Discussion in 'Deck Help and Strategy' started by Professor Elm, Oct 28, 2007.

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  1. Professor Elm

    Professor Elm Active Member

    Pokemon (16)
    4 Electrode
    4 Voltorb
    1 Electivire Lv. X
    3 Electivire (SW)
    4 Electabuzz (SW)

    Energy (16)
    4 DRE
    12 Lightning

    Trainers (28)
    4 Switch
    2 Castaway
    2 Strength Charm
    2 Team Gallactic's Wager
    4 TV Rep
    3 Quick Ball
    4 Celios
    4 Holon Mentor
    3 Windstorm

    You want to start out w/ Voltorb really. Electabuzz can Thundershock though, so that's pretty cool.
    T2 Electrode is what you're aiming for. Swing for 100 and then attach the energy to either Electabuzz/Vire or another Torb/Trode. You want to swing for 100 every turn w/ your Electrode's forcing your opponent to setup fast. When you run out of Trodes your Vire's should be more than charged up, especially with that nice power they have. Their attacks can dish out heavy amounts of damage, that will more than tear through your opponent's remaining Pokemon.
    4 Switch are necessary because of Vire's heavy retreat cost and to try to get that T1 Torb.
    Last edited: Oct 28, 2007
  2. hectagonman

    hectagonman New Member

    Replace electabuzz with its DF version. Power of Evolution is definatly needed/too good to pass down.
  3. To do that he needs elekid. Not sure he has room for it.
  4. Professor Elm

    Professor Elm Active Member

    Yup, that's why.
    I don't have room for Elekid.
    I need my Switch's and everything else.
    I do think I will play 4 TVR though, to abuse Vire's power.
  5. fchangus2

    fchangus2 New Member

    Does your opponent take a prize when Electrode is knocked out with Ion Blast and you use Energy Shift?


    -1 switch
    -1 Electabuzz

    +2 elekid

    and switch the buzz's to DF
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