Discussion in 'Deck Help and Strategy' started by CHRNO, Nov 2, 2007.
I really like the new Electavire (SW) and I wanted to make a deck that would be a little faster th
This looks solid to me i would go for one vibrava you have good draw power. As i understand you need to have 2 SW electivire on the bench and one (dp) active so you can alway's do 120 damage if needed! I think you better up your celio's by 1 to to get that one more consitancy.
Nice job i like this idea (had this myself).
you have 4 delcatty and no skitty. I think it's obvioussly a mistake.
I'm assuming your second listing of Delcatty (PK) is Skitty, so you're doing a 2-2 line.
Go with full Elekid (DP) over Elekid d (DF).
Have you tried doing 1 less Electivire (DP) and 1 more Electivire LV.X (MT)? The free windstorms just look so nice, especially when you're already provoking the Cessation Crystals and Battle Frontiers out with Delcatty. :/
I'm not so sure how much I like Flygon in Electivire, without the Delta EX to make Lucario Matchups and Kricketune matchups a walk in the park :/
you don't exactly need the Flygon and delta Rainbows. You could add in a 3-3 TECH of Furret.
Excuse that cough of mine, I was just a bit surprised to see a 3-3 line called TECH (which usually is applied to cards played in copies of 1 or 2). Seems more like it'd be called SUPPORT, but whatever.
Even then, Furret is out of it's element in Electivire. Furret's most beloved Rare Candy has no place in Electivire on it's own (Only if you play Flygon does it have meaning, and even then, Rare Candy is much limited in this deck due to Electabuzz almost NEVER using it). Furret's search for two cards usually will be pokemon or energies, which can be pulled via clever Supporter choice and Stantler.
Furret's an incredible card, but much like Strawberries; not everything tastes better with Strawberries on it. (Bad analogy)
Better supporting searchers for decks like this are Smeargle (yay Energy Search) and Stantler (Ooh, supporter search in decks that don't need specific trainers like Rare Candy)
Nice deck idea. Consider to focus entire on both Electivire. This hands the deck some free slots to be devoted to discard and search cards to ensure a turn two to turn three Electivire L.46 on the battlefield and a benched Electivire L.50 to fuel him.
4 Electabuzz L.32 (evolution)
2 Electivire L.46 (beatdown)
2 Electivire L.50 (beatdown)
3 Elekid L.6 (evolution)
3 Team Galacic's Wager (disable)
3 Night Maintenance (enable)
3 Holon's Adventurer (draw)
3 Strength Charm (enable)
3 Celio's Network (search)
3 Holon's Mentor (search)
3 Plus Power (enable)
3 Windstorm (enable)
4 Tv Reporter (draw)
4 Quick Ball (draw)
14 Lightning Energy
3 Scramble Energy
-1 DP Electavire
+1 Electavire Lv X
-2 DF Elekid
+2 DP Elekid
+2 Raikou SW
Flygon only attaches to delta Pokemon.
Flygon attaches to itself, where Electivire can yank the energy off and attach to itself (...I thought everyone knew the FlyVire combo... Oh. :/)
Why is DarkUmbreon recommending the DP Electabuzzes? DF is better, because of the extra draw power. Yes, you're weaker to fighting. Yes, you've got lower HP. Yes, you do draw more cards. Wait a minute, the last point's a good thing. A VERY good thing. Oh.
I still can't help but see how Amazing Stantler is. Or rather, how Super it is. :/ I mean, Holon Mentor is BIG in this deck (VERY big), Team Galactic's Wager is additionally big (Not as big, but still big), even something like Mr. Stone's Project can be big (Stone's project is mentioned, because it pulls energies from either deck or discard. With the way Electivire DP discards energy, you'll need 2 pulled via SW's power, then one from your hand, and a colorless energy. Colorless energy ought to be scramble. So where's the third lighting energy from...? Aaah, Stone's. I see.)
Because the deck is sufficient fast but cannot deal with knocked out Electabuzz turn two. There are several decks able to dish out 60 damage turn two at a constant rate and the deck has a hard time to recover from lost basics in the first few turns. In general speed decks are sort of vulnerable when slowed down considerable. Electivire is a pure speed deck in this built. Electabuzz L.32 can attack turn one and has a chance to paralyze them that turn. It is not the easiest ohko and could even buy the deck a turn with the status condition.
Could be an issue of preference but I hate setup cards in speed insanity decks like this one. Just pure Electivire with the needed amount of trainers to serve and to protect them :tongue:. Also consider to take out one Scramble and two basic energies for three Cyclone energies. Works much better with Electivire and hands the deck a little more disabler abilities.
With that in mind the list I suggested would change like this:
- 3 Lightning Energy
+ 3 Cyclone Energy
Hope this provides some assistance.
Sorry for not replying sooner, hadn't got time. So here we go.
First of all thanks to all the people who replied, it was very helpful and I will try them out and post soon.
