Here are some more ideas for this set!
Rocket’s Growlithe
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Rocket Guard If Rocket’s Growlithe has any Rocket Energy cards attached to it, prevent all damage done to Rocket’s Growlithe by attacks from your opponent’s Evolved Pokémon.
{R}{R}
Heal Burn Flip a coin. If heads, the Defending Pokémon is now Burned and remove 2 damage counters from Rocket’s Growlithe. 20
Rocket’s Arcanine
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Growlithe
Put Rocket’s Arcanine on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C}
Dark Singe Does 20 damage plus 10 more damage for each {D} Energy and Burn Energy card attached to Rocket’s Arcanine. If there are any {D} Energy cards attached to Rocket's Arcanine, you may treat Rocket's Arcanine as a {D} Pokémon during this turn until applying Weakness. 20+
{R}{R}{R}{R}
Magma Focus If Magic Materia: Fire is attached to Rocket’s Arcanine, discard an Energy card attached to each of your opponent’s Pokémon. 60
Rocket’s Shellder
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Rocket Guard If Rocket’s Shellder has any Rocket Energy cards attached to it, prevent all effects of attacks, other than damage, done to Rocket’s Shellder by attacks from your opponent’s Evolved Pokémon.
{W}{W}
Heal Splash Flip a coin. If heads, remove 2 damage counters from Rocket’s Shellder and this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
Rocket’s Cloyster
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Shellder
Put Rocket’s Cloyster on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{D}{C}
Dark Ice Does 20 damage plus 10 more damage for each {D} Energy and Freeze Energy card attached to Rocket’s Cloyster. If there are any {D} Energy cards attached to Rocket's Cloyster, you may treat Rocket's Cloyster as a {D} Pokémon during this turn until applying Weakness. 20+
{W}{W}{W}{W}
Freeze Focus If Magic Materia: Ice is attached to Rocket’s Cloyster, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60
Rocket’s Cacnea
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Sand Field If there is a Sand counter on the field, when 1 of your opponent’s Pokémon tries to attack Rocket’s Cacnea during your opponent's turn, your opponent flips a coin. If tails, that attack does nothing.
{G}
Cactus Needle Discard all {G} Energy cards attached to Rocket’s Cacnea or this attack does nothing. The Defending Pokémon is now Burned and Poisoned. 10
Rocket’s Cacturne
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Rocket’s Cacnea
Put Rocket’s Cacturne on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Cactus Link Rocket’s Cacturne may use any attack from any of your Pokémon with Cacnea and Cacturne in its name in play (including their Energy costs and anything else required in order to use those attacks).
{D}
Dark Damage Count the number of attacks the Defending Pokémon has. Put that many damage counters on the Defending Pokémon.
{G}{G}
Double Needle Arm Does 40 damage to each Defending Pokémon.
POKéGYM said:
Back to back posts merged. The following information has been added:
Here are the last regular cards for this set!
Rocket’s Elekid
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Rocket’s Electabuzz
Put Rocket’s Electabuzz on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L}
Enrage Amplifier Choose 1 of your Pokémon with Rocket in its name. During your next 2 turns, all damage done by that Pokémon is increased by 30 (before applying Weakness and Resistance).
Rocket’s Lunatone
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{P}
Super Psywave Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of Energy cards attached to it. Don't apply Weakness and Resistance.
{F}{C}{C}
Lunar Explosion Does 40 damage for each Rocket’s Lunatone and Rocket’s Solrock you have in play plus 10 more damage for each {F}, {P}, {L}, and {W} Energy attached to those Pokémon. Each Rocket’s Lunatone and Rocket’s Solrock you have in play does 30 damage to itself. 40x+
Rocket’s Solrock
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{P}
Energy Burst Does 10 damage times the total amount of Energy attached to Rocket’s Solrock and the Defending Pokémon. 10x
{F}{C}{C}
Solar Explosion Does 40 damage for each Rocket’s Solrock and Rocket’s Lunatone you have in play plus 10 more damage for each {F}, {P}, {R}, and {G} Energy attached to those Pokémon. Each Rocket’s Solrock and Rocket’s Lunatone you have in play does 30 damage to itself. 40x+
Holon’s Ekans
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
You may attach this as an Energy card from your hand to 1 of your Pokémon. While attached, this card is a Special Energy card and provides {C} Energy.
{G}
Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
Holon’s Arbok
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Holon’s Ekans
Put Holon’s Arbok on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
{G}{G}
Energy Chemical Does 20 damage for each Energy attached to all of your Pokémon minus the number of Energy attached to all of your opponent’s Pokémon. If there is no Energy attached to any of your other Pokémon, the Defending Pokémon is now Poisoned. 20x
POKéGYM said:
Back to back posts merged. The following information has been added:
Here are this set’s remaining Trainer cards and Pokémon-ex!
Rocket Farmer
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can’t discard a card from your hand, you can’t play this card.
Search your discard pile for 3 {D} Energy cards and any combination of 3 Basic Pokémon or Evolution cards with Rocket in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Rocket Magnification Tower
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Each player’s basic Energy cards attached to Pokémon that has Rocket in its name are both their usual Energy type and {D} type but provide only 1 Energy at a time. (Has no effect other than providing Energy.)
Rocket Mentor
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can’t discard a card from your hand, you can’t play this card.
Search your deck for up to 3 Basic {D} Pokémon (or Evolution cards) that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Rocket Researcher
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can’t discard a card from your hand, you can’t play this card.
Search your deck for a {D} Energy card or a Basic Pokémon (or Evolution card) that has Rocket in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rocket Ruins
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Each player that has any Pokémon in play that has Rocket in its name may draw a card once during his or her turn. If the player does, he or she discards a card from his or her hand.
Rocket Transceiver
Trainer card
Search your deck for a Supporter card that has Rocket in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward, or, search your discard pile for a Supporter card that has Rocket in its name, show it to your opponent, and put it into your hand.
Team Rocket Technical Machine 02
Trainer Card
Technical Machine
Attach this card to 1 of your Pokémon that has Rocket in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Team Rocket Technical Machine 02.
{C}{C}{C}
Special Curse Choose any of the following special counters and flip a coin: Seed, Char, Freeze, Fear, Frog, Mini, Slow, Stop, Berserk. If heads, place that counter on the Defending Pokémon. 30
Rocket’s Espeon
ex
Pokémon card
{P}
100 HP
Stage 1 Pokémon
Evolves from Rocket’s Eevee
Put Rocket’s Espeon ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
PokéPOWER: Evolution Ascension Once during your turn, when you play Rocket’s Espeon ex from your hand to evolve 1 of your Pokémon, for each Pokémon with Eevee in its name that you have in play, you may search your deck for a card that evolves from that Pokémon and put it to that Pokémon. (This counts as evolving those Pokémon.) Shuffle your deck afterward.
{P}{P}
Evo-Psychic Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon for each Pokémon you have in play with Eevee, Vaporeon, Jolteon, Flareon, Espeon, and Umbreon in its name. 30+
{P}{C}{C}
Evo-Energy Burst Does 20 damage plus 20 more damage for each {R}, {W}, {L}, {P}, and {D} Energy attached to all of your Pokémon with Eevee, Vaporeon, Jolteon, Flareon, Espeon, and Umbreon is its name. 20+