Ralts
Type: (P)
50 HP
Basic Pokémon
Weakness: (P)
Resistance:
Retreat Cost: (C)
(C) - Tackle - 10
(P)(C) - Scramble Screech - 20
Until the end of your next turn, all Scramble Energy in play provide only 1 (C) (both yours and your opponent's).
~-o-~
Kirlia
Type: (P)
70 HP
Stage 1 Pokémon - Evolves from Ralts
Weakness: (P)
Resistance:
Retreat Cost: (C)
Rarity: Uncommon
(P)(C) – Psybeam - 30
Flip a coin. If heads, the Defending Pokémon is now Confused.
~-o-~
Gardevoir
Type: (P)
110 HP
Stage 2 Pokémon - Evolves from Kirlia
Weakness: (P)
Resistance:
Retreat Cost: (C)(C)(C)
Rarity: Rare
Poké-Body: Talent Boost
If Gardevoir uses any attacks from its Basic or Stage 1 cards, and that attack would do damage to the Defending Pokémon, that attack does 20 more damage (before applying Weakness and Resistance).
(P)(P)(C) – Psi Barrage
For each of your opponent's Pokémon, flip a coin. If heads, this attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
~-o-~
Gastly
Type: (P)
40 HP
Basic Pokémon
Weakness: (D)
Resistance: (F)
Retreat Cost: (C)
(P) - Lick - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(P)(C) - Destiny Bond
Flip a coin. If heads, and the Defending Pokémon Knocks Out Gastly during your opponent’s next turn, Knock Out that Pokémon.
~-o-~
Haunter
Type: (P)
70 HP
Stage 1 Pokémon - Evolves from Gastly
Weakness: (D)
Resistance: (F)
Retreat Cost:
Rarity: Uncommon
(P)(C) – Psybeam - 30
Flip a coin. If heads, the Defending Pokémon is now Confused.
~-o-~
Gengar
Type: (P)
100 HP
Stage 2 Pokémon - Evolves from Haunter
Weakness: (D)
Resistance: (F)
Retreat Cost: (C)
Rarity: Rare
Poké-Body: Mean Look
As long as Gengar is your Active Pokémon, your opponent's Pokémon can't retreat.
(P)(C) – Trap Glance
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, and the Defending Pokémon does not have a Chaos counter on it, put a Chaos counter on the Defending Pokémon. While the Defending Pokémon has a Chaos counter on it, treat that Pokémon as if it were Confused. If that Pokémon is Asleep or Paralyzed, treat that Pokémon as if it were Confused in addition to that Special Condition. If that Pokémon is Confused, that Pokémon is no longer Confused.
(P)(C)(C) - Shadow Ball
Flip a coin. If heads, put 6 damage counters on the Defending Pokémon. If tails, put 4 damage counters on the Defending Pokémon.
~-o-~
Magnemite
Type: (L)
50 HP
Basic Pokémon
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)
(C) - Tackle - 10
~-o-~
Magneton ex
Type: (M)
120 HP
Stage 1 Pokémon - Evolves from Magnemite
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)
Poké-Body: Supermagnetic Field
Prevent any effects that would discard any Boost Energy attached to Magneton ex.
(L)(C) - Disruptor Beam
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each basic (L) Energy card attached to Magneton ex to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
(L)(L)(C) - Tri-Attack - 30x
Does 30 damage for each Boost Energy attached to Magneton ex.