Holy Star
Member
Final Bomb V.0
Pokemon: 13
4 Claw Fossil
4 Anorith
4 Armaldo ex
1 Regirock*
Trainers: 32
3 Cursed Shrine
2 Strange Cave
4 Swoop! Teleporter
4 Bill’s Maintenance
4 TVR
3 Rare Candy
2 Pokemon Reteiver
4 Exp. ALL
2 Switch
1 Warp Point
3 Scott
Energy: 15
9 Fighting
3 Boost
3 React
Strategy:
This deck focuses on using Regirock*. Now, while it may not look at all competitive, I find that a deck that were to use a Regi * has to have a damaging Stadium in it. I also like the element of surprise in them, so shuffling back an accidently drawn into Regi* with Bill's Maintenance, and swooping! for it with Swoop, of course. Exp. All gets {F} Energy onto Benched Claw Fossils, and those can be swooped for Regirock*. Only candy Pokemon when it is neccessary (i.e. don't Candy any more than once or twice, you'll only be using a maximum of 2 Armaldo ex). Whenever the ideal situation arises, I can get rid of my Benched Claw Fossils, therefore have nothing but Regirock* in play, and can use Final Bomber, cleaning up the opponent's area.
Pokemon: 13
4 Claw Fossil
4 Anorith
4 Armaldo ex
1 Regirock*
Trainers: 32
3 Cursed Shrine
2 Strange Cave
4 Swoop! Teleporter
4 Bill’s Maintenance
4 TVR
3 Rare Candy
2 Pokemon Reteiver
4 Exp. ALL
2 Switch
1 Warp Point
3 Scott
Energy: 15
9 Fighting
3 Boost
3 React
Strategy:
This deck focuses on using Regirock*. Now, while it may not look at all competitive, I find that a deck that were to use a Regi * has to have a damaging Stadium in it. I also like the element of surprise in them, so shuffling back an accidently drawn into Regi* with Bill's Maintenance, and swooping! for it with Swoop, of course. Exp. All gets {F} Energy onto Benched Claw Fossils, and those can be swooped for Regirock*. Only candy Pokemon when it is neccessary (i.e. don't Candy any more than once or twice, you'll only be using a maximum of 2 Armaldo ex). Whenever the ideal situation arises, I can get rid of my Benched Claw Fossils, therefore have nothing but Regirock* in play, and can use Final Bomber, cleaning up the opponent's area.