Pokémon TCG: Sword and Shield—Brilliant Stars

Fairy type TCG and others?

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Skallex

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So I was thinking what if they added fairy to the TCG? It have it's own colored template and symbol like dragon however instead of using multiple energies it uses one and colorless ones. Say Sylveon is made it would use psychic and colorless energy as opposed to something like psychic and grass.
This seems like a stretch and highly unlikely but I would love to see this happen. I would like to see ghost, ice, bug, poison, rock, ground, and flying. Now I bet you're thinking I also want the different energies as well. No, what I was thinking is that they also get their own template and symbol but use other energies. For example ghost use dark energies or psychic and bug use grass. Also they can make some Pokemon weak to those types like make most bug Pokemon weak to flying and flying weak to rock. What do you guys think about this?
 
I think it would take a lot of time and effort to redesign the simplistic TCG.
I think Fairy type would be a great addition, as they recently made the Dragon type.
Aside from that I don't think we need more.
 
Are the old generations gonna get retyping then? Feels like there are a couple Fairy-type Pokemon out there already...mostly the Cleffa/Togepi lines. Clefairy is even called a Fairy Pokemon on its page.

Regardless of that, I doubt they'll throw it into the TCG immediately. We got Dragon-type fairly recently and before that, there'd been no new types for almost a decade. My money is on an extension of the Colorless type to include Fairy types as well.

For the TCG, I think they might do some more type mess-ups like they did with Delta Species block and the Team Magma/Aqua/TRR blocks. It's been a while since we've had one of those and those were implemented pretty successfully.
 
I think they will introduce Fairy type to the TCG, since they hyped it up a lot for the video games. The card game has always marketed things that were introduced in the video games (such as shining Pokemon when Gold and Silver introduced shiny Pokemon). And last time we got new types (Dark/Steel), the TCG introduced them around the same time as the video games. This is different from Dragon type, because it was one of the original types, and at the time they wanted to simplify the TCG by having less types.

Now if/when they introduce Fairy type to the TCG, I feel one of two things will happen. One, they will just use Colorless energy for their attack's costs, as a contrast to how Dragons use a myriad of energies. Or two, they will introduce Fairy and Dragon Energy cards at the same time, similar to when they brought Dark and Steel energy to the game. This makes sense because Fairies are marketed as slaying dragons, so it would be a perfect time to also bring back Dragon for this. I also feel if this happens that the new fairies and dragons will be good cards, and the game will break down into Fairy decks vs. Dragon decks for a while, as a change from EXs.
 
I feel like having 10 different energy types for attacks is a lot... But that is indeed something the makers of the game might do.

I think it would be cool to have something like Fairy Energy but it's a special energy... it could have some sort of effect much like Special Dark and Special Steel did while they were out at the same time as Dark and Steel... It could do something interesting related to abilities the Fairy type might have in the video game that we don't know about yet. The fairy energy, if they don't have basic "Fairy", could maybe be colorless? I'm not sure how well that would function.
 
...it could have some sort of effect much like Special Dark and Special Steel did...

I was thinking the Special Fairy energy, when attached to a Fairy type, would change (or just add) the Weakness of Dragons in play to Fairy type, to make up for the fact that Dragons are currently only weak to other Dragons.
 
I was thinking the Special Fairy energy, when attached to a Fairy type, would change (or just add) the Weakness of Dragons in play to Fairy type, to make up for the fact that Dragons are currently only weak to other Dragons.

I was thinking of things like subtypes, such as bug being a subtype of grass. Subtypes don't get their own basic energy, but use the energies of their main type, such as bug using grass.

There could be special energy, as you said, that changes the way the subtype works. For example, without that special energy, the bug type would be a grass type. Once attached, it becomes bug type, and its weaknesses and resistances change as a result.

I think that would be a good gameplay gimmick.

We can have all the types without trying to ruin the game by having too many types.

Another thing is redundancy. Let's say fairy type had its own basic energy. It better be sure that it does something totally different from Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, or Metal. According to the manual, each of the existing 8 types with its own energy, each of the 8 types had its own strengths and weaknesses. Psychic type being the type that is best at status conditions, Lightning recycles energy, Fire has large attacks at the cost of energy, Water manipulates opponent's pokemon, Grass heals, Metal has damage prevention, Fighting has combo attacks, and Darkness has discarding.

Another thing is that people say that Fairy can be like dragon, and have multi energy attacks. Again, redundant. Fairy as a type has to be something where when you paint the "pink" a different color, such as gold, silver, white, black, red, orange/brown, yellow, green, blue, or purple, it wouldn't feel like those other types, if you know what I mean.
 
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That would be fun, but kind of complicated. Yu-gi-oh had some sort of split typing, which could be carried over here

But that is kind of complicated against the fact that some Pokemon have split typing, like Burmy in the Bug/Grass department. Maybe the card could be Bug type but just use Grass energy?
 