Thanks for the comment and yes that is the main idea doing 120 consistently. As for Vibrava I have thought of it but I just don't know what to take out, and as for more Celio's Network, well I really don't see the need to have more because almost the whole deck is basic pokemon (Holon's Mentor) and well the draw power really helps on getting what I need.
Yes I'm sorry it is a mistake, its a 2-2 Delcatty, Skitty, edit that already.
The Elekid line I actually found that most of the time I won't be attacking with any of them so having them to try and get me that extra energy is something I don't want, and actually in some of my matchups the Elekid d really helps when your opponent has a retreaded pokemon in bench, that has already been attacked by Electavire and survived. As for the Electavire Lv.X, I tried it and I saw that if I wanted a faster setup I needed more consistency so I don't think an Electavire will be discarded. Flygon is a small tech that helps in some situations and it has worked out more or less, unless you can give me another idea of what to replace it with, I will try it out.
The furret idea is great but 3-3 is too much, any way I will consider putting it in, but, well it is weak to fighting which doesn't help at all in the fighting matcups.
I agree and the Stantler idea is really good Iwill try that.
Back to back posts merged. The following information has been added:
Thanks on the complement. Yes the main idea is to focus entirely on the Electavire but like I explined Flygon is just a small tech that helps every few times (wich I'm considering to change now). Your list is very good but about the Electabuzz I actually need those extra draws that the delta version gives me, and the DRE help a lot on those first turns helping me do either 50 or 110 damage. Delcatty is a good draw and discard for a faster 120 attack. But I will consider those ideas they look interesting.
i like nachos:
The Electavire stays, its for consistency reasons. About the Elekid, I explained that earlier but you culd try to convince me (reasons). I will try out all the ideas for the replacement of Flygon, I will post how it goes out.
The idea is like the original Flyvire decks (Rai explains that already).
Thats why I think Electabuzz d (DF) is the play and yes I will try out the Stantler, I really like the idea.
Good point on the Electabuzz, I will try out these ideas and see which is more suited. The ideas on scramble I still need to see, but I still think DRE is a better play on a deck that focuses on Electavire (DP) as his main (fast ) attacker.
Thanks for all the replies keep em coming.
Tested the list submitted too and the review on Double Rainbow and Scramble is correct. Turn the Scrambles into Double Rainbows in the list submitted and cut one Lightning for the fourth Mentor.
On paper, the deck looks real good! However, I don't think that this is a fast enough deck to compete with Mario, Garchomp, or even Blissey!
I have been testing this deck even with proxys of the 2 Electavire I needed (before I got mines ) and Garchomp and Blissey do no give me that much trouble (not saying they are en aoto win but easy matchups) , and the only one I have been having trouble with are Kricketue and Mario.
Mario because of the weakness (note: not because of the fast setup because my setup is not slow) and kricketune because of the early beatdown on my Electabuzz (something I may change and probably have Stantler as a starter).
Back to back posts merged. The following information has been added:
Your list looks very good and Ill keep it in mine to try and modify mine too.
The latter one is another reason to run the new Electabuzz. Evolve the lone Elekid turn one or two and have a chance to paralyse the Kricketune. This should hand the deck one more turn to eliminate Krickertunes left and right afterwards with the assistance of the ball engine to search out the needed Electivire.
Kricketune is a much safer match up with Warp Points and Cyclone Energies. The fact that the basics all need 2 energy to retreat, and 2 energy to do the Concerto can save you early game. Plus, that removes Cessation Crystal from the active slot for a turn (which if you played the LV.X, you can then take advantage of moving it to the bench rather then discarding it).
The problem with trying stunts like paralyzing Kricketune, is that if it's the Kricketot, the stage 1 is almost always coming next turn. Thus, Paralyze won't last long. Will they be able to search for switches and Warp Points as quickly? No. They can't quick ball or Celio's for Switches and Warp Points. Thus, the easiest way to save yourself (from Turn 1 donks) is to change the defending pokemon. It IS a bad matchup nonetheless, but this seems to be the way to make it not an autoloss.
And the Vire LV.X is vital, especially if you want to go pure SW Vire (which is viable other then the fact that it's REALLY flippy). Why is the LV.X vital? Well, Vire LV.X is a GREAT addition to either Electivire for it's body (which is awesome, making Flygon Matchups hilarious), and for it's attack, which does not require energy discards. Sure, the whole protection thing is nice. But it's the no required energy discard that's vital to keeping Vire moving constantly. Plus it only takes 2 energy to attack, rather then 4 or 3.
I agree that Electavire Lv.x is a great tech but I have used it and it just doesnt have the same consistency when it has it when it doesnt. There is always that uncertanty wether the Electavire (DP) that you need is in the prizes or not. Using mostly (SW) Electavire is jus t too risky and well its much better to use a sure 120-60 damage. Yes it might be alot 4 energies for 60 damage but DRE, Delcatty, and the Electavires make that problem slide away making Electavire a fast tank.
The warpoint I will fit in dsome more maybey taking out the rare candys and replacing flygon for maybey 2 Stantler or 2 Mr. Mime. Thanks for the Kricketune matchup point of view. keep the advice coming.
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