Baboon
New Member
I finally decided to try another deck, this time implementing those 4 Exploud I got...
(No name yet) (Mod.)
7.2.04
POKEMON: 24
4 Whismur
3 Loudred
4 Exploud
4 Natu (EX2)
4 Xatu (EX2)
3 Dunsparce (EX2)
2 Zangoose
ENERGY: 12
10 Psychic
2 Boost
TRAINERS: 24
3 Master Ball
3 Steven's Advice
3 Oak's Research
3 TV Reporter
3 Ancient TM Rock
3 Warp Point
2 Oracle
2 Rare Candy
2 Team Magma Hideout
The idea of this deck is to use Exploud as the main hitter. Just get one Active as soon as possible and start using Breaking Sound. Then, keep hitting all of your opponent's Pokemon for 10 damage, or if any of the other attacks seem better, use them. Xatu should be healing a couple damage every turn, so that should help. Then, when enough damage is on 1 or more Pokemon, ATM Rock could be used to devolve the opponent's Pokemon. Then, the ones that have enough damage will be KO'd. And, if this seems too slow or something, I could always just break out the Hyper Voice for 60 a turn. Trainers are pretty self-explanatory. (TM Hideout is there to get 10 damage to begin with. Not much, but one less Breaking Sound I'd need to use, hopefully.)
No, I didn't come up with the idea for this deck, but felt I should try it out anyway. Please post ideas or a name for the deck. Thanks.
(No name yet) (Mod.)
7.2.04
POKEMON: 24
4 Whismur
3 Loudred
4 Exploud
4 Natu (EX2)
4 Xatu (EX2)
3 Dunsparce (EX2)
2 Zangoose
ENERGY: 12
10 Psychic
2 Boost
TRAINERS: 24
3 Master Ball
3 Steven's Advice
3 Oak's Research
3 TV Reporter
3 Ancient TM Rock
3 Warp Point
2 Oracle
2 Rare Candy
2 Team Magma Hideout
The idea of this deck is to use Exploud as the main hitter. Just get one Active as soon as possible and start using Breaking Sound. Then, keep hitting all of your opponent's Pokemon for 10 damage, or if any of the other attacks seem better, use them. Xatu should be healing a couple damage every turn, so that should help. Then, when enough damage is on 1 or more Pokemon, ATM Rock could be used to devolve the opponent's Pokemon. Then, the ones that have enough damage will be KO'd. And, if this seems too slow or something, I could always just break out the Hyper Voice for 60 a turn. Trainers are pretty self-explanatory. (TM Hideout is there to get 10 damage to begin with. Not much, but one less Breaking Sound I'd need to use, hopefully.)
No, I didn't come up with the idea for this deck, but felt I should try it out anyway. Please post ideas or a name for the deck. Thanks.