
When you play Falkner's Beautifly from your hand to evolve 1 of your Pokémon, flip a coin. If heads, each Defending Pokémon is now Paralyzed. You can't use more than 1 Dust Bomb Poké-POWER each turn.
{C}{C} Gust 20
{G}{G}{C} Emerald Wind If Emerald Coast is in play, this attack does 40 damage plus 30 more damage. 40+

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Falkner's Caterpie
50 HP {G}
Basic Pokémon

{C} Tackle 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Falkner's Metapod
80 HP {G}
Stage 1 Pokémon (Evolves from Falkner's Metapod)

{G}{C} Defense Armor Discard 1 {G} Energy card attached to Falkner's Silcoon or this attack does nothing. Prevent damage done to Falkner's Silcoon during your opponent's next turn. (Any other effects of attacks still happen.)
{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Falkner's Butterfree
120 HP {G}
Stage 2 Pokémon (Evolves from Falkner's Metapod)

Poké-POWER Powder Bomb
When you play Falkner's Butterfree from your hand to evolve 1 of your Pokémon, flip a coin. If heads, each Defending Pokémon is now Poisoned. You can't use more than 1 Powder Bomb Poké-POWER each turn.
{C}{C} Gust 20
{G}{G}{C} Windy Cutter If Windy Valley is in play, this attack does 40 damage plus 30 more damage. 40+

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Chuck's Makuhita
70 HP {F}
Basic Pokémon

{C}{C} Smellingsalt If the Defending Pokémon was Paralyzed during your opponent's last turn, this attack does 20 damage plus 20 more damage. 20+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Chuck's Hariyama
120 HP {F}
Stage 1 Pokémon (Evolves from Chuck's Makuhita)

Poké-BODY Reactive Fat
If Chuck's Hariyama has any React Energy cards attached to it, any damage done to Chuck's Hariyama by a {R} or {W} Pokémon (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) is reduced by 30 (before Weakness and Resistance).
{C}{C} Thrust 20
{F}{F}{F}{F} Smack Throw If the Defending Pokémon isn't Knocked Out by this attack, switch it with 1 of your opponent's Benched Pokémon. 60

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}{C}
 
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