That would be fun, but kind of complicated. Yu-gi-oh had some sort of split typing, which could be carried over here

But that is kind of complicated against the fact that some Pokemon have split typing, like Burmy in the Bug/Grass department. Maybe the card could be Bug type but just use Grass energy?

It's just like magnemite. It's either metal, or it is lightning, not both. Maybe they can have split typing, but for now, it is separate. Some sets will have a lightning magnemite. Some will have a metal magnemite, but never both. So likewise, some sets will have a full on grass Burmy, with no subtype, making it grass. Some sets will have a bug burmy, meaning a grass type with bug subtype. Delta species was a gameplay gimmick of 2006, so that doesn't count.

It is just that when they make a new type, they pretty well be sure that it is totally different from the 10 existing types.
 
Delta species is like gold magic cards, which are a lot of fun to play with. Holon is also exclusive to the TCG, and I would LOVE to see another Holon set since I missed them all in my absence.
 
Kinda surprised there hasn't been a second Eevee-loution yet, that being Dragon-type.
Since we have had opposite types in the last few Eevee-loutions.

Dark & Psychic
Grass & Ice/Water
 
Delta species is like gold magic cards, which are a lot of fun to play with. Holon is also exclusive to the TCG, and I would LOVE to see another Holon set since I missed them all in my absence.

Delta species is more like the "planeshifted" cards from planar chaos.
 
It's just like magnemite. It's either metal, or it is lightning, not both. Maybe they can have split typing, but for now, it is separate.

At one time we began receiving Dual-Typed cards. First it was just for a different "gimmick": back when the game still had a Special Energy version of Darkness Energy (the one that added to damage done) the "Team" affiliation mechanic was being played with; some Team Aqua, Team Magma, Dark, and Rocket's Pokémon ended up being at least one of their usual TCG-Types plus :dark:.

Sadly this was rarely used for actual Dual-Type Pokémon; the only example I can remember off the top of my head is Jirachi (EX: Hidden Legends 8/101). I was and remain disappointed that this hasn't become a standard mechanic, especially as Team Plasma has demonstrated some useful revisions for how to implement it (mainly that we could give the cards a different color border to further distinguish them, and move the reminder box into the art) if there was concern that it was too difficult for younger players to notice.

I believe doing that, splitting out the remaining video game Types (but not adding new Energy Types), and switching back to the +X/-Y format for Weakness and Resistance would go a long way to balancing out Type interaction. As for keeping the Types distinct in usage, part of why they are not comes from how many video game Types occupy a TCG Type; start splitting them out and you can start diversifying again. The real hard part is finding enough distinct colors, owing to how so many cards will use multiple shades of the same color in their background coloration... though I've noticed this has lessened over the years.

As for the likelihood of Fairy getting a TCG counterpart right away, I'd say odds are at least even: this new Type is being hyped, and the last time that happened was Gen II... and Darkness and Metal were given new Types right off the bat. I don't expect Special or Basic Energy cards for a Fairy-Type (just like I doubt we'll get the dual-Type cards I want) because the mechanic was tried in the past and eventually dropped.

TL;DR: Fairy is more likely than not to get its own Type, but again without a new Energy-Type to go with it.
 
It's possible they could use Dragon type cards for Fairy type Pokémon, but with Fire, Metal, or other type weakness instead.
Covers Fairy type being Super Effective against Dragon type (their major point for existing?) without some extra/unnecessary mechanics like Special Energies or Abilities.
 
Why not introduce subtypes?

Like grass would have: bug, poision, etc
Fighting: rock, ground, etc.

Keeping it simple while adding layers
 
Why not introduce subtypes?

Like grass would have: bug, poision, etc
Fighting: rock, ground, etc.

Keeping it simple while adding layers

Psychic would have poison actually.

As it stands, i think Fairy has to be it's own type int he TCG. With Pokemon like Jigglypuff and Slyveon confirmed and Snubbul/Clefairy extremely likely, i don't think making Fairies normal type would showcase it well enough. And no other type fits the theme at all.

How they handle the energy seems like a bigger question to me. Mixed like dragons, keep attack costs normal, special energy or basic energy? I think that them eventually making basic dark and metal energies reflected that they didn't like the all special energy gimmick in balancing the cards, so i'd imagine it's be basic energy, or just all colorless attack costs but on Fairy Pokemon.
 
Psychic would have poison actually.

As it stands, i think Fairy has to be it's own type int he TCG. With Pokemon like Jigglypuff and Slyveon confirmed and Snubbul/Clefairy extremely likely, i don't think making Fairies normal type would showcase it well enough. And no other type fits the theme at all.

How they handle the energy seems like a bigger question to me. Mixed like dragons, keep attack costs normal, special energy or basic energy? I think that them eventually making basic dark and metal energies reflected that they didn't like the all special energy gimmick in balancing the cards, so i'd imagine it's be basic energy, or just all colorless attack costs but on Fairy Pokemon.

Poison in its current tcg form , yes. However I come from the school of thought that it should be grass.
 
The special energy isn't really necessary, it could be a lot of fun.

But the types do need a little more balance a la VG
 
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