blitz101
Member
Pokemon: 17
4 Chimchar DP
2 Monferno DP
3 Infernape SF
1 Infernape Lv. X DP
2 Baltoy GE
2 Claydol GE
1 Heatran LA (FIRE)
1 Heatran Lv.X SF
1 Azelf LA
Energy: 16
13 Fire Energy
3 Call Energy
Traners/Supporters/Stadiums: 27
4 Bebe's Search
3 Roseanne's Research
3 Buck's Training
1 Cynthia's Feelings
2 Stark Mountain
4 Rare Candy
4 Energy Pick Up
4 PokeDrawer SF
2 PokeRadar
Strategy: Get Infernape and Heatran Lv X out asap then hit everything for 80 and 20 to all of their bench. I want to add TM-TS1 in this to make it faster but I don't know what to take out, any ideas?
Infernape LV.49 – Fighting – HP120
Stage 2 – Evolves from Monferno
Poke-Power: Flame Dance
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Flip a coin, if heads search your deck for up to 4 Fire Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward.
[C][C] Close Combat: 60 damage. During your opponent’s next turn, any damage done to Infernape by attacks is increased by 30.
[R][R][C][C] Intense Heat: 80 damage. Discard 2 Fire Energy attached to Infernape, and do 20 damage to each of your opponent’s Benched Pokemon.
Weakness: Psychic (+30)
Resistance: none
Retreat: 0
Heatran LV.X – Fire – HP120
Level Up
Poke-Body: Heat Metal
Even if your opponent’s Burned Pokemon Evolve, Devolve, or Level Up, the Burn isn’t removed. In between turns, treat all of your opponent’s Burn flips as tails.
Poke-Power: Heat Wave
You can use this Power once at the end of your turn, if this Pokemon is on your Bench. Choose up to 2 Basic Energy cards that were discarded by the attack of your Fire-type or Steel-type Active Pokemon on this turn, and reattach them to that Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 4
Pokedrawer + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
Any Improvements?
4 Chimchar DP
2 Monferno DP
3 Infernape SF
1 Infernape Lv. X DP
2 Baltoy GE
2 Claydol GE
1 Heatran LA (FIRE)
1 Heatran Lv.X SF
1 Azelf LA
Energy: 16
13 Fire Energy
3 Call Energy
Traners/Supporters/Stadiums: 27
4 Bebe's Search
3 Roseanne's Research
3 Buck's Training
1 Cynthia's Feelings
2 Stark Mountain
4 Rare Candy
4 Energy Pick Up
4 PokeDrawer SF
2 PokeRadar
Strategy: Get Infernape and Heatran Lv X out asap then hit everything for 80 and 20 to all of their bench. I want to add TM-TS1 in this to make it faster but I don't know what to take out, any ideas?
Infernape LV.49 – Fighting – HP120
Stage 2 – Evolves from Monferno
Poke-Power: Flame Dance
You can use this Power once during your turn, when you play this card from your hand to Evolve a Pokemon. Flip a coin, if heads search your deck for up to 4 Fire Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward.
[C][C] Close Combat: 60 damage. During your opponent’s next turn, any damage done to Infernape by attacks is increased by 30.
[R][R][C][C] Intense Heat: 80 damage. Discard 2 Fire Energy attached to Infernape, and do 20 damage to each of your opponent’s Benched Pokemon.
Weakness: Psychic (+30)
Resistance: none
Retreat: 0
Heatran LV.X – Fire – HP120
Level Up
Poke-Body: Heat Metal
Even if your opponent’s Burned Pokemon Evolve, Devolve, or Level Up, the Burn isn’t removed. In between turns, treat all of your opponent’s Burn flips as tails.
Poke-Power: Heat Wave
You can use this Power once at the end of your turn, if this Pokemon is on your Bench. Choose up to 2 Basic Energy cards that were discarded by the attack of your Fire-type or Steel-type Active Pokemon on this turn, and reattach them to that Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 4
Pokedrawer + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
Any Improvements